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ScenarioCommentUser
Campoleone Salient Bongiovanni
The Weigh InThe Poles set fire to the grain, and set-up wire to block all but the Y10 approach to the final buildings. Twin AT guns on the left flank killed multiple tanks as they moved primarily on that flank. The infantry held the center with the aid of the MG in the two story building. The game ended as the Artillery piece in the X10 woods took out two tanks with the help of Intensive fire, and a third German tank fell through the cellar while trying to overrun a berserk squad in a wooden house. Guru Bob
Seldom PracticalA really fun scenario that went down to the last turn. Lots of maneuvering for both sides which really is the funnest part of the game. Not surprised it's close on both Roar and the the Archives. SGT Mac
Riding the CoattailsI tried out a variant from an AAR on an ASL Blog. It was a total disaster for the Slavs as they charged the Polish line in the woods and were cut to pieces. The Poles actually counterattacked in their player turn to finish them off. Both Polish Mortars malfed in the first turn. Guru Bob
For the Fatherland jgarlic79@gmail.com
For the FatherlandA game that came down to the last CC is always a great game. The Russians managed a good withdrawal through the train station, but the German FT never ran out of fuel and was able to make some effective shots even on the last turn. dmareske
Get Them Out!A close game. The Germans had to watch their movement so as not to get eliminated instantly, although the French had something to say about it all. Some bad luck hurt the Germans with a few breaks, but the French tanks tbat acted as reinforced suffered an early loss thanks to snake eyes from the AT gun on the TK table!

Some back and forth in the turns saw the French suffer a decent VP deficit and I tried being aggressive as the Germans to balance things out. Some CC's broke out but they lost by 2 VP by the end of the scenario. I think the French should try to escape immediately, I stayed in the town to try for aome CVP but came up short.
Jobbo_Fett
A Change in the GovernmentVery good scenario. Hard fight in a multihex, multilevel blazing building. Good fun! jgarlic79@gmail.com
Playtesting PTO 001AF1 Altered Plans 1.07 jrwusmc
Kraut Corner manzoliandrea72
First Dance igycrctl
Kraut Corner galletto
Guryev's HeadquartersGerman tower of power in Level 2 of B4 kept the Russians under intense fire as the other squads ground forward. By the end of Turn 5, it was over and the Germans controlled the building. grumblejones
Guryev's Headquarters Danno
The Niscemi-Biscari HighwayTook X1 first without much damage but then things went bad. Lost AC to an AT crit. Then overattacked with 9-2 leader toward 2nd Bldg CC6. Ended up losing that entire force allowing Germans to eventually retake 1st bldg from those left to guard it. Meanwhile, rest of forces went through grain field to take out 2nd gun - finally did so in CC but not without more losses. Remaining forces broke before getting to last bldg so called it. Fun, but disappointed in my play. asevenson
Forest Fighting in Latvia toffee
Absorbing The ThrustFNF (VASL Log) Bongiovanni
A Limited Offensive Danno
Backstabbing Paratroopers strategos
Action at BalberkampThe game started well for the Allies and Tim rolled snake eyes on his reinforcement roll allow them to enter on turn 2. The German grinded forward breaking or kill a lot of Norwegians. The German reinforcements finally came on turn 8. Coming on the East side of Board 2. The Allies we caught in the narrows of board 2 as the German forced the road and through the town. The Allies conceded at the beginning of thier turn 9 as they realized that they would have to come back and try to take cross road at the top of board 2 Good game thanks Tim for indulging me as I had wanted to play this one for a while slunts
Royal MarinesGerman minefield played havoc on the Turn 2 British reinforcement group and the 10-2 would be KIA'd and the British effort on the German left was stopped cold. With that the British gave the concession. grumblejones
Teaching SupermanNeither of us could hit much with our toys. Attack was steady and pushed quickly through my picket. Unfortunately the wall of MGs broke or was ineffective. HIP gun also broke on first shot. Too much time too many attackers. nebel
The Little Can OpenerI won so I had fun but not sure I recommend. A patient Russian that uses mass of troops at the right time should be able to push through. nebel
Royal Marines Danno
The Legion RoadblockA tough one on the Germans with the AT Guns covering the open ground. The French got some lucky rolls and were able to slow the Germans on the forest road. The GER infantry did make it to the doorstep of the village but by then four AFVs were destroyed and one recalled. dmareske
Texas FloodThis is supposed to be a slaughter of the Americans and they try to hang on for dear life. And it was. Joe brought his forces in with a fury and overwhelmed several American positions with firepower. But my plucky Americans fought hard and around turn 7 it became pretty apparent that the Germans, for all their FP, couldn't win this one. When my opponent conceded, we had just completed Am turn 6 and another 16 CVP turn for the Americans. A rough calculation was 85 CVP for the Americans, 71 CVP for the Germans and the Americans had another 32 point south of the river. The Germans were in no position to get any points across the river, hadn't cleared all the building north of the river and the Americans were in the process of setting up strongholds in several buildings near the river that frankly the Germans simply didn't have enough turns to get to before game end. The Germans spent 3 turns playing hanky panky with that lone level 1 2 hex building in the middle of the map, having still not cleared it from all Americans. Pro tip, don't smoke out a building you need to shoot at to clear. tatumjonj
Panzerpioniere!Very close game against one of the best UK players. Mark came on strong on his left, holding his AFVs back until he had a better idea of where and what my troops were, and so was never in much danger of triggering the CVP cap, but fell just short of taking the necessary VP : had he taken the scenario balance, he would have won. ASL moment of the day : his Motion Pz IV taking out my Motion Gyrostabilised Sherman with a Critical Hit ! Gamer72
An Uncommon Occurrence Guru Bob
StuG of WarTough for the Russians, even without increased AP depletion number. It ends at the end of turn 2 with 4 Russian tanks out, and only one stug in flame. Played with 5 stugs (seen the errata too late), but even with 4 stugs it would not have changed much. The Russian must be much more cautious. Two Russian tanks were out just before their entry on board. lt_steiner
Polka's DanceBrute force push up the middle cracked the line on turn 1. Fun scenario. nebel
Absorbing The ThrustFriday Night Fight

This went to the last turn. I was lucky enough to get the full allotment of ? and so was able to get three stacks to obscure my mg and mtr placements. One ATG covered the length of the main road but would wait for a possible deliberate immobilization attempt. The other was in the northern brush just across the stream to get a rear shot as the H35s passed. Paul used platoon movement for the first turn, split off one tank in his second and thereafter all operated independently with only one if I recall correctly failing to move. When it became clear the attack was switching to the north edge I was able to easily relocate the ATG in W8 to X5 where it could cover the exit hexes. The other ATG had fallen in cc after a french hs advanced into its hidden location. In the end Paul got a tank and enough infantry off to seal the victory. (VASL Log)
Paul Legg
For the Fatherland johan.vrijdaghs@gmail.com
Forest GummI played the American defenders in this one.

My opponent decided not to attempt to capture the outlying multi-hex building in earnest, despatching only a token force to tie down American troops there. Instead, he pushed with all tanks through the village. This thrust was extremely powerful and unstoppable. All I could do was try my best to somehow delay the juggernaut.

In this, I was successful in the end. Maybe my opponent could have pushed a bit harder in the beginning. That he was unfortunate to lose his 9-2 Leader early in the game surely had a significant impact in favor of my Americans as well.

During German Turn 5, my opponent conceded because by the end of the turn he would have reached the wall dividing the village at best. This would have left him only one more MPh to capture the two remaining multi-hex stone buildings which were still sufficiently garrisoned and also still had the support of all the four Sherman tanks.
von Marwitz
Maczek Fire BrigadeI played against a defense from a VASL log file. Both Polish MG were placed on 1st level buildings. AFV were able to deal with them, though most AFV attacks vs infantry were ineffective. The infantry swept in and mopped up. Three Polish tanks were stunned in the end-game, and an armored car skirted around to destroy the 47 mm armed tank in the rear point blank. Guru Bob
Lost OpportunitiesDown to the last DR of the game when my winning squad pinned on a 2+0 shot! Doesn't get much better than that! SGT Mac
Ranger StrongholdPlayed solo, both sides. I tested an aggressive German strategy to see how much their numerical superiority could manage. Exciting game with a lot of sniper action (including the elimination of the 10-3 American leader), several failures to rout, and unexpected CC results. All four American BAZs failed on their first shot (damn!). Complicated board for a beginner like me, with dozens and dozens of LOS checks. The Americans ended with one HS and one SMC in Good Order on the victory area. mestravis
Friday the 13thGermans quickly broke through forward defenses to surround & overwhelm remaining defenders in the VC buildings. Kydder
Retaking ViervilleUnfinished Magstar
Sealing Their Fate Heloanjin
DestinationThe Japanese held the US Marines at bay during a few turns. But the Marines managed to push forward on the Japanese left flank. HIP Japanese units slowed the Americans a bit but they eventually reached the hill. On the right flank, the US Marines moved to the hill but were driven back by a ferocious banzai charge and vicious fire. The US Marines main force on the left resisted desperate Japanese counter-attacks for the win. lt_steiner
Came Tumbling After A15.4er
The Hawk usmcwo1
Gardens Of Heaven sjl
Ex Cathedra Bongiovanni
Sacrifice of Polish ArmorGermans attacked up the middle of board 2, with support from both flanks. After stiff initial resistance the careful, but inevitable German advance won out. Hill 538 needed more to stop the motorcycle platoon flanking its way, despite a nearly successful fighting withdrawal. Guru Bob
Aerosleds to the RescueWhat a game! According to both the ROAR and ASL Scenario Archive, this was the first playing. We both needed to have a better understanding of the drifts, but in the end, I as Soviet won by 1 VP. Great fun and we both highly recommend playing this one!
von Garvin
Indeed!An aggressive setup was met with a massed stack of angry Germans that, initially, met with great success, knocking out a 9-2 + Hero stack in Z0, only for the survivors, crucially the 9-2 to self-rally and immediately break the Germans in turn. While both sides traded blows, the Brits quickly got the upper-hand and, from there, it was an uphill battle for the Germans. Having to get off the pier each turn was met with aggressive defenders occupying the adjacent hexes, where possible, and denying the Germans any movement without the possibility of massive losses.

The scenario can be very swingy, and while I'm happy I managed a Norwegian/British victory, it doesn't feel like a scenario I'd like to play more than once.
Jobbo_Fett
Lenin's SonsGame was decided by final CC DR! Kydder
Trial of the Infantry dmareske
The Guards Counterattack chasncinti
Fighting Withdrawal chasncinti
Extra-Muros Bongiovanni
A Greek Tragedy asloser
Manu Militari Bongiovanni
Released from the East Eduardordz
Clash of Cans Danno
Clash of CansShort and easy scenario to play if time is short. Weather is a pain and reduces the fun factor. Our game was a head to head meeting with all the Nationalist tanks knocked out and one Republican tank knocked out for the Republican win. Great scenario to teach new players tanks and weather. Otherwise...not all that and a bag of chips. grumblejones
Last Assault on the SteelworksCanadians weren't aggressive enough with their tanks, and took too many casualties in CC and in trying to run through minefields. aiabx
Wons EnoughASLOK 25: First time playing Joe and I hope it's not my last! Outsanding opponent and we had a tense fight with this one, which I think is one of Fort's best. Highly Recommended! SGT Mac
Foreshadowing Silvertop (VASL Log) Bongiovanni
Massacre au ParadisMortar ran out of smoke first shot but did end up with a few good shots. I did not pull back well an ended up trapped. Still fairly close but ran out troops to hold off the onslsaught. Fun tight game - Brits needed at least a MMG. asevenson
Astride Hell's Highway Danno
Astride Hell's HighwayGood hard scenario for both sides. German attack progressed into the village and eventually took the church and mopped up the brokies in the Steeple. Then disaster as the Americans got a crit hit on the Germans in the church resulted in a rubbled building, which killed everyone. One of the American 9-2's managed to eliminate the Germans in the other victory location. The Americans successfully retook that location and the Germans called it, as they had no tanks and all the British Shermans were still in action. grumblejones
Balikpapan!ASLOK 2025. Went to the last turn. wwillow
Express for LeningradASLOK25: This scenario went down to the wire with a lot of drama. In the end Jack bogged his last mobile AFV on wire attempting to cross the bridge. A ton of fun. SGT Mac
To AshesASLOK 25: No a scenario I really enjoyed playing. However, would like to give it a second go. SGT Mac
Suxy BeastsASLOK 25: Jay and I enjoyed getting to know each other but neither of us was particularly enamored with this scenario. Will play it again to figure out if I missed something with the French. SGT Mac
No AnswerASLOK 25: Al and I were out of everying so, figured we spend the last afternoon playing this new Shelling design on the new board 98. The board is awesome and I look forward to fighting on it again. This seems difficulet for the the US given the narrow board and the absolute requirement to turn a flank. I succeeded in turning the German left and getting a few building locations but ultimately ran out of time. SGT Mac
LatecomersI took the defending French vs Scott's Italians. I had a good set up but made a couple mistakes. First I never really committed to either defending the building or trying to kill the afvs before they exited. Second I set up the inf gun in a spot where it was not very effective and then didn't get a lot of shots with it. Couple those mistakes with some terrible early rolls and I never stood a chance. Last mistake not realizing that the game was over if I didn't do something drastic. Fun game. Better rolls maybe I have a chance. tatumjonj
The Volga is Reached!The Germans had a rough start, attempting to drive a wedge from the I1 road into the buildings, but a number of low Russian rolls broke up the attack. The flanking force to the north had greater success, but also at a slower rate due to the emplaced T-34 and INF gun. It all came down to momentum, the Germans were able to fold the Russians defenses in up north and were closing the pincer, but the pace was not fast enough. By the top of turn 6, the Germans still had two buildings to take for control and not enough force to carry the day, so conceded to a Russian win. Turuk
Mokra MeleeGermans failed to defend the flanks [German defense was found on-line], Poles attacked on their won left flank through the wheat fields. The Germans attempted to counterattack, but the Poles destroyed 4 German AFV's and exited enough CVP to claim the victory. Guru Bob
Unholy TrinityASLOK jrwusmc
Graveyard Shift Danno
Graveyard ShiftTough scenario for the Germans. The Germans would knock out one tank and immobilize another before the 75L crew was broken and the American firepower began to dominate the battlefield for the victory. grumblejones
Foreshadowing SilvertopFriday Night Fight (VASL Log) Paul Legg
Totsugeki! (VASL Log) Bongiovanni
Recovery DayASLOK jrwusmc
Rough RecessASLOK jrwusmc
Tiger 222 Danno
Tiger 222Americans went with an upfront defense, which savaged the SS Grenadiers as they moved to contact. Dan's dice were stone cold and his boys broke and were eliminated for failure to route. None of the Schwimmwagens survived Turn 1. A Bazooka knocked out one MKIV and the King Tiger was eliminated by street fighting. Germans forced to concede at the end of two turns as they were down to a broken crew, a MKIV, 9-1 and 8-0 with a 6-5-8. Rough game for the Germans. grumblejones
Hill 621 von Garvin
Pukhov's Push Michel Bongiovanni
Courage of Cowan Cpl Wright
ConsolidationNice little hill assault. Plays quick. Germans need to assault through Bocage and take the hill promptly. USA reinforcement turn 3 do they get there to help? The Germans have to judge how much of their precious manpower they will setup in the north to create road bumps for those reinforcements. You will need to know UpSlope/DownSlope rules for this one. nekengren
For the MotherlandASLOK jrwusmc
Dawn of a New Age Guru Bob
The TriangleAs the Americans, and typical for me, our DRs destroyed me. My 7.6 average DR vs. his 5.7 hurt as did that I also permanently broke half of my kit, I lost half my leaders to freaky bad luck (of the two remaining, one was wounded to an 8-0), and I could not rally anyone. By the bottom of the fifth of nine turns, 66% of my MMCs were broken.

Nevertheless, I played a cautious game by flanking from the east and west, using cover well, etc., but the IJA could not miss, and I couldn't do myself any good. DRs aside, the IJA favored defending the east, and they built a trench line through 37O3, O4, and N4, with pillboxes in 37N1, M4, and M7.

Enjoyable game with a fun opponent. This one's worth playing again.
EJ1
Through the Dragon's Teeth Heloanjin
For the FatherlandASLOK jrwusmc
Continue the Attack at OnceAmericans took it on the chin at the start but pushed through the German line with heavy firepower. Very good luck with the dice stopped a last minute German rush for the victory zone. aiabx
Through the Dragon's TeethThe USMC made slow progress through the middle board, but caught enough of the defenders on that board to leave the village lightly defended. The attack made an effort to take out one of the coastal defense guns but two KIAs and failed CC later forced them to abandon that objective. A Japanese leader went berserk taking the squad with him which left the defense of the village down a squad and a leader. A close game that came down to the last Advancing Fire Phase. dmareske
Grebbe End fefa
Seldom Practical sjl
Revenge at KastelliIn the beginning, Greeks could maneuver on both fronts (from map 3 to maps 2 and 11) taking a lot of risks, but Germans were unlucky with the rolls. Eventually, some bad decisions were enough for the Germans to take the upper hand, surrounding Greek stacks, keeping them under DM and eventually eliminating them by failure to rout (having invoked No Quarter). At game end Greeks, had 16 out of 20 necessary CVPs, a mix of sniper casualties, normal elimination and prisoners. mestravis
Last Minute WarArtillery and the fighter took a big toll on the attackers, but the defenders didn't defend the open ground. The Slovakians reached the cover of the woods and rolled on in, with the half of their force remaining. Guru Bob
Pomeranian FuryASLOK jrwusmc
Battlin' Buckeyes hussar04
Continue the Attack at OnceCame down to the wire - Germans had CVP but neglected to block a HS from getting in the VC area denying the American victory. asevenson
Into the FrayPoles filled the woods along the center with Cavalry. The Germans attacked into the eastern orchard and 2 story building. They gained each but the 9-2 Cavalry leader co opted use of the MMG and went on a ROF tear, destroying the entire orchard force. Guru Bob
Armageddon BeginsFirst scenario playing with vehicles for both players, so probably doing lots of things wrong! The Poles managed to wreck five German tanks, while one was recalled and another with its only armament out of function. However, the Polish ART gun got stuck in the upper part of the board once the action concentrated in the village. Several squads were lost by both sides with failure to rout. The Germans won in the last turn by controlling exactly 8 buildings. Very exciting and teeth-grinding scenario! mestravis

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March Madness Tournament Pack 2025 Fixed
All sorted now - apologies for any inconvenience - the pack scaling has now been corrected. You can buy the pack from the MM Tournament 2025 publication page.
MM 2025 pack
Please hold off buying the pack until this message is replaced. I’m away at the moment but the scaling is incorrect as part of the email-stamping process so some of the pages will be cut-off.

I’ll get this sorted by Sunday/monday - sorry!
March Madness Tournament Pack 2025
The March Madness 2025 pack is now available for sale on the Archive for $16. 6 scenarios bringing the March Madness packs up to 100 scenarios now - an amazing achievement!
Announcing the Scenario Archive tournaments
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Our usual patron only tournament is joined this year by a starter kit tournament (no patronage required).
March Madness Korean War pack updated
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ScenarioActionWhen
Battle for the Warta LineGuru Bob Rated the scenario1h 37m 6s ago
Riding the CoattailsGuru Bob Added a playing1h 38m 11s ago
Riding the CoattailsGuru Bob Rated the scenario1h 40m 42s ago
Last Train To LodzHutch Modified the gps location2h 40m 36s ago
Last Train To LodzHutch Modified the overview2h 42m 12s ago
Last Train To LodzHutch Modified the Unit Elements2h 42m 38s ago
Le Talon D'AchilleHutch Modified the overview2h 43m 12s ago
Le Talon D'AchilleHutch Modified the Unit Elements2h 44m 20s ago
Pas SavoirHutch Modified the unit counts2h 47m 59s ago
Pas SavoirHutch Modified the Attacker's AFVs2h 47m 59s ago
Pas SavoirHutch Modified the Unit Elements2h 48m 42s ago
Pas SavoirHutch Modified the overview2h 49m 17s ago
Ukraine SOSHutch Modified the overview2h 50m 34s ago
Ukraine SOSHutch Modified the Unit Elements2h 50m 56s ago
Jassy Counter-StrokeHutch Modified the overview2h 51m 34s ago
Jassy Counter-StrokeHutch Modified the Unit Elements2h 52m 28s ago
Jassy HaltHutch Modified the overview2h 54m 41s ago
Jassy HaltHutch Modified the Unit Elements2h 55m 31s ago
Contre-Attaque à ConnageHutch Modified the Unit Elements2h 56m 18s ago
Contre-Attaque à ConnageHutch Modified the overview2h 57m 56s ago
Kruglowka RailwayHutch Modified the overview2h 59m 51s ago
Kruglowka RailwayHutch Modified the Unit Elements3h 39s ago
RescuedHutch Modified the Unit Elements3h 1m 44s ago
Urdom DoneHutch Modified the Unit Elements3h 2m 14s ago
Urdom DoneHutch Modified the overview3h 2m 32s ago
The Last TigerHutch Modified the Unit Elements3h 3m 37s ago
Prussian PanicHutch Modified the Unit Elements3h 5m 24s ago
Prussian PanicHutch Modified the overview3h 5m 59s ago
Prussian PanicHutch Modified the overview3h 7m 27s ago
Prussian PanicHutch Modified the Unit Elements3h 8m 5s ago
Courland CutoffHutch Modified the Unit Elements3h 9m 28s ago
Courland CutoffHutch Modified the overview3h 9m 50s ago
Lost OpportunitiesSGT Mac Added a playing3h 10m 49s ago
The Last TigerHutch Modified the gps location3h 10m 54s ago
Lost OpportunitiesSGT Mac Rated the scenario3h 12m 46s ago
The Last TigerHutch Modified the Unit Elements3h 14m 56s ago
Seldom PracticalSGT Mac Added a playing3h 15m 20s ago
The Weigh InGuru Bob Added a playing3h 16m 33s ago
Tiger by the TailHutch Modified the Unit Elements3h 19m 9s ago
The Unexpected AmbushHutch Modified the gps location3h 20m 15s ago
The Weigh InGuru Bob Rated the scenario3h 22m 13s ago
The Unexpected AmbushHutch Modified the overview3h 23m 8s ago
The Unexpected AmbushHutch Modified the Unit Elements3h 23m 33s ago
Haenert's LineHutch Modified the Unit Elements3h 24m 41s ago
Haenert's LineHutch Modified the overview3h 24m 55s ago
Meuse - French Counter AttackHutch Modified the overview3h 31m 11s ago
Meuse - French Counter AttackHutch Modified the Unit Elements3h 31m 31s ago
Haenert's LineHutch Modified the overview3h 57m 4s ago
Haenert's LineHutch Modified the Unit Elements3h 58m 22s ago
Friends or EnemiesHutch Modified the overview3h 59m 42s ago
Friends or EnemiesHutch Modified the Unit Elements4h 15s ago
Tough EnoughHutch Modified the gps location4h 2m 21s ago
Tough EnoughHutch Modified the overview4h 6m 44s ago
Tough EnoughHutch Modified the Unit Elements4h 7m 12s ago
Tigers and FlamesHutch Modified the overview4h 8m 52s ago
Tigers and FlamesHutch Modified the Unit Elements4h 9m 12s ago
The Forest North of KarachevHutch Modified the Unit Elements4h 9m 57s ago
The Forest North of KarachevHutch Modified the overview4h 10m 21s ago
SchwerpunktHutch Modified the Unit Elements4h 12m 4s ago
SchwerpunktHutch Modified the overview4h 12m 56s ago
SchwerpunktHutch Modified the overview4h 13m 29s ago
SchwerpunktHutch Modified the Unit Elements4h 14m 18s ago
Campoleone SalientBongiovanni Added a playing4h 15m 6s ago
Rite Of PassageHutch Modified the Unit Elements4h 15m 56s ago
Rite of PassageHutch Modified the Unit Elements4h 16m 24s ago
Rite of PassageHutch Modified the Unit Elements4h 17m 1s ago
Rite Of PassageHutch Modified the overview4h 18m 15s ago
Rite of PassageHutch Modified the overview4h 18m 33s ago
Rite of PassageHutch Modified the overview4h 18m 51s ago
Rite of PassageHutch Modified the Unit Elements4h 19m 30s ago
Rite of PassageHutch Modified the overview4h 20m 6s ago
The Achilles HeelHutch Modified the Unit Elements4h 21m 29s ago
The Trap at Targul FrumosHutch Modified the Unit Elements4h 22m 34s ago
The Trap at Targul FrumosHutch Modified the Unit Elements4h 23m 19s ago
Grab and GoHutch Modified the Unit Elements4h 24m 4s ago
Grab and GoHutch Modified the overview4h 24m 55s ago
Kampfgruppe at KarachevHutch Modified the overview4h 25m 42s ago
Kampfgruppe at KarachevHutch Modified the Unit Elements4h 26m 12s ago
Grab and GoHutch Modified the Unit Elements4h 27m 7s ago
Grab and GoHutch Modified the overview4h 27m 46s ago
Second WindHutch Modified the overview4h 28m 31s ago
Second WindHutch Modified the Unit Elements4h 28m 51s ago
Pössl’s PosseHutch Modified the Unit Elements4h 30m 47s ago
Pössl’s PosseHutch Modified the overview4h 32m ago
KleckerweiseHutch Modified the Unit Elements4h 32m 57s ago
Counterstroke at StonneHutch Modified the Unit Elements4h 34m 7s ago
Counterstroke at StonneHutch Modified the overview4h 34m 50s ago
Counterstroke at StonneHutch Modified the Unit Elements4h 35m 32s ago
Counterstroke at StonneHutch Modified the overview4h 37m 12s ago
Delaying ActionHutch Modified the Unit Elements4h 38m 34s ago
Delaying ActionHutch Modified the overview4h 38m 53s ago
The Clash at BorissovkaHutch Modified the misc. rules5h 26m 17s ago
The Clash at BorissovkaHutch Modified the overview5h 28m 7s ago
The Clash at BorissovkaHutch Modified the Unit Elements5h 28m 59s ago
Closing the Back DoorHutch Modified the misc. rules5h 30m 57s ago
Closing the Back DoorHutch Modified the Unit Elements5h 32m 29s ago
Fighting Like LionsHutch Modified the misc. rules5h 33m 38s ago
Fighting Like LionsHutch Modified the Unit Elements5h 36m 58s ago
Fighting Like LionsHutch Modified the overview5h 37m 9s ago
Fire BrigadesHutch Modified the misc. rules5h 38m 4s ago

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ASL 12 - Armies of Oblivion (2nd Edition) 326.88
March Madness 2020 Full Rulebook ASL Pack 86.88
ASL 5 - West of Alamein 86.87
Classic ASL 166.87
Schwerpunkt # 4 126.87
Not One Step Back 86.87
HazMo Scenario Pack 3: City of Steel 106.87
Kreta - Operation Merkur 186.86
Friendly Fire Pack 6 86.86
HASL 9 - Hatten in Flames 106.86
ASL 16 - Twilight of the Reich 176.86
Special Ops #12 66.86
AH:ASL Annual `93a 116.85
Dezign Pak 6 126.85
Dezign Pak 9 106.85
Best of Friends 2 126.85
Aussie Tournament Pack 76.84
ASL Action Pack # 6 A Decade of War 106.84
Generic Playtesting Log 376.84
ASL Action Pack #16 From The Land Down Under 156.84
Quick 6 Scenario Pack VI 66.84
Rally Point #13 106.83
Turning the Tide 206.82
AH:ASL Annual `93b 126.81
Into The Rubble 86.81
Friendly Fire Pack 11 86.81
ASL Journal #14 256.81
Backblast # 1 86.80
DASL 1 - Streets of Fire 106.79
Schwerpunkt # 8 126.79
Friendly Fire Pack 4 106.79
HazMo Scenario Pack 2: The Un-Civil Wars 106.79
Quick 6 Scenario Pack VII 66.79
Internet 1306.78
Friendly Fire Pack 3 86.78
Friendly Fire Pack 7 86.78
Death to Fascism 86.78
From The Cellar Pack # 2 106.77
Schwerpunkt #22 126.77
ASL Action Pack #13 Oktoberfest XXXII 116.77
Deluxe Advanced Squad Leader 386.77
BFP 3: Blood and Jungle 476.76
Hero PAX 4: Mediterranean Theater of Operations 126.75
ASL Action Pack # 4 Normandy 1944 126.75
Schwerpunkt #23 126.75
Fanatic Pack 2 126.74
ASL 13 - Rising Sun 336.74
ASL Action Pack # 3 Few Returned 126.73
ASL 3a - Yanks (2nd Edition) 416.73
ASL Journal # 8 166.72
ASL Journal # 5 136.71
Aussie '98 Pack 106.71
ASL Starter Kit #3 86.71
HazMo Scenario Pack 1: A World at War 106.71
HASL 4 - Pegasus Bridge 86.70
AH:ASL Annual `95 Winter 246.70
Rally Point #11 106.69
ASL Journal # 4 136.68
ASL Journal # 1 176.67
Tactiques # 4 86.67
Dezign Pak 5 186.67
BFP 4: Crucible of Steel 326.67
AH:ASL Annual `90 166.66
ASL Starter Kit #1 66.65
Operations Special Issue #1 66.65
From The Cellar Pack # 9 176.65
ASL 10 - Croix de Guerre 86.64
ASL Journal # 3 336.64
Rally Point # 1 106.64
BFP 2: Operation Cobra 126.64
Schwerpunkt #20 126.64
Quick 6 Scenario Pack III 66.64
Critical Hit # 3.1 126.63
Schwerpunkt #13 126.63
Dezign Pak 10 156.63
March Madness 2019 Close Combat Pack 86.63
ECZ Tournament Director's Pack 166.63
ASL Action Pack # 2 86.62
Rally Point # 2 106.62
HASL 7 - Valor of the Guards 216.62
ASL Action Pack #15 Swedish Volunteers 166.62
BFP 5: Poland in Flames 456.61
Quick 6 Scenario Pack 66.61
ASL Journal #13 336.61
HSASL 2 - Operation Veritable 176.60
AH:ASL Annual `96 146.60
ASL Open `96 Scenario Pack 106.60
Blood & Iron 106.59
Schwerpunkt # 5: Medal of Honor 126.59
Friendly Fire Pack 10 86.59
ASL Starter Kit #2 86.58
Coastal Fortress 556.58
HASL 10a - Red Factories 186.58
Quick 6 Scenario Pack V 66.58
Petsamo-Kirkenes Operation: Monkeys with Typewriters Vol.III 186.57
AH:ASL Annual `92 156.56
ASL 3 - Yanks 86.55
ASL Action Pack # 1 86.55
ASL Action Pack # 5 East Front 126.55
Kampfgruppe Scherer: The Shield of Cholm 176.55
HASL 8 - Festung Budapest 206.55
ASL 12 - Armies of Oblivion 116.54
Schwerpunkt #11 126.54
HASL 12a - Drop Zone: Sainte-Mère-Église 146.54
HazMo Scenario Pack 4: Making the Grade 106.54
ASL Journal # 7 126.53
Schwerpunkt #10 126.53
Rally Point #14 106.53
HSASL 1 - Operation Watchtower 176.52
Gembloux: The Feint 96.52
Leibstandarte Pack 1 - Blitzkrieg! 86.52
Schwerpunkt # 6: Victoria Cross 126.52
Schwerpunkt #12 126.52
Franc-Tireur #11 226.52
Melee Pack III 76.52
ASL Journal # 9 256.52
ASL Action Pack # 9 To the Bridge! 106.52
Battle for France 106.52
ASL Journal # 2 246.51
From The Cellar Pack # 5 146.51
Recon by Fire! #3 206.50
Schwerpunkt # 7 126.50
Melee Pack II 66.50
Dos Equis Scenarios Especial 106.50
Rally Point #15 106.50
ASL 5a - For King and Country 206.49
Nor'easter XX 136.49
Winter Offensive Bonus Pack 2018 66.49
ASL 10a - Croix de Guerre 426.49
Leibstandarte Pack 2 - Barbarossa 86.48
Rally Point # 3 106.48
ASL Starter Kit Expansion Pack #3 86.48
Beyond the Beachhead 2 166.47
ASL Starter Kit Expansion Pack #1 1st Edition 86.47
ASL Action Pack # 8 Roads Through Rome 106.47
Elite Canadians 96.47
Rally Point #18 106.47
Dezign Pak 1 106.46
Franc-Tireur #10 116.46
Rivers to the Reich 156.45
Blitzkrieg in the West - Central Campaign 66.45
ASL 7 - Hollow Legions (2nd Edition) 86.44
AH:ASL Annual `91 166.44
AH:ASL Annual `97 166.44
Critical Hit # 4 106.44
Paddington Bears '96 Pack 106.44
G.I.'s Dozen 136.43
Hero PAX 3: Jungle Heroes 106.43
Rally Point # 7 106.43
Critical Hit # 6.4 246.42
Onslaught to Orsha 256.42
Swedish Volunteers 146.42
HASL 11 - Sword & Fire: Manila 306.42
Friendly Fire Pack 5 106.41
Schwerpunkt #16 126.41
Waffen-SS II: The Fuhrer's Fireman 86.40
Schwerpunkt #17 126.40
ASL Journal # 6 156.39
Out of the Attic #2 166.39
High Ground 2 166.38
Friendly Fire Pack 8 86.38
Into The Rubble 2 126.38
Rally Point #20 106.38
Provence Pack (MMP Download) 106.37
Franc-Tireur # 7 116.36
Winpak #1 106.36
Witches Cauldron: Oosterbeek Perimeter 166.36
Nor'easter Scenario Pack II 156.35
ASL Action Pack #18 Oktoberfest XXXVII 146.35
High Ground! 86.34
ASL 7a - Hollow Legions (3rd Edition) 546.34
Tactiques # 8 106.33
ASL Action Pack # 7 106.33
Tactiques # 1 106.32
Quick 6 Scenario Pack II 66.32
Franc-Tireur #13 176.31
Schwerpunkt #21 126.31
ASL 2 - Paratrooper (2nd Edition) 86.30
ASL Action Pack #12 Oktoberfest XXX 106.30
AH:ASL Annual `89 156.29
Tactiques # 6 86.29
Dezign Pak 7 126.29
Berlin: Red Vengeance 116.28
Tactiques # 7 86.28
Dezign Pak 2 126.28
Onslaught To Orsha 2 326.28
ASL Action Pack #11 29 Let's Go! 106.27
BFP: Operation Neptune 106.27
Out of the Attic 166.26
Critical Hit # 3 186.25
Armoured Aussie Pack 76.25
Dezign Pak 4 156.25
Franc-Tireur #12 126.25
Fanatic Pack 1 126.24
Blitzkrieg Pack 186.24
Out of the Bunker 146.24
Rally Point # 8 106.24
ASL 15 - Forgotten War 166.24
Rally Point #17 106.24
Basic Training: Issue One 126.24
Tactiques # 9 106.23
ASL 11 - Doomed Battalions (3rd Edition) 246.23
Schwerpunkt #19 126.23
Rally Point #16 106.23
HASL 10b - Red October 116.23
Franc-Tireur # 8 106.22
The Canadians In Italy 1: The Red Patch Devils in Sunny Sicily 86.22
ASL 14 - Hakkaa Päälle! 176.22
Hero PAX 1: Hurtgen Hell to Bulge Nightmare 86.21
Tactiques # 2 106.21
ASL 4 - Partisan! 86.19
ASL 11 - Doomed Battalions (2nd Edition) 86.19
HASL 3 - Kampfgruppe Peiper II 86.19
Franc-Tireur #15 226.19
Internet: MMP 66.18
Covered 136.17
March Madness `97 Pack 126.15
ASL 11a - Doomed Battalions (4th Edition) 326.15
ASL Journal #15 116.14
Rally Point # 9 106.13
Schwerpunkt #15 126.12
From The Cellar Pack # 6 106.12
Rally Point # 6 106.12
SASL 1 - Solitaire ASL (2nd Edition) 216.11
Corregidor: The Rock 216.11
Tropic Thunder! 126.10
The Canadians In Italy 2: The Spaghetti League 126.10
Franc-Tireur #14 326.09
Schwerpunkt #18 126.08
Recon by Fire! #4 146.07
From The Cellar Pack # 7 106.07
Rally Point #21 106.05
Buckeyes! 106.04
Leibstandarte Pack 4 - Turning of the Tide! 86.04
Schwerpunkt # 3 126.04
Objective: Schmidt 176.02
Backblast # 2 86.00
Critical Hit # 7.1 186.00
Waffen-SS I: No Quarter No Glory! 66.00
Dezign Pak 8 106.00
ASL 6 - The Last Hurrah (2nd Edition) 85.99
ASL 8 - Code of Bushido 85.99
From The Cellar Pack #12 115.97
Recon by Fire! #1 85.96
Schwerpunkt # 2 125.96
HASL 5 - Blood Reef: Tarawa 105.94
The Canadians In Italy 3: D-Day Dodgers 105.91
Dezign Pak 3 155.90
Blitzkrieg in the West - Northern Campaign 65.90
HASL 6 - A Bridge Too Far 125.89
Schwerpunkt # 1 125.88
Deluxe Pack #1 125.82
Time on Target # 2 215.81
Time on Target # 1 135.80
Southern Cross Scenario Pack `96 65.80
ASL 1 - Beyond Valor (1st Edition) 105.80
Hero PAX 2: Eastern Front Hero Fest 85.79
Wacht Am Rhein 165.79
ASLOK 2005 - 20th Anniversary Scenario Pack 105.77
Paddington Bears '97 Pack 85.76
Rally Point # 5 105.71
ASL For Fun-LCP 325.69
DASL 2 - Hedgerow Hell 85.68
Winpak #2 65.68
Melee Pack I 65.63
All American I: Kellam's Bridge 105.52
Panzer Aces 65.50
Leibstandarte Pack 3 - Clash at Kharkov! 85.48
Shingle's List 85.42
Hell's Highway 65.35
Firefights! 65.30
The Long March 175.27
Guerra Civil: The Spanish Civil War 125.20
Soldiers of the Negus 84.94

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Newest players - welcome!

UsernamePlayerRegistered
oogachristian pianta2025-10-21 18:08:15
Jeff HJeff Hollick2025-10-19 16:27:47
SergggeySergey partolin2025-10-17 19:33:35

On this day...

ScenarioLocationDate
RB02 Blood and GutsThe Barrikady, Stalingrad, USSR1942
RP3-3 A Funny Kind of War's-Hertogonbosch, The Netherlands1944
SF1 Pavlov's FortressStalingrad, Russia1942
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