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ScenarioCommentUser
Death Solves All Problems rangercote
Danish Crossroads Ric of The LBC
The Ghosts From Dasburg A15.4er
Taylor Made DefenseGerman's initial gains were substantial by gaining multiple British Prisoners. But British destroyed 2 AFVs with the PIATs and the Marder malfed & Recalled ... it was a stand-off for a couple turns until the last PIAT malfd and eliminated. Eventually the last AFV got a nice hit in the only building being defended with everyone breaking with much of crying. Kydder
Fire on the MountainIf the Italians are lucky enough to roll for AP mines, I think this scenario simply becomes an exercise in frustration for the British. Set everyone up in the back, out of sight and out of mind for the British, then wait for them to Stray, or be careless, or otherwise cause themselves their own harm. Meanwhile, you'll have a significant advantage with height, Mines, and other shenanigans to put down the attacker's attempts at getting offboard. At least it can serve as a way to teach Night rules and movement therein? Jobbo_Fett
Taking TaillevillePaul's outer ring of Germans did their job grinding down my Canadian attack and I had to rush to get to the fortified building in sufficient time to try to take it. By that time I had expended both my FTs and I had to rely on sheer firepower. After I had surrounded the building and encircled its defenders, Paul cleverly slipped some of his Germans away through the tunnel, appearing behind my Canadians, who had to hustle to get into CC against them. Meanwhile the Germans in the fortress stood firm. After repeated attacks (and poor dice rolling on my part) the German luck finally ran out as they broke from point-blank Sherman fire. Very close game!
Agoldin
Gun & RunFNF game. The Gurkha gunners were deadly here. Four tanks were eliminated and one was shocked in the first MPh and that was game over, The Japanese need to be a bit circumspect here and try to keep a couple of tanks out of sight until the infantry have cleared the way for them to advance. Dougban
Gun & RunFriday Night Night -

A lesson in how not to attack as the Japanese. It was all over in the DFPh of the Japanese 1st turn. 9 TH rolls, 7 hits, both misses with rate, 1 hit was a multiple :- all resulting in a possible shock(passed), 2 shocks and 5 kills( 1 burning). (VASL Log)
Paul Legg
Reclaiming Hill 772 Dispang12
Gun & RunFNF game. David put up an excellent defence and I resigned in turn 4. The Japanese suffered the loss of 3 AFVs and the Gurkhas amassed enough CVP that I wouldn't have been able to get the difference below 18 and exit enough infantry off the north edge. geebeehaitch
PiecemealBritish quickly broke & Encircled the Germans to nullify the attack. Kydder
Second WindEnjoyed this one. Had great success w my German cats killed 11 of the Russian AFV many of them w bounding fire shots. Russian infantry rolled my landsers back but the reinforcements retook a building to lock out the Russians. nebel
Light Aid Detached mtrodgers99
Hand Delivered Sausage JimT1277
The Martinofena difficult defense for the Russian, who needs some luck with the sniper. The german has plenty of time to get in the factory, and need to be patient. Lluison
Death at the Cement Plant asloser
The Badger's BreathGerman’s had lots of smoke to cover the assault. Caught a Sherman moving to protect the south flank which opened up the side. Was able to push into the village and overwhelmed the defenders.
H&V VASL2026
nebel
For the FatherlandVASL jrwusmc
The Badger's Breath jwert02
Best-Laid PlansTough on partisans jgarlic79@gmail.com
War of the Rats PierreAixEnProvence
Clash at BorisovkaSwitched sides while still learning. We may have gotten a few rules incorrect during play. The Russians made a dash for the south not wanting to engage with the Tigers or PzIVs, but the Germans would have none of it. While initial German fire managed to take out several T-34s, the Russians managed to swarm behind German armor and to knock out a few PzIVs. But ultimately they were no match vs the PzVIE (VASL Log) toddgrx
A Long Way To GoWell, this didn't go well for the Americans (me). On Turn 2, I quickly realized that I had set up too far forward and in positions that didn't leave me many shots. Most were either blocked or into several hindrances. It's never a good day when you've got to immediately fall back or when your rout paths are limited.

The Germans quickly swarmed to the west and pushed forward. While another force kept the Americans busy in the east. Unable to withstand the German attack, and having few rout paths, the Americans lost two squads and a leader to "failure to rout". The Germans continued to push albeit very very cautiously which allowed the Americans in the east to rush westward in a desperate attempt to delay the German advance. Ultimately the Americans were too few to effectively stop the Germans (VASL Log)
toddgrx
Death on the French CoastFrench couldn't pass a MC early on, and ran out of men. Gamer72
The Lion, DrivenJapanese conceded at end of British turn two. Setup mistakes and early heavy casualties to the roadblock group. mtrodgers99
Drive to Ioannina Dispang12
Direct Pressure Dispang12
Death Solves All Problems jgarlic79@gmail.com
Silent DeathAn exercise in understanding rules of engagement and how to properly structure your CC attempts. While I think this scenario is great to learn the basics of such alone, or with a friend you've gotten beers for, I don't think this scenario is any fun at all. The Russians being locked out of making any real choices is a particularly big sticking point for play. Jobbo_Fett
Disengagement Under Fire Dispang12
Earned, Not Given asloser
Prelude: ChabrehezVASL jrwusmc
Lenin's Sons Blaze
Mount PissoderiNice, tightly balanced scenario. Greek 9-1/HMG in overwatch on Brd 2 had a few rate runs that broke up Italian repositioning and allowed flanking forces to scale the cliffs from behind and take the key positions. Italian AC finally overran the HMG position but too late to make the difference. Great tactical challenge for both sides, would play again with either side. RMod
French SpiritGreat little scenario that has both sides defending and attacking. Seems a little hard on the Germans especially if the French oust the village defenders before help arrives. dmareske
Zwarts' MadhouseFriday Night Fight (VASL Log) Bongiovanni
Black Devils of Bure asloser
Karelian Sculptors asloser
Sherman Marches West Osiris09
Disengagement Under Fire Dispang12
Gallabat GrabA tale of two sets of dice, where Rootin's wasn't paying off and mine were taking advantage of the lack of TEM/Cover. I think this scenario could be improved with some minor changes, like not forcing the Italian MMG to come in DM'ed. Otherwise, not too bad of a scenario, but it does punish the Italians for the poor squad design that they suffer through. Jobbo_Fett
Bring Up the Boys usmcwo1
Sausage Hill (VASL Log) Bongiovanni
Seldom PracticalThe Georgians succeeded in an orderly withdraw through the bocage and prevented the Americans to step on the hill. The paratroopers had a final opportunity but were pinned by enemy fire. lt_steiner
Crossing Chaos asloser
Zwarts' MadhouseFriday Night Fight

Frazer unfortunately failed his PMC and conceded during his turn 3 movement. We both agreed that he could easily get 5 of the buildings, but Frazer felt the final two would be a struggle. Personally I feel there was a good chance the SS could prevail by getting some good firebases going to reduce the defenders and overwhelm in the last turn. (VASL Log)
Paul Legg
Fahrenheit 352 Fiedler
Zwarts' MadhouseFNF game. Grant reckoned that his Dutch passed one morale check in the whole game but I would be surprised if it was as many as that! (VASL Log) Dougban
One-Eyed JacquesAfter my 9-2 died in Melee in the factory my sights turned to the building on the hill. Sniper activity prevented a clear win, but in the end the Germans prevailed. I had fun driving one PZIIs around in the factory. French guns had little effect as they either missed or malf'ed on an IF shot. However, the French infantry did put up a stiff resistance. The Germans only won by a 1/2 squad. dmareske
The Bears of St. DenisHex and Violence - Some LIke it Hot - Round 1
The German player personal moral failed when he lost his 3 tank
slunts
Blazin' Chariots galletto
Hill 253.5Mines, Wire, and OBA obliterated the Germans. RJenulis
First Dance asloser
Bad Luck galletto
Taking Some Flak jwert02
Arctic CrossroadsFinished with 16 points. RJenulis
Wilia River Showdown Dispang12
A Thorn In The Side2026 Discord "Burma" Mini
jgarlic79@gmail.com
For the MotherlandGermans managed to retake the Water Tower and hold it with the help of the 9-2 Armor Leader in the StuH parked adjacent during the last Russian Turn push . Kydder
The Bears of St. DenisHex and Violence Mini 6 - Round 1. Ended game with two Conscript HS and a 8-1 leader. ATMM in CC won me the game. RJenulis
Clash at BorisovkaThis was a learning game… our first time playing AFVs (VASL Log) toddgrx
To Have and To HoldA skilful defence as always from my opponent but with so many Russian / Partisan units they just keep coming and the Germans were overwhelmed by T6 Simonstan
An Uncommon OccurrenceA sub-optimal ESB move on the first turn resulted in one of my tanks becoming immobilised. I then managed to lose all my platoon tanks without anything to show for it. I managed to destroy one of Hugh's tanks when he rushed me but was unable to score a hit on his small target, motion tanks, despite being point blank. I threw in the towel when I was 22-5 CVP's down. Nicho11
First DanceThe Germans had it all over the French at the start and managed to capture the central building. Was able to dispatch the French AC's but when the French tanks arrived it was a different story. Best I could manage was an immobilisation, with my 37mm shots pinging off French armour without result. Now I know why the Jerries called the 37mm the "doorknocker". Well played by Rob. He was careful with his platoon of S35's not to present a side shot. +6 armour for the 37L makes a kill very unlikely. Nicho11
Second StepIn our scenario, the rockets didn't seem to make the difference...and try to get into these factories was extremelly hard for the german... Lluison
The Bears of St. DenisHex and Violence Mini 6 - Round 1
Bongiovanni
Résiste et Mords Dispang12
Factory Fodder Pantera
Apples to OrangesMy Russian attackers all ended up on the Wire & in A-P Mines causing utter chaos as the Germans mercilessly rained MG fire into the hung up and broken Russians. Safe to say that the Germans won a decisive victory since their 6+1 leader as the only casualty. Kydder
A Vast Hellish RuinGermans came back with a vengeance on Turn 5 with ROF terror from 37L Gun taking out three American AFV with CA changes vs Motion vehicles & out of a Dispersed Smoke hex. This resulted in Americans surpassing their CVP cap.
Kydder
Gallic CounterpunchJeff moved all his tanks in threes. Turn 1 saw one trio make for the north to secure the VC road there, a trifecta of platoons move straight up the middle (the area I was most concerned about his wave of infantry entering), with the last trifecta of platoons south along the road. I was fully expecting a sweeping move from the south, so I set up all but one of my guns along this route. One of my 37Ls shocked an AC, and then proceeded to bust on its next attempt. Turn 2 saw the shocked tank become a confirmed kill, another blown up in my second AT gun's bore sighted hex, and my 88 brew up a B1. But on the bottom of the turn, unable to hit on its first shot and thinking its last target ever would be driving off, it overheated for good on an IF shot. Well...this wasn't looking too good. Turn 3 saw him get a bit aggressive trying to pave the way for his trucks, smashing an H39 into my broken gun's hex and bogging. He was taken out in CC by my crew, who broke shortly after and was eliminated. My last remaining visible gun down there was blown to bits with a CH. OK...really not looking good. Turn 4 saw him make for the bridge and me bring on my last gun in the area. It proceeded to immobilize a truck, but did nothing to hurt the passengers. It then proceeded to follow suit and break on its next shot. Good thing my tanks rolled on that turn because that crew was soon broken and dispatched as well. They entered in the SE and formed a line. Lucky for me I turned a 9-1 berserk, who proceeded to convert 1.5 squads to his cause in charging my marvelously MG-laden row of metal. They were shot to bits on Turn 5. We proceeded to exchange tank-for-tank. Thankfully the one I lost had already managed to break its MA, soon to be joined by my 9-2 tank's gun. All those beautiful MGs broke up his infantry pretty well and he could only sneak enough men over the bridge to grab the first three buildings. Meanwhile I was wining the tank battle despite breaking yet another gun, and by the end of Turn 6 two more French tanks were scrap. So in the end he came up short in VP (19-29), and was blown out of the water in CVP (14-44). All this despite my horrific luck with my guns. I really didn't care for this scenario, as it's mostly all about guessing correctly with the gun placement vs the approach. buser333
Blood on the TracksHard scenario for the german...the only flame counter that begins the scenario transform absolutelly our play. Also, losing the 10-2 to Vassili Zaitsev rifle, was a big inconvenience....
Lluison
Down the ThroatI think my decision on the ranking for this scenario revolves entirely around random luck for the Italians. Considering the minimalism of the forces, you kind of have to hope for criticals in order to damage/kill the Matildas. In MY specific case, the Italians were quite successful and managed to score a decisive victory, but I can see a world where that's easily not the case and ends up being a frustrating experiment for the Italian player. I also think the side boards are unnecessary and it could be tidied up overall. Strange that THIS scenario doesn't appear to have been reprinted. Jobbo_Fett
Gallic CounterpunchJeff Laird and Steve Newman (French) vs. Jim Risher (German) Jeff107
Armored Car SavikurkiHex & Violence 7 - Winter War tournament. Round 1. Rich Weiley
Vienna's Final Defence (VASL Log) Bongiovanni
Over the Prosna jwert02
Heavy Metal NoiseBoth sides chose the B group of reinforcements, the Germans more halftracks, speed and CVP, the Russians with more infantry to stop building control. The game went back and forth as the big tanks suffered losses. As the game wound down the Germans scrambled for more buildings and exit VP, both remaining King Tigers had Malfed MA which became not enough to exit. It was a fun game. First time doing a dogfight which saw to the eventual destruction of both Russian planes. dmareske
Beast at the Bridge cinnabar
Heavy Metal NoiseBig scenario - lots of different action and possibilities. Despite thin lines the Russians have enough to stymie the attack just enough and my opponent had a nice defense that did the job despite some ill timed rolls. Highlight was definitely the dogfight and winning that dice contest to have my surviving FB get a CH on a IS and moving squad for a couple of accomplishments on the bucket list. Good times but two malfs for my Big Cats and eventually finding all of Dave's traps did me in. Definitely plan to play again. nebel
Scorched Earth jwert02
Vienna's Final Defence Cuddles McDeath
Vienna's Final DefenceMy inexperience showed as I let my AFVs get too close to Chip's panzerfaust wielding Germans. I got smoke from them, just not in the way I wanted. Chip rolled low exactly when he needed to against my infantry and my Russians just couldn't get across hexrow J. As turn 3 became turn 4 it became obvious that I would not achieve the victory conditions. geebeehaitch
Vienna's Final DefenceFriday Night Fight (VASL Log) Paul Legg
Farmyard Affray FMFCB
The Bavent Recce FMFCB
Defenders of StalingradInteresting scenario to prepare the Red Factories campaign. Lluison
UnhorsedAs Americans, I split my forces across the board, and that ended up serving the Germans defense more than me. I finally make a breakthrough on turn 4, but not enough squads down in south to get off the board. cscottk
Scorched EarthAfter x’ing one of the FT on each of the two flammpanzers on the first turn the little monsters did the heavy lifting in the scenario smoke pouring from the special sD to cover my infantry and flames licking up Russian positions. ATR and INF gun were ineffective and it was already too late for the T28 to save the day despite killing 2 tanks when it entered. This scenario definitely requires fortitude and creativity from the Russian defense to have a chance. H&V2026 nebel
Exit PoleThere was an slight chance of moving cloaked on the Polish right so I went that way. I put the two HMG on level 2 to provide overwatch. This paid dividends when the Germans started firing. I was lucky with German MC failures and on the penultimate turn with German star shell placement. mtrodgers99
Scouts Out Bongiovanni
The Commissar's Folly Lluison
Morning's Peril jgarlic79@gmail.com
Out of Luckfunny scenario in which the soviet only uses trucks, not a very usual situation. Lluison
Kicked to the Curb jgarlic79@gmail.com
Katyusha's EmbraceFun scenario with a neat little defense setup. Russians had some bad luck with their OBA and then broke two MA, so the attacked stalled out. dmareske
Swan SongOurs played out very historically. I think the Germans racked up 53 CVP, lots of French blood spilled to win this one, but they did. A great scenario, with a lot of options from a strategy perspective. The French achieved the VC at the end of game turn 11. CWO_19
First DanceCould not kill the French ACs and received too many kills on the German 37Ls. The French managed some late game CHs with their S35s against my infantry. A notable last CC saw two 8-1 leaders take on the French 9-1 and 4-5-7, ambushed them and killed them. But those two leaders could not control the building as one of the S35s got a kill on my half squad in the building. Don't think I had enough VPs even then. It was fun to play out though! dmareske
Ozerekya Breakout Tactical Mission jgarlic79@gmail.com
Les Mille FourchesIf the Germans have their OBA, it is difficult to see how the Free French can win. The Germans need only put harassing fire around their own pillbox summit hex. mtrodgers99

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ScenarioActionWhen
They Held their Linegrumblejones Added the scenario5m 15s ago
Sore ThumbsBongiovanni Linked the scenario to ROAR3h 16m ago
The Bridges At TuntsajokiHutch Modified the Unit Elements5h 24m ago
The Bridges At TuntsajokiHutch Modified the misc. rules5h 28m 13s ago
The Bridges At TuntsajokiHutch Modified the misc. rules5h 29m 26s ago
Streets of KharkovKoestler Uploaded an AAR6h 2m 13s ago
The Joffre LineBongiovanni Linked the scenario to ROAR9h 38m 32s ago
Red Hot HannibalBongiovanni Linked the scenario to ROAR9h 41m 47s ago
Bridge Over the River QueenBongiovanni Linked the scenario to ROAR9h 58m 10s ago
Danish CrossroadsRic of The LBC Added a playing13h 52m 53s ago
A Polish RequiemJobbo_Fett Added a playing14h 39m 51s ago
A Polish RequiemJobbo_Fett Added a playing14h 40m 20s ago
And Then They LandedJobbo_Fett Added a playing14h 44m 37s ago
Mount PissoderiJobbo_Fett Added a playing14h 49m 23s ago
Fire on the MountainJobbo_Fett Added a playing14h 54m 32s ago
Silent DeathJobbo_Fett Added a playing14h 57m 59s ago
Gallabat GrabJobbo_Fett Added a playing15h 46s ago
Down the ThroatJobbo_Fett Added a playing15h 5m 39s ago
Over Open SightsJobbo_Fett Added a playing15h 12m 40s ago
A Close CallJobbo_Fett Added a playing15h 17m 9s ago
A Test of NervesJobbo_Fett Added a playing15h 17m 27s ago
A Test of NervesJobbo_Fett Added a playing15h 18m 47s ago
Il Villaggio di IcaroJobbo_Fett Added a playing15h 22m 45s ago
Flamed in FranceJobbo_Fett Added a playing15h 29m 11s ago
Taylor Made DefenseKydder Added a playing15h 34m 51s ago
Tod's Last StandJobbo_Fett Added a playing15h 35m 37s ago
Une Danse avec la ReineJobbo_Fett Added a playing15h 40m 44s ago
Taylor Made DefenseKydder Rated the scenario15h 41m 9s ago
They Stop Here!Jobbo_Fett Added a playing15h 43m 50s ago
The Ghosts From DasburgA15.4er Added a playing20h 17m 19s ago
One-Man Wrecking MachineIreneusz Rated the scenario23h 7m 53s ago
CorianoBongiovanni is not looking to play this any moreYesterday
CorianoBongiovanni is looking to play this scenarioYesterday
CorianoBongiovanni Uploaded a VASL fileYesterday
Skirmish In The SnowBongiovanni Uploaded a VASL fileYesterday
Counterattack at CarentanBongiovanni Uploaded a VASL fileYesterday
Messervy's MenBongiovanni Uploaded a VASL fileYesterday
PulverizedBongiovanni Uploaded a VASL fileYesterday
Oriola ForceBongiovanni Uploaded a VASL fileYesterday
Death Solves All Problemsjgarlic79@gmail.com Added a playingYesterday
Panzer PioniersHutch Modified the Unit ElementsYesterday
Panzer PioniersHutch Modified the misc. rulesYesterday
For the Fatherlandjrwusmc Added a playingYesterday
Gun & Rungeebeehaitch Added a playingYesterday
Sound and FuryIreneusz Rated the scenarioYesterday
Reclaiming Hill 772Dispang12 Added a playingYesterday
Reclaiming Hill 772Dispang12 Rated the scenarioYesterday
Gun & RunPaul Legg Added a playingYesterday
Gun & RunDougban Added a playingYesterday
Hand Delivered SausageJimT1277 Added a playing2 days ago
Light Aid Detachedmtrodgers99 Added a playing2 days ago
Death Takes a Tollasloser Linked the scenario to ROAR2 days ago
In the Samurai TraditionHutch Modified the Unit Elements2 days ago
In the Samurai TraditionHutch Modified the misc. rules2 days ago
In the Samurai TraditionHutch Modified the misc. rules2 days ago
In the Samurai TraditionHutch Modified the Unit Elements2 days ago
Second Windnebel Added a playing2 days ago
PiecemealKydder Added a playing2 days ago
PiecemealKydder Rated the scenario2 days ago
Taking TaillevilleAgoldin Added a playing2 days ago
Loser Takes AllHutch Linked the scenario to ROAR2 days ago
Loser Takes AllHutch Linked the scenario to ROAR2 days ago
Loser Takes AllHutch Updated the Victory Conditions2 days ago
Loser Takes AllHutch Updated the Victory Conditions2 days ago
Loser Takes AllHutch Modified the misc. rules2 days ago
Loser Takes AllHutch Modified the misc. rules2 days ago
Grasping For The WindHutch Modified the gps location2 days ago
To Have and To HoldHutch Modified the gps location2 days ago
To Have and To HoldHutch Modified the misc. rules2 days ago
To Have and To HoldHutch Modified the Unit Elements2 days ago
To Have and To HoldHutch Modified the Title2 days ago
To Have and To HoldHutch Modified the gps location2 days ago
To Have and To HoldHutch Modified the gps location2 days ago
To Have and To HoldHutch Modified the misc. rules2 days ago
To Have and To HoldHutch Modified the misc. rules2 days ago
To Have and To HoldHutch Linked the scenario to ROAR2 days ago
Prelude to DisasterHutch Modified the Unit Elements2 days ago
Prelude to DisasterHutch Modified the Unit Elements2 days ago
Prelude to DisasterHutch Linked the scenario to ROAR2 days ago
Red GustHutch Modified the Unit Elements2 days ago
A Wee WhackHutch Modified the misc. rules2 days ago
A Place Without a PostcardHutch Modified the misc. rules2 days ago
A Place Without a PostcardHutch Linked the scenario to ROAR2 days ago
Alaric's ReturnHutch Modified the Unit Elements2 days ago
Alaric's ReturnHutch Modified the misc. rules2 days ago
Alaric's ReturnHutch Modified the Unit Elements2 days ago
Die Weisse HolleHutch Modified the gps location3 days ago
South ParkHutch Modified the Unit Elements3 days ago
South ParkHutch Modified the gps location3 days ago
South ParkHutch Modified the gps location3 days ago
South ParkHutch Modified the location3 days ago
South ParkHutch Modified the Unit Elements3 days ago
South ParkHutch Modified the Unit Elements3 days ago
South ParkHutch Modified the Unit Elements3 days ago
South ParkHutch Modified the Unit Elements3 days ago
South ParkHutch Modified the misc. rules3 days ago
South ParkHutch Modified the misc. rules3 days ago
South ParkHutch Modified the misc. rules3 days ago
Die Weisse HolleHutch Modified the misc. rules3 days ago
Die Weisse HolleHutch Modified the Unit Elements3 days ago

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Deluxe Advanced Squad Leader 386.79
Best of Friends 2 126.79
Friendly Fire Pack 3 86.78
From The Cellar Pack # 2 106.78
Operations Special Issue #3 76.78
Friendly Fire Pack 7 86.78
ASL Journal #14 256.78
Quick 6 Scenario Pack VI 66.78
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BFP 3: Blood and Jungle 476.72
ASL Journal # 8 166.71
AH:ASL Annual `95 Winter 246.70
Critical Hit # 2 156.70
ASL Starter Kit #3 86.70
ASL Action Pack # 3 Few Returned 126.70
Schwerpunkt #23 126.70
Fanatic Pack 2 126.69
HazMo Scenario Pack 1: A World at War 106.68
HazMo Scenario Pack 4: Making the Grade 106.68
To the Lair of the Fascist Beast 66.68
AH:ASL Annual `90 166.67
ASL Journal # 5 136.67
Schwerpunkt #25 126.67
ASL 10 - Croix de Guerre 86.66
ASL Journal # 1 176.66
Schwerpunkt #13 126.66
ASL Journal # 4 136.65
ASL Starter Kit #1 66.65
Dezign Pak 5 186.65
Rally Point # 1 106.64
Operations Special Issue #1 66.64
BFP 4: Crucible of Steel 326.64
March Madness 2019 Close Combat Pack 86.64
ASL Open `96 Scenario Pack 106.63
Aussie Tournament Pack 76.63
Schwerpunkt #20 126.63
ASL Journal #13 336.63
Quick 6 Scenario Pack VII 66.63
BFP 5: Poland in Flames 456.62
From The Cellar Pack # 9 176.62
HASL 7 - Valor of the Guards 216.61
Coastal Fortress 556.61
Dezign Pak 10 156.61
ASL Journal # 3 336.60
Aussie '98 Pack 106.60
BFP 2: Operation Cobra 126.60
Blood & Iron 106.59
Tactiques # 4 86.59
Friendly Fire Pack 10 86.59
Quick 6 Scenario Pack 66.59
ASL Starter Kit Expansion Pack #3 86.59
HASL 4 - Pegasus Bridge 86.58
AH:ASL Annual `96 146.58
Rally Point # 2 106.58
Battle for France 106.58
ASL Action Pack # 2 86.57
ASL Starter Kit #2 86.57
Schwerpunkt # 6: Victoria Cross 126.57
Schwerpunkt #11 126.57
Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III 186.57
HASL 10a - Red Factories 186.57
Quick 6 Scenario Pack III 66.57
HSASL 2 - Operation Veritable 176.56
ASL Action Pack #15 Swedish Volunteers 166.56
Franc-Tireur #10 116.55
Rally Point # 3 106.55
Kampfgruppe Scherer: The Shield of Cholm 176.55
HASL 8 - Festung Budapest 206.55
ASL Action Pack # 1 86.54
ASL Journal # 7 126.54
Gembloux: The Feint 96.54
Schwerpunkt # 5: Medal of Honor 126.54
Melee Pack II 66.54
Rally Point #14 106.54
HSASL 1 - Operation Watchtower 176.53
Critical Hit # 3.1 126.53
ASL 11a - Doomed Battalions (4th Edition) 326.53
ASL 3 - Yanks 86.52
ASL 12 - Armies of Oblivion 116.52
AH:ASL Annual `92 156.52
ASL Action Pack # 5 East Front 126.52
ASL Journal # 9 256.52
ASL Action Pack # 9 To the Bridge! 106.52
HASL 12a - Drop Zone: Sainte-Mère-Église 146.52
ASL Journal # 2 246.51
ASL Action Pack # 8 Roads Through Rome 106.51
Schwerpunkt #12 126.50
Franc-Tireur #11 226.50
Rivers to the Reich 156.50
Quick 6 Scenario Pack V 66.50
ECZ Tournament Director's Pack 166.50
ASL 5a - For King and Country 206.48
Leibstandarte Pack 2 - Barbarossa 86.48
ASL Starter Kit Expansion Pack #1 1st Edition 86.48
Rally Point #15 106.48
ASL 10a - Croix de Guerre 426.48
Waffen-SS II: The Fuhrer's Fireman 86.47
Schwerpunkt # 7 126.47
Schwerpunkt #10 126.47
Beyond the Beachhead 2 166.47
ASL Action Pack #20 Oktoberfest XXXIX 126.47
Into The Rubble 2 126.46
ASL Journal #15 116.46
From The Cellar Pack # 5 146.45
Blitzkrieg in the West - Central Campaign 66.45
Recon by Fire! #3 206.44
ASL 7 - Hollow Legions (2nd Edition) 86.43
G.I.'s Dozen 136.43
Melee Pack III 76.42
Swedish Volunteers 146.42
Elite Canadians 96.42
Nor'easter XX 136.42
AH:ASL Annual `97 166.41
Paddington Bears '96 Pack 106.41
Friendly Fire Pack 5 106.41
ASL Journal # 6 156.40
Dezign Pak 1 106.40
Schwerpunkt #17 126.40
Rally Point # 7 106.40
Rally Point #17 106.40
Rally Point #18 106.40
Tactiques # 6 86.39
Schwerpunkt #16 126.39
High Ground 2 166.39
Friendly Fire Pack 8 86.39
Winter Offensive Bonus Pack # 9 2018 66.39
Basic Training: Issue One 126.39
Critical Hit # 6.4 246.38
Critical Hit # 4 106.38
Leibstandarte Pack 1 - Blitzkrieg! 86.38
Out of the Attic #2 166.38
Dos Equis Scenarios Especial 106.38
Nor'easter Scenario Pack II 156.38
Rally Point #20 106.38
AH:ASL Annual `91 166.37
Provence Pack (MMP Download) 106.37
HASL 11 - Sword & Fire: Manila 306.37
Franc-Tireur # 7 116.36
Winpak #1 106.36
Witches Cauldron: Oosterbeek Perimeter 166.36
Quick 6 Scenario Pack II 66.36
Onslaught to Orsha 256.35
ASL Action Pack #18 Oktoberfest XXXVII 146.35
Tactiques # 1 106.34
ASL 7a - Hollow Legions (3rd Edition) 546.34
Hero PAX 3: Jungle Heroes 106.33
Tactiques # 8 106.33
Franc-Tireur #13 176.33
ASL Action Pack # 7 106.32
Schwerpunkt #21 126.32
The Canadians In Italy 1: The Red Patch Devils in Sunny Sicily 86.31
Dezign Pak 2 126.31
ASL Action Pack #12 Oktoberfest XXX 106.30
BFP: Operation Neptune 106.30
ASL 2 - Paratrooper (2nd Edition) 86.29
Dezign Pak 7 126.29
Berlin: Red Vengeance 116.28
Aussie Battler Pack 86.28
Franc-Tireur # 8 106.27
Rally Point # 8 106.27
ASL Action Pack #11 29 Let's Go! 106.27
Onslaught To Orsha 2 326.27
Schwerpunkt #19 126.26
ASL 14 - Hakkaa Päälle! 176.26
Critical Hit # 4.2 86.25
Tactiques # 7 86.25
ASL 15 - Forgotten War 166.25
Franc-Tireur #12 126.24
ASL 11 - Doomed Battalions (3rd Edition) 246.24
Rally Point #16 106.24
AH:ASL Annual `89 156.23
High Ground! 86.23
ASL 4 - Partisan! 86.22
Out of the Attic 166.22
Blitzkrieg Pack 186.22
HASL 10b - Red October 116.22
Hero PAX 1: Hurtgen Hell to Bulge Nightmare 86.21
Franc-Tireur #15 226.21
ASL 11 - Doomed Battalions (2nd Edition) 86.19
Fanatic Pack 1 126.19
Dezign Pak 4 156.19
Out of the Bunker 146.19
Internet: MMP 66.18
Critical Hit # 3 186.18
ASL Journal #16 176.18
Tactiques # 9 106.17
Covered 136.17
HASL 3 - Kampfgruppe Peiper II 86.16
Armoured Aussie Pack 76.16
From The Cellar Pack # 6 106.15
March Madness `97 Pack 126.14
Rally Point # 6 106.14
Rally Point # 9 106.14
Recon by Fire! #4 146.13
Corregidor: The Rock 216.13
SASL 1 - Solitaire ASL (2nd Edition) 216.11
Tactiques # 2 106.10
Franc-Tireur #14 326.09
Tropic Thunder! 126.08
Schwerpunkt #15 126.08
Schwerpunkt #18 126.08
From The Cellar Pack # 7 106.07
From The Cellar Pack # 1 116.05
The Canadians In Italy 2: The Spaghetti League 126.05
Rally Point #21 106.05
Buckeyes! 106.04
ASL 8 - Code of Bushido 86.02
Objective: Schmidt 176.02
Critical Hit # 7.1 186.00
Schwerpunkt # 3 126.00
Waffen-SS I: No Quarter No Glory! 65.98
Dezign Pak 8 105.98
Recon by Fire! #1 85.96
Schwerpunkt # 2 125.96
ASL 6 - The Last Hurrah (2nd Edition) 85.95
HASL 5 - Blood Reef: Tarawa 105.92
March Madness `99 Pack 105.92
The Canadians In Italy 3: D-Day Dodgers 105.91
Dezign Pak 3 155.90
From The Cellar Pack #12 115.90
Backblast # 2 85.89
HASL 6 - A Bridge Too Far 125.88
Schwerpunkt # 1 125.88
Blitzkrieg in the West - Northern Campaign 65.87
To Battle By Air 1 65.86
Deluxe Pack #1 125.82
Time on Target # 1 135.81
Wacht Am Rhein 165.79
Southern Cross Scenario Pack `96 65.79
Melee Pack I 65.77
Time on Target # 2 215.75
Winpak #2 65.75
Leibstandarte Pack 4 - Turning of the Tide! 85.73
ASLOK 2005 - 20th Anniversary Scenario Pack 105.72
Rally Point # 5 105.71
ASL 1 - Beyond Valor (1st Edition) 105.71
DASL 2 - Hedgerow Hell 85.69
Paddington Bears '97 Pack 85.69
ASL For Fun-LCP 325.69
Hero PAX 2: Eastern Front Hero Fest 85.64
All American I: Kellam's Bridge 105.52
Panzer Aces 65.50
Leibstandarte Pack 3 - Clash at Kharkov! 85.48
Shingle's List 85.42
Firefights! 65.34
The Long March 175.27
Guerra Civil: The Spanish Civil War 125.20
Hell's Highway 65.09
Ostfold: Monkeys with Typewriters Vol.II 135.05
Waffen-SS III: Neither Fear Nor Hope 145.00
Soldiers of the Negus 84.94

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Newest players - welcome!

UsernamePlayerRegistered
Rob546109Rob Roglin2026-08-26 19:44:25
cornyRichard Cornwell2026-08-21 06:07:48
spetras73Steve Petras2026-08-20 12:32:47

On this day...

ScenarioLocationDate
130 Debacle at KorostenAlong the Kiev Road, USSR1941
A 106 Debacle at KorostenAlong the Kiev Road, USSR1941
FAW3 The Bridges At TuntsajokiThe road between Alakurtii and Tuntsajoki, Finland1941
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