Welcome to the ASL Scenario Archive
The site for Scenario information, for Advanced Squad Leader.
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|Scenario of the Month: January|
|Lenin's Sons||A much played infantry only scenario which pits a crack German force vs. a crack
Russian one. I had the Germans in this one.
With regard to the general tactic, there's no magic in this one: Woods on the German
left flank, open ground to the right, victory buildings in the back.
The Russians must cover the open ground to deny the Germans any quick route and force
him to punch through the woods. In the woods, the Russian needs to stage a classic
fall-back defense and to prevent the Germans from piercing the line anywhere, while at
the same time always have in mind covering the open ground even when he begins to take
losses. With Russian elite troops and woods all around, the Russian 10-0 will stage as
the "Instant-Rally" station. Following this plan, the Germans will hopefully run out
of time to take all buildings.
My Germans figured out the deployment of the Russian troops quick enough. As the
general path of action is pretty clear in this one, the challenge lies in the order in
which every single move is conducted and in instantly taking advantage of DRs that
shift the game this way or the other. By this, the Germans might eventually prise open
the Russian block and force him to fall back more quickly than planned. The Germans
won't be able to avoid moving up ADJACENT to Russian units lurking to dish out
Unfortunately for my Germans, they received rather serious punishment quite early in
German Turn 2, losing 2 squad equivalents to K/# and KIA results and having a further
3 squad equivalents and the 8-1 Leader broken. This might have been ok, if the ensuing
Advancing Fire would have provided some revenge, but until the end of German Turn 2
the Russian was unscathed execept for a loss of 2 squads due to a FT & DC & Advancing
fire combo on a single hex.
Instead of Rallying, my second best leader decided to roll boxcars and to round it off
another HS did the same. Together with the previous run of events, this had me a bit
annoyed, as it became forseeable, that the scenario had turned into an uphill-fight
for the Germans very early, further burdened by the impact this had on the CVP cap.
What followed was a bit of Germans having to move ADJACENT, Russians taking PB-shots,
Germans hoping for some exploits by Advancing Fire, then Russians falling back to
regain concealment and their brokies running for the 10-0 Commissar. Rinse & repeat.
Eventually, the Germans were getting the upper hand in the Woods, but at considerable
cost. The Russians taking a Prisoner HS did not help either. The German FT had X'ed
out on its second shot.
Before emerging from the woods, the Germans had already suffered 14CVP, so there was
noch much leeway for fancy moves. While Russians had taken considerable losses, the
Germans could not sufficiently outflank them to prevent escape. The Russians had their
10-0, their 8-1 and 3x628s left on the woods flank and a 228+MMG and 8-0, 328+MTR on
the open flank.
My Germans took 4 buildings close to the woods and managed to cross the road to the
"open" flank where they took out the 228+MMG and two more buildings. Due to time
pressing, I had to take the chances of a 1-1 Melee in the 7th building and was in
position to reach the 8th one in my final MPh, though the odds were not exactly
looking inviting. On top of that, one single more CVP would bring a Russian win. This
exactly happened in the 1-1 Melee of the 7th Building which ended the game with a
Given the bad situation the Germans were in from early on, I can be content with what
they managed to archive in the end.
|Hot Boxing||Played this one a couple of years ago as the Gurkhas. Now as the Japanese.
Basically a nice scenario, though I believe it is a bit tough on the Japanese. The VC are no piece of cake in the first place, the Japanese have a hazardous approach and the British get some meaningful reinforcements, among them 2x Lee tanks with 2MGs and 2 Guns on each which can be a real PITA in the PTO to block Japanese movement.
As so often with Schwerpunkt designs, there is not a second to loose, so the Japanese really have to hassle. Better hope that you get Smoke for the Japanese Turn 1 Rush (Chances for WP5 for each of the two INF Guns, and S7 for the Knee Mortar. Very bad, if you don't. One of the potential weaknesses of the design. I got one round of Smoke out of the MTR.
I was a bit aggravated for losing three full Japanese squads to three separate snake-eye KIAs, another HS to a DR3 KIA a HS to fate, and two more HS for a tie in RS, and X'ed on Repair one of the 70mm INF Guns. A bit too much to take for the Japanese before the end Japanese Turn 3 besides additional "normal" losses. Conceded end of Japanese Turn 3. ||von Marwitz|
|Meet Me at the Station||Our playing was slightly skewed by forgetting to crop the maps.||mtrodgers99|
|Breda Bash||Though the Germans moved first they couldn’t stand up to the French 25LL guns. The Germans managed to kill 4 AMR’s and 1 H35 but lost too many of their own tanks. Despite having the balance the Germans still came up short.
|Clash at Borisovka||sajimenez|
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