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ScenarioCommentUser
Breaching the Devil's PlaygroundGood scenario. Dennis did a good job with his fortifications to funnel me into kill zones. In the end, I had 9 points but only 1 GO squad in the victory area. One squad went Berserk, a couple others broke with low odd fire attacks. Close game. RJenulis
Village of the DamnedRussian victory in 3.5 turns strategos
Riverfront PropertyMy Russian setup was poorly thought out. I placed the MMG on the hill in the open, within range of the buildings. Of course Hugh set up a kill stack on the first level of the buildings and took out my MMG on the first turn. The rest of my squads were strung out and the old saying is applicable here, "He who tries to defend everything defends nothing". Hugh's armour was ineffective, losing one to a bog roll and one to a well placed ATG shot. However, his infantry was able to maintain local superiority in firepower and work its way steadily towards the objective. Even so the fight went down to the last half-turn where I had one H/S in a trench that broke to Hugh's prep. This was the last straw and the Germans had no other issue with occupying both trenches. Well played by Hugh. Nicho11
Lost OpportunitiesGermans began the game by putting some smoke with their Marder down the road going to board 1. The other two tanks moved on the upper and lower edges. The infantry was rushed, controlling the four closest buildings by turn 2, but then had the difficult task of holding on for the rest of the game. The three tanks eventually collapsed under the AT gun and numerous American BAZs. Both sides' mortars had long ROF-fueled fire sessions. Germans lost on turn 5 due to broken units. mestravis
DeGaulle CounterattacksAn interesting tactical scenario that tests the German player's thoroughness for defense and the French player's elan. Mines can be exchanged for AT variants, and the guns given have a small chance at success against the French behemoths. Planning killings zones, and subsequently hoping that your air support can deal a decisive blow.

Fun to play, although perhaps more as a training scenario.
Jobbo_Fett
Franzen's RoadblockGerman luck was set on high. The Tiger knocked out both Comets. A Faust took down the Stuart. The Armored Car exited successfully, but the infantry were hammered and on Turn 4 the CVP cap was hit and that was game and a German victory. grumblejones
Desperate DefenseI kept him at bay for a while, then he flanked me and captured buildings. My last minute failed charge left him with the winning margin. Watch the flanks. cinnabar
Armageddon BeginsReversed roles from last encounter. The Poles set up their AT guns far back down the road, holding their fire for several turns until they became relevant. The Germans marched unforgivingly, eliminating several Polish units for failure to rout, but the ATRs and ATs wrecked 5 tanks, leaving smoke in some important crossroads. Eventually an AT crew abandoned its post and defended the buildings in the west, and a failed German MC sealed the Polish victory in the last turn. mestravis
Brave Little EmchasFirst Deluxe scenario, played solo. I found it hard to see the "big picture" and probably missed a few open LOS the first turns until the action concentrated. I made the Russians go for a hard offensive which resulted in the loss of two tanks in the first turn by the German AT that was guarding the main road into board a. Although the Russian infantry controlled all stone buildings in board b by their second turn, the German vehicles and high FP from upper level buildings in board a proved too strong. The Russians had to give up the plan to assault the big building and concentrate in keeping the stone buildings, but it was too late. Eventually the Germans managed to eliminate all Russian units. mestravis
Going To Church strategos
Franzen's Roadblock Danno
The Go Devils (VASL Log) Bongiovanni
Road To MerdjayounOlivier lost the OBA early and his AT guns were not efficient enough to stop my tanks.
Lionelc62
Road To MerdjayounThe British defense was spread out among the hills to slow down the Vichy advance. With the first French in view, the British called for offboard mortar support but they were used elsewhere. The French attacked strong and were able to eliminate sequentially the different nests of resistance with the help of the French mortar. The 2 pounder AT guns were not that much efficient to pierce the R35 armor. Only two of them were eliminated. The French were then able to wipe out the first two lines of defense and exit two R35, enough for victory. lt_steiner
Gallic CounterpunchLots going on in this. Gary always gives the players something to think about.

I think this one has a sudden death each game turn and a VC point scoring that is mostly clear but almost impossible to keep track of during the game (stone buildings worth their hex count, 3 points for 6 other hexes and CVP).
Dave
Beyond the Pakfronts PeterA
Retaking ViervilleTraining game for Alessio - I swarmed the building locations. Came down to the wire with Germans only hanging on to L3 at the end. Could have easily gone to the Americans. asevenson
Silent Night, Deadly Night Danno
Silent Night, Deadly NightGermans successfully assaulted the hill on Board 46 after the American 8-1 and MMG rolled an 11 and then a 10 on Subsequent, which broke the sustained fire MMG. By Turn 3, the Board 42 hill mass was free of Americans. The Germans moved forward carefully to avoid granting the Americans Freedom of Movement. The Germans managed to get 9 squads in buildings and then managed to secure the F10 hill, which the Americans had moved to on their final movement. The Germans have to be vigilant with regards to the Board 64 F10 Hill. grumblejones
Mountain MarinesMy Americans pushed hard on our right, with 9 squads east of the Stream. [The Stream (B20) exists in this scenario, as the SSR only replaces Water Obstacles (B21).] I had 3 squads and all the Dummies in the center, and 2.5 squads on the left. Left flank was to threaten the 3 buildings on/at the hill, and the center was to keep German forces from reacting to my right.

The scenario has variable VC, with the game ending as early as Turn 4 if the Americans can take and hold 4 buildings. The German 4.5 at-start squads were stretched thin across the length of board 86, and I fell on them pretty hard.

On the right, I pushed very hard. American's broke as usual, but I found the mined buildings via Search, and was able to advance in capture safely. My Turn 4 was a rush for buildings, and I got two on the hill and three in the village on the right. The Germans were unable to take any back and the game ended.

The Germans have a lot of ground to defend until their reinforcements arrive. Making good use of the MGs and Fire Lanes is essential. The Americans do have a lot of Open Ground to cover on board 86 and only morale 6 . But poor Ray rolled doubles to Cower. Two of those meant half his defenders were marked Final Fired very early in my Turn 4 movement phase, allowing me to sprint forward to capture buildings.
ubertripp
Sugar Cane ShuffleBounding Fire Main Tournament (Fanatic Division) Round 3

I launched an all out attack on the Japanese right looking to use the enclosed kunai as cover. The mortars were found lacking with only one finding any smoke but I pushed forward eliminating units in cc and receiving prisoners. As Frazer rushed to reposition his troops on the left as I looked at it I made it to the other side of that kunai enclosure and set about the next line of defense. Come turn 3 I had stunned one of the GMC and launched a banzai to catch the retreating PA, it was at this point Frazer failed his PMC and conceded. Understandably as the Japanese can win just by exiting if they suffer only 9CVP or less in the process. I had improved that by taking about 10CVP with the possibility of more from the banzai advancing fire/cc for the loss of 4CVP. His left flank(my right) was wide open.
Paul Legg
Sugar Cane ShuffleSet up my fortifications on one side of the board and Andrew advanced down the other side.
Despite killing just over 20 Japanese CVPs the Filipino squads were just too brittle and couldn’t stand up to the relentless Japanese advance.
I resigned on turn 5 as I wasn’t able to stop Andrew fulfilling the victory occasions.
alexashton@vinecc.org
Rupee Reward Rich Weiley
The Go DevilsA big part of this scenario is the US M36s vs. the JgPz 5s. The M36s need APCR to have a chance against the JgPzs. David didn't get any APCR, despite the Elite SSR.

I was able to quickly whittle down the armor and start focusing on the infantry.
At that point, things started to get very challenging for the Americans, losing combat assets at no loss to the Germans. The Germans can strike at many buildings and only need one for the win.

If the Germans can't win that AFV vs. AFV battle, however, I can't see how they can overcome the American firepower.

Fun little, quick scenario.
ubertripp
The Wolves' Last Tooth Danno
The Wolves' Last ToothWell...as the Greeks I setup poorly on Board 47...because I mistakenly believed that the Italians could enter on the entire north edge. Yeah...screwed that up and that was enough to really kill my chances in this unbalanced scenario....where the Greeks should win. But not me...I made it a challenging game as Dan Schwerpunkt on 41 against 3 squads on the hill mass. I held him until Turn 6 - but Dan was able to exit the 7 EVP through the frozen marsh and pond for the win. Fun scenario despite my tactical gaff. grumblejones
Piatek PushThe Germans were able to destroy three tanks with MGs and immobilize another with a lucky CC roll. Other tanks failed a start roll and so the attack sort of stalled. dmareske
Running Into Walther Bongiovanni
Cpl. AnzacIan gave me the balance as he wanted to play with the Japanese.
The balance provided me with a mortar. I was able to successfully lay smoke which allowed me to cross the open ground with only one unit DM.
Once across I had too much fire power and was able to edge myself forward towards the victory condition hexes.
Game came down to the last Close Combat roll which I won to secure control of the necessary victory hexes.
Without the smoke I suspect Ian’s machine guns would have shredded me trying to cross the open ground.
alexashton@vinecc.org
What's Up Yours? fdapra
Batty-PWell gambled my British setup for germ push from west - but the main attack was from southeast instead. Managed to hang on until turn 5 but it was not enough. Did not plan the use of OP tank properly. asloser
Pursuing KobayashiVery close at the end. In the end I was able to collect 13 casualties victory points. David total points at end of turn 6 was 12 so he conceaded.
I rolled multiple ROF with my mortar which did a surprising amount of damage to the Japanese.
An excellent scenario.
alexashton@vinecc.org
Wons EnoughThe Germans must secure a road surrounded by hostile Dutch troops. It's an enjoyable scenario with lots of possibilities, even if we both think it might be a tad pro-Dutch. My Dutech HIPs tried to take the Germans by surprise but failed miserably and were quickly overwhelmed. My defenders had very poor shots and broke at the slightest noise. The Germans advanced with method through encirclement and made tons of prisoners.” Against the odds, the Dutch were able to shoot two panzers in quick succession with their MG. But this brief glimmer of hope disappeared quickly and the last defenders were overwhelmed by German efficiency. lt_steiner
Hill 27 Danno
Hill 27Japanese had hot dice, which allowed them to smoke both MMG positions and one mortar position. On Turn 2 the Japanese charged up the hill and got into CC with a couple locations after breaking the American left flank. The Japanese lost 5 .5 squads and the Americans lost 8.5 squads. The Japanese won immediately at the end of Turn 3. grumblejones
800 Heroes von Garvin
Dare-Death and the Iron DivisionBounding Fire Tournament PTO Mini Round 2

Took this on the Japanese Turn 1. Ray made the rookie mistake of not having someone in the instant win building and I was able to punch through his lines at the cost of 50% of my infantry with a banzai to advance into the building.
Paul Legg
Cpl. AnzacBounding Fire Tournament PTO Mini Round 1

I setup with the two clearings in the north west, the 10-1 and hmg defended the cactus hedge line together with the 137 in the isolated single jungle hex, behind them both was one of the squads. The 237 had the mortar which never got involved, first occupying one of the clearing PFZ which had a narrow view to the south-east. It eventually retreated to cover the enclosed 3 hex clearing to prevent the New Zealanders coming from the east getting through. the east flank however lasted well to prevent the break through that was needed.
Paul Legg
Brush OffOn the first turn I moved a squad and leader next to Dave’s HIP partizans. Dave defensive fired at me 2FP -2 and rolled double one and eliminated both units.
In the second turn a hand to hand combat resulted in the elimination of a squad and leader on each side. This crucially gave me the 4 CVPs to enable me to exit on the Western edge of the board.
On turn two Dave moved into my hex in the advanced phase to set up a close combat. He won the ambush roll but rolled 12 at three to one. This allowed me to withdraw from the close combat.
In the subsequent turn I was able to exit 5 points of units off board that counted double and gave me the win.
It really felt like I had picked Dave’s pocket because had he won the CC I would have had insufficient units to exit the board.
alexashton@vinecc.org
The Streets of Kharkov galletto
Earned, Not GivenFriendly game played at Bounding Fire 2025 in Blackpool. Not often you see a 10-2 leader in modern scenarios but nice to have him on my side. Brain is befuddled from 3 more days of gaming so cant remember to much of this one Richard Webb
No VacancyCouldn't get near that blasted hotel. Gamer72
Pursuing Kobayashi Gamer72
Shanghai in FlamesThe IJA Banzai failed coming down 20B3-B4-B5, add to that two IJA wounded leaders, and the GMD factory was still intact. The IJA pulled back in the top of the fourth to fight another day. I think the GMD should fortify one, maybe two, roadside factory hexes as this would block entry during a Banzai if the GMD had one or more unpinned GO units therein. I put my forts in the bottom, SW corner of the factory. Great game, great opponent. EJ1
Rails to Perdition Danno
The Doomed and the Damned oybj
Kempf at MelikhovoInfantry flushed out the HIP AT Gun allowing AFV to flank around behind the defenders. Kydder
Villy Muss Fallen! WestMost French units were in the village with a picket in orchard near the grain to slow down attack thrust and fall back. Also, a small contingent in woods north of village. The expected smoke OBA provided cover for the northern attack from the on-board setup units. By end of turn 2, Germans suffered 2.5 squads eliminated plus a couple broken squads. Turn 3 saw good French dice and very poor German ones. As a result, ~four more squads and two leaders were broken. With this setback, meeting the VCs would be very difficult with a fully intact French defense. The Germans called off the attack. This has all the earmarks of a great tournament scenario, but the dice on both sides were very favorable to the French. If the dice evened out, no doubt this would have been very close. I would recommend giving it a play.
Houlie
Raff's DistressMy force landed intact but couldn't flank nor break the Germans. Really difficult on the US. SGT Mac
Round Two Guru Bob
The Mubo DecisionGrenadier 2025 Mini Tournament Bongiovanni
Frogs in the Pocket Bongiovanni
Transylvania 6-5000Grenadier 2025 Round 1 Bongiovanni
Ghost of NapoleonGrenadier Round 2 - Tournament SSR : Russians reinforcements enter on turn 4. Bongiovanni
Up the Liri ValleyGrenadier 2025 Bongiovanni
Forest GummGrenadier 2025 Bongiovanni
Bite of the BassottoGrenadier 2025 Bongiovanni
Bite of the BassottoGrenadier 2025 Pantera
A Real Barn BurnerI have never seen such a high ROF rate for the Pak. It fired 3 to 5 times every single fire phase (without having to use intensive fire),
Fortunately it did not do much harm to my Morale 9 fanatics in the farm.

I managed to reinforce the farm early through a little diversion.
A very good and original little scenario.
strategos
No DubnoThis scenario was a lot of fun. Good unit mix and options for attacking and defending. In our playing I had over committed too far forward and the Russian tanks were merciless. nebel
Haugen's HeroesJapanese came from all sides to pin down the Americans and eventually cut some route paths forcing the broken units to be eliminated, which is what swung the game into the Japanese favor. dmareske
Farmyard Affray Danno
Farmyard AffraySo I watched the British lose this one twice in a row. It's a tough ask for the British and the unnecessary Orchard Overlays make it even harder for them. Maybe the balance should be...get rid of the overlays. grumblejones
Textbook AttackAn unfortunate French setup and exceedingly free lines of sight from the German guns allowed for early and easy control of the battlefield by the attackers. Lucky hits and punishing rates of fire allowed the Germans to eliminate or break units and open the way for fast movement across the open ground.

Multiple critical hits and a blaze started in a fortified building were the cherry on top of an already highlight worthy performance where the German OBA never failed, only 1 infantry gun ever broke down, and nothing was in place to prevent the StuGs from harassing the defenders ad nauseum, Definitely a scenario that needs some modification to give the French side something to do.
Jobbo_Fett
Le Hérisson GOUREAU
Red StormThey don't make them like this anymore. A dour interminable struggle. A powerful Soviet force, but very tough VC to surmount. Rich Weiley
Danish Crossroads jwert02
A Bitter Day atomic
Bite of the BassottoGRENADIER 2025 - Round 5

Alas, the opening moves of the New Zealanders caught me on the wrong foot and compromised the position of my Bassotto with its HIP 238+BAZ escort. The former had to abandon its position and its attack opportunity on the main enemy stack in a bore-sighted position in an attempt to escape and survive (which it somehow contrived to do...), the latter was eliminated. This greatly reduced the danger for the Allied AFV (of which the Bassotto still got one) and opened the way into the village.

After that, the Germans where beaten about and had lost 10 out of 13 buildings by the end of Allied Turn 3. Even with the pending arrival of the German reinforcements the recapture of 4 of these buildings seemed nothing but a fantasy given the allied disposition, and with time drawing near the end, I conceded.
von Marwitz
The Bavent RecceCanadians are hard-pressed in this one to search the battlefield effectively. Dan's Heroes were unsuccessful in their initial movements and were KIA'd. The Canadian 9-1 broke and his squad would then break. The Germans managed to fend off the Canadians during the final turn 5 rush. The Canadians would have 1 VP at game end. grumblejones
The Bavent Recce Danno
Viking SurpriseScenario has a lot going for it, cool OB's, cool maps and motorcycles in the snow. And, I recommend playing it for all those reasons. SGT Mac
Ejected From ÉloiRound 5 Grenadier 2025
wwillow
Danish Crossroads2025 West Coast Rumble, Round 4. Luck late CC (5 CC's at 1-1 won last two turns) by the Germans carried the day. asevenson
Stopped ColdOkay play on my Finnish side. Made a couple mistakes and didn't roll well (e.g., my carefully tossed DC on an adjacent Russian AFV was poorly placed and landed back in my stack's lap, breaking the stack). We misplayed the Russian HW as we allowed the Russians to fan out beyond their hex-range constraints (thanks to JB's Journal article to help us out). In the future, I think I'll not use belts of mines; instead, I'll spread them around, at choke points, etc. Fun game and great to learn from yet another ASL sensei. EJ1
Blood on the Tracks GOUREAU
Defending the Twin Villages toffee
Tirailleurs and Antiques Round 3 Grenadier 2025
wwillow
Gotterdammerung!Very fun scenario. Unique situation and be sure to read the VC carefully. Once you understand, it makes for a very interesting and challenging scenario. Dan's Germans played it perfectly. I lost three tanks in knocking out the Jagdtiger and two more lost to the MKIV's. The Germans lost one MKIV and then destroyed the other 4 on the victory locations. Dan successfully exited three of the crews on Turn 4. One crew was KIA'd by Russian tanks on the 2 level hill. Very enjoyable scenario and very sublime design. Recommend playing it! grumblejones
Forest GummRound 4 Grenadier 2025 wwillow
Lingevres-Preparation jwert02
Gotterdammerung! Danno
Up the Liri ValleyGRENADIER 2025 - Round 3

I subscribe to what has been said before:
This a very interesting puzzle of dynamic force allocation and VC hexes that both sides want.

The following approach of my opponent worked quite well for him:
Ignore the initial buildings the Germans possess (and yield those 15 VP). Instead concentrate on the center while despatching a token force just large enough to keep the Germans from not leaving their initial buildings. This will give the Free French more power in the center and they can shift it more quickly depending on whether the Germans enter more to the middle or more to the flank.

I managed to get a large force into the flank of the Free French, but in Turn 3, my attack briefly stalled. This was just long enough to bring in Free French reinforcements to plug the most imminent gap and thus enough to keep my attack from gaining momentum again. After that, It was not difficult for the Free French to build a "wall of bodies" to prevent the Germans from getting at one of the valuable 2VP/Game Turn building.
von Marwitz
Red ChurchillsGRENADIER 2025 - Round 4

Again great playing of this very good scenario. Lots of fun and drama. The Russian needs to pass their PMC until they manage to get across the Stream somewhere. Afterwards, they will dish out and it's up to the Finns to hang on just long enough.

Likely somewhat pro Finnish. If the Russians take a hard beating crossing a bridge or are delayed long enough, it might be an uphill battle for them.

von Marwitz
Up the Liri ValleyGrenadier Round 3 Pantera
Balkan Betrayal2025 West Coast Rumble, Round 2. Held out just long enough. Steve kept rolling my SAN and I kept rolling 1's which kept a big(ish) stack out of the fight. asevenson
A Fine Mess...2025 West Coast Rumble, Round 3. Couldn't manage to kill the French Tanks - had 3 seperate successful PAATC, CCV attempts and 1 Placed DC but no joy. asevenson
Vaagso Venture GOUREAU
Fighting WithdrawalMy jump into full ASL at Protocon II in Richardson, TX kaiax33
Fortune Favours The Bold toffee
No Better Spot to Die kweltner
Transylvania 6-5000Round one Grenadier 2025. Almost pulled off a miracle. In motion Stug took out both tanks. Went to the last CC die roll. wwillow
The Volga is Reached! Serge
De Veer's CounterattackJapanese concession after 4 turns. Round 2 Grenadier 2025 wwillow
Pentecost Sunday Meeting Friday Night Fight
vasl log 3.7.16/6.7.1-beta9

(VASL Log)
Paul Legg
Convente Beato Sante Danno
Convente Beato SanteGerman sniper was the true king of battle. He would KIA all three British leaders and casualty reduce one squad. The Canadian sniper would recall the German Flak Panzer. The German 75L would knock out two Churchills and a Panzerfaust would knock out the third Churchill. The British would successfully take one end of the hill, but were out of men to take the other side and so the Germans had the victory. grumblejones
Second Hand NewsGRENADIER 2025 - Round 1

Solid scenario, recommended.
von Marwitz
De Veer's CounterattackGRENADIER 2025 - Round 2

My second playing of this scenario. This time as the Japanese.

It is a fun scenario, but after having played it twice, I believe it is quite significantly pro Dutch.
von Marwitz
Campoleone SalientGrenadier Round 1 Pantera

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Friendly Fire Pack 12 87.13
HASL 1 - Red Barricades 107.11
Schwerpunkt #14 127.11
Race For The Meuse 67.11
From The Cellar Pack # 8 167.09
ASL Action Pack #19 Roads to Rangoon 107.09
Schwerpunkt #24 127.09
ASL 9 - Gung Ho! 87.08
From The Cellar Pack # 4 207.08
Fistful of Scenarios 67.08
Battle of the Hedgerows - The Storm Broke 67.07
ASL Action Pack #14 Oktoberfest XXXIV 127.07
Ost Front Pack 67.04
From The Cellar Pack #11 107.02
Leibstandarte Pack 5 - Scorched Earth 87.00
The Green Hell of Inor 197.00
HASL 13 - Slaughter at Ponyri 136.99
Friendly Fire Pack 1 86.98
ASL Journal #12 146.97
Beyond the Beachhead 86.96
Recon by Fire! #2 106.96
Battles of Carpiquet 136.96
Friendly Fire Pack 9 86.96
ASL 13 - Rising Sun (2021) 386.96
Franc-Tireur #16 156.96
Grossdeutschland Pack 1 - The Early Years 86.95
Friendly Fire Pack 2 86.95
ASL Action Pack #10 86.95
ASL 1 - Beyond Valor (3rd Edition) 246.93
ASL Action Pack #17 Oktoberfest XXXV 166.93
ASL Journal #10 196.92
Best of Friends 126.92
China-Burma-India: The Lost Theater Part 1 156.92
ASL Journal #11 286.92
Schwerpunkt # 9 126.91
Operations Special Issue #3 76.90
Rally Point #13 106.90
Critical Hit # 2 156.89
BFP 6: Mannerheim Cross 446.89
From The Cellar Pack # 3 106.88
ASL 12 - Armies of Oblivion (2nd Edition) 326.88
March Madness 2020 Full Rulebook ASL Pack 86.88
ASL 5 - West of Alamein 86.87
Classic ASL 166.87
Schwerpunkt # 4 126.87
Not One Step Back 86.87
HazMo Scenario Pack 3: City of Steel 106.87
ASL 16 - Twilight of the Reich 176.87
Kreta - Operation Merkur 186.86
ASL Action Pack #16 From The Land Down Under 156.86
Special Ops #12 66.86
AH:ASL Annual `93a 116.85
Dezign Pak 6 126.85
Friendly Fire Pack 6 86.85
Dezign Pak 9 106.85
Aussie Tournament Pack 76.84
ASL Action Pack # 6 A Decade of War 106.84
Generic Playtesting Log 376.84
Quick 6 Scenario Pack VI 66.84
Turning the Tide 206.83
HASL 9 - Hatten in Flames 106.82
Best of Friends 2 126.82
Quick 6 Scenario Pack IV 66.82
AH:ASL Annual `93b 126.81
Friendly Fire Pack 11 86.81
ASL Journal #14 256.81
Backblast # 1 86.80
DASL 1 - Streets of Fire 106.79
Schwerpunkt # 8 126.79
Into The Rubble 86.79
Friendly Fire Pack 4 106.79
HazMo Scenario Pack 2: The Un-Civil Wars 106.79
Internet 1306.78
Friendly Fire Pack 3 86.78
Friendly Fire Pack 7 86.78
Death to Fascism 86.78
From The Cellar Pack # 2 106.77
ASL 13 - Rising Sun 336.77
ASL Action Pack #13 Oktoberfest XXXII 116.77
Deluxe Advanced Squad Leader 386.77
Hero PAX 4: Mediterranean Theater of Operations 126.75
ASL Action Pack # 4 Normandy 1944 126.75
BFP 3: Blood and Jungle 476.75
Schwerpunkt #22 126.75
Fanatic Pack 2 126.74
ASL 3a - Yanks (2nd Edition) 416.73
Schwerpunkt #23 126.73
Quick 6 Scenario Pack VII 66.72
ASL Journal # 5 136.71
Aussie '98 Pack 106.71
ASL Starter Kit #3 86.71
ASL Journal # 8 166.71
HazMo Scenario Pack 1: A World at War 106.71
AH:ASL Annual `95 Winter 246.70
ASL Action Pack # 3 Few Returned 126.70
HASL 4 - Pegasus Bridge 86.69
Rally Point #11 106.69
ASL Journal # 4 136.68
ASL Journal # 1 176.67
Tactiques # 4 86.67
Dezign Pak 5 186.67
BFP 4: Crucible of Steel 326.67
AH:ASL Annual `90 166.66
Rally Point # 1 106.66
ASL Starter Kit #1 66.65
ASL 10 - Croix de Guerre 86.64
ASL Journal # 3 336.64
Operations Special Issue #1 66.64
BFP 2: Operation Cobra 126.64
Schwerpunkt #20 126.64
March Madness 2019 Close Combat Pack 86.64
From The Cellar Pack # 9 176.64
Critical Hit # 3.1 126.63
Schwerpunkt #13 126.63
Dezign Pak 10 156.63
ASL Action Pack #15 Swedish Volunteers 166.63
ECZ Tournament Director's Pack 166.63
ASL Action Pack # 2 86.62
Rally Point # 2 106.62
HASL 7 - Valor of the Guards 216.62
BFP 5: Poland in Flames 456.62
Quick 6 Scenario Pack 66.61
ASL Journal #13 336.61
ASL Starter Kit Expansion Pack #3 86.61
HSASL 2 - Operation Veritable 176.60
AH:ASL Annual `96 146.60
ASL Open `96 Scenario Pack 106.60
Blood & Iron 106.59
Schwerpunkt # 5: Medal of Honor 126.59
Friendly Fire Pack 10 86.59
HASL 10a - Red Factories 186.59
HASL 12a - Drop Zone: Sainte-Mère-Église 146.59
Coastal Fortress 556.58
Quick 6 Scenario Pack V 66.58
ASL Starter Kit #2 86.57
Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III 186.57
AH:ASL Annual `92 156.56
ASL 3 - Yanks 86.55
ASL 12 - Armies of Oblivion 116.55
ASL Action Pack # 1 86.55
ASL Action Pack # 5 East Front 126.55
Kampfgruppe Scherer: The Shield of Cholm 176.55
HASL 8 - Festung Budapest 206.55
HSASL 1 - Operation Watchtower 176.54
ASL Journal # 7 126.54
Schwerpunkt #11 126.54
Schwerpunkt # 6: Victoria Cross 126.53
Schwerpunkt #10 126.53
Franc-Tireur #11 226.53
Rally Point #14 106.53
Winter Offensive Bonus Pack 2018 66.53
Gembloux: The Feint 96.52
Leibstandarte Pack 1 - Blitzkrieg! 86.52
Schwerpunkt #12 126.52
Melee Pack III 76.52
ASL Journal # 9 256.52
ASL Action Pack # 9 To the Bridge! 106.52
Quick 6 Scenario Pack III 66.52
Battle for France 106.52
ASL Journal # 2 246.51
From The Cellar Pack # 5 146.51
HazMo Scenario Pack 4: Making the Grade 106.51
Recon by Fire! #3 206.50
Schwerpunkt # 7 126.50
Melee Pack II 66.50
Dos Equis Scenarios Especial 106.50
Rally Point #15 106.50
ASL 5a - For King and Country 206.49
Nor'easter XX 136.49
ASL 10a - Croix de Guerre 426.49
Leibstandarte Pack 2 - Barbarossa 86.48
Rally Point # 3 106.48
Beyond the Beachhead 2 166.47
ASL Starter Kit Expansion Pack #1 1st Edition 86.47
ASL Action Pack # 8 Roads Through Rome 106.47
Elite Canadians 96.47
Dezign Pak 1 106.46
Franc-Tireur #10 116.46
Blitzkrieg in the West - Central Campaign 66.45
ASL 7 - Hollow Legions (2nd Edition) 86.44
AH:ASL Annual `91 166.44
AH:ASL Annual `97 166.44
Critical Hit # 4 106.44
Paddington Bears '96 Pack 106.44
Rivers to the Reich 156.44
G.I.'s Dozen 136.43
Hero PAX 3: Jungle Heroes 106.43
Rally Point # 7 106.43
Critical Hit # 6.4 246.42
Onslaught to Orsha 256.42
Swedish Volunteers 146.42
Into The Rubble 2 126.42
Rally Point #18 106.42
HASL 11 - Sword & Fire: Manila 306.42
ASL Journal # 6 156.41
Waffen-SS II: The Fuhrer's Fireman 86.41
Friendly Fire Pack 5 106.41
Schwerpunkt #16 126.41
Schwerpunkt #17 126.40
Out of the Attic #2 166.39
Tactiques # 6 86.38
High Ground 2 166.38
Friendly Fire Pack 8 86.38
Rally Point #20 106.38
Provence Pack (MMP Download) 106.37
Franc-Tireur # 7 116.36
Winpak #1 106.36
Tactiques # 1 106.36
Witches Cauldron: Oosterbeek Perimeter 166.36
Nor'easter Scenario Pack II 156.35
ASL Action Pack #18 Oktoberfest XXXVII 146.35
High Ground! 86.34
ASL 7a - Hollow Legions (3rd Edition) 546.34
Tactiques # 8 106.33
ASL Action Pack # 7 106.33
Rally Point #17 106.33
Quick 6 Scenario Pack II 66.32
Tactiques # 7 86.31
Franc-Tireur #13 176.31
Schwerpunkt #21 126.31
ASL 2 - Paratrooper (2nd Edition) 86.30
ASL Action Pack #12 Oktoberfest XXX 106.30
AH:ASL Annual `89 156.29
Dezign Pak 7 126.29
ASL 11a - Doomed Battalions (4th Edition) 326.29
Berlin: Red Vengeance 116.28
Dezign Pak 2 126.28
Onslaught To Orsha 2 326.28
BFP: Operation Neptune 106.27
Out of the Attic 166.26
ASL Action Pack #11 29 Let's Go! 106.26
Critical Hit # 3 186.25
Armoured Aussie Pack 76.25
Dezign Pak 4 156.25
Franc-Tireur #12 126.25
Schwerpunkt #19 126.25
Fanatic Pack 1 126.24
Blitzkrieg Pack 186.24
Out of the Bunker 146.24
Rally Point # 8 106.24
ASL 15 - Forgotten War 166.24
Basic Training: Issue One 126.24
Tactiques # 9 106.23
ASL 11 - Doomed Battalions (3rd Edition) 246.23
Rally Point #16 106.23
The Canadians In Italy 1: The Red Patch Devils in Sunny Sicily 86.22
ASL 14 - Hakkaa Päälle! 176.22
Hero PAX 1: Hurtgen Hell to Bulge Nightmare 86.21
Franc-Tireur # 8 106.21
Tactiques # 2 106.21
HASL 10b - Red October 116.21
ASL 4 - Partisan! 86.19
ASL 11 - Doomed Battalions (2nd Edition) 86.19
HASL 3 - Kampfgruppe Peiper II 86.19
Internet: MMP 66.18
Covered 136.17
ASL Journal #15 116.17
Franc-Tireur #15 226.16
March Madness `97 Pack 126.14
Rally Point # 9 106.13
Schwerpunkt #15 126.12
From The Cellar Pack # 6 106.12
Rally Point # 6 106.12
SASL 1 - Solitaire ASL (2nd Edition) 216.11
Corregidor: The Rock 216.11
Tropic Thunder! 126.10
The Canadians In Italy 2: The Spaghetti League 126.10
Franc-Tireur #14 326.09
Schwerpunkt #18 126.08
Recon by Fire! #4 146.07
From The Cellar Pack # 7 106.07
Rally Point #21 106.05
Buckeyes! 106.04
Leibstandarte Pack 4 - Turning of the Tide! 86.04
Schwerpunkt # 3 126.02
Objective: Schmidt 176.02
Backblast # 2 86.00
Critical Hit # 7.1 186.00
Waffen-SS I: No Quarter No Glory! 66.00
Dezign Pak 8 106.00
ASL 6 - The Last Hurrah (2nd Edition) 85.99
ASL 8 - Code of Bushido 85.99
From The Cellar Pack #12 115.97
Recon by Fire! #1 85.96
Schwerpunkt # 2 125.96
HASL 5 - Blood Reef: Tarawa 105.94
The Canadians In Italy 3: D-Day Dodgers 105.91
Dezign Pak 3 155.90
Blitzkrieg in the West - Northern Campaign 65.90
HASL 6 - A Bridge Too Far 125.89
Schwerpunkt # 1 125.88
March Madness `99 Pack 105.86
Deluxe Pack #1 125.82
Time on Target # 2 215.81
Time on Target # 1 135.80
Southern Cross Scenario Pack `96 65.80
ASL 1 - Beyond Valor (1st Edition) 105.80
Wacht Am Rhein 165.79
Hero PAX 2: Eastern Front Hero Fest 85.78
ASLOK 2005 - 20th Anniversary Scenario Pack 105.77
Melee Pack I 65.77
Paddington Bears '97 Pack 85.76
Rally Point # 5 105.71
ASL For Fun-LCP 325.69
DASL 2 - Hedgerow Hell 85.68
Winpak #2 65.68
All American I: Kellam's Bridge 105.52
Panzer Aces 65.50
Leibstandarte Pack 3 - Clash at Kharkov! 85.48
Shingle's List 85.42
Hell's Highway 65.35
Firefights! 65.30
The Long March 175.27
Guerra Civil: The Spanish Civil War 125.20
Soldiers of the Negus 84.94

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Newest players - welcome!

UsernamePlayerRegistered
vette114Matt C2025-11-19 03:41:38
Casus BelliDieter Planz2025-11-18 05:58:17
kameronsnewphoneKameron Searle2025-11-16 22:05:02

On this day...

ScenarioLocationDate
35 Blazin' Chariots5 miles northeast of Gabr Saleh, Libya1941
56 Half a ChanceBir el Gubi, Libya1941
A 100 Dorset Wood in the RainTripsrath, Germany1944
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