Ad Hoc at Chef-Du-Pont WTO (id:#56664)
Chef-Du-Pont, France
1944-06-06 (295 others)
13: Le Manoir (ASL 2 - Paratrooper (2nd Edition))
14: Silence that Gun (ASL 2 - Paratrooper (2nd Edition))
17: Lost Opportunities (ASL 2 - Paratrooper (2nd Edition))
18: The Roadblock (ASL 2 - Paratrooper (2nd Edition))
19: Backs to the Sea (ASL 3 - Yanks)
29: The Globus Raid (ASL 4 - Partisan!)
101: Throwing Down the Gauntlet (ASL 5a - For King and Country)
102: Point of the Sword (ASL 5a - For King and Country)
PB01: Ham and Bloody Jam (HASL 4 - Pegasus Bridge)
PB02: Howard's Men (HASL 4 - Pegasus Bridge)
PB03: Piecemeal (HASL 4 - Pegasus Bridge)
PB04: Killean's Red (HASL 4 - Pegasus Bridge)
PB05: Taylor Made Defense (HASL 4 - Pegasus Bridge)
PB06: It's About Time (HASL 4 - Pegasus Bridge)
PB CG I: Coup de Main (HASL 4 - Pegasus Bridge)
PB CG II: Hold Until Relieved (HASL 4 - Pegasus Bridge)
DASL A09: Royal Marines (AH:ASL Annual `92)
A 76: Night Drop (AH:ASL Annual `95 Winter)
A 79: Mike Red (AH:ASL Annual `95 Winter)
BB02: Throwing Down the Gauntlet (Backblast # 1)
BB03: Point of the Sword (Backblast # 1)
J31: Lovat First Sight (ASL Journal # 2)
PB06a: It's About Time - Historical Variant (ASL Journal # 2)
Mission JM2: Bloody Omaha (ASL Journal # 4)
T01: Gavin Take (Classic ASL)
T05: The Pouppeville Exit (Classic ASL)
G11: Pegasus Bridge (AH:The General # 26.5)
G31: Point of the Sword (AH:The General # 30.6)
T01: Gavin Take (AH:The General # 24.2)
T05: The Pouppeville Exit (AH:The General # 27.2)
T16: Strayer's Strays (AH:The General # 29.1)
S05: Clearing Colleville (ASL Starter Kit #1)
NEWS 1: The Cauquigny Bridgehead (ASL News # 1)
NEWS49: Assault on Pointe-du-Hoc (ASL News # 26)
NEWS63: DC Party (ASL News # 30)
SPB1: Breakfast at the Café Gondree (The Boardgamer # 8.1)
AaC2: The Cabbage Patch (Action At Carentan)
ABS-1: Advance to Contact (Airborne Stand!)
ABS-2: "Hold The Bridge" (Airborne Stand!)
ABS-3: Heim's Causeway Bound (Airborne Stand!)
ABS-11: North To Timmes (Airborne Stand!)
ABS-12: All American (Airborne Stand!)
AA 1: The Milling Crowd (All American I: Kellam's Bridge)
AA 2: Ambush at Cauquigny (All American I: Kellam's Bridge)
AA 3: To the Manor Drawn (All American I: Kellam's Bridge)
AA 11: Absent Friends (All American II: Timmes' Orchard)
AA 12: Westward Ho! (All American II: Timmes' Orchard)
AA 13: South Rampart - Fire! (All American II: Timmes' Orchard)
AA 18: A Bridge So Far. . . (All American II: Timmes' Orchard)
AA 19: Gavin's Train (All American III: Shanley's Hill)
AA 20: You've Killed Us! (All American III: Shanley's Hill)
AA 21: Maloney's Turn (All American III: Shanley's Hill)
AA 22: A Long Way to Berlin (All American III: Shanley's Hill)
AA Mission 1: The Gathering (All American II: Timmes' Orchard)
AA Mission 2: Luftlande! (All American II: Timmes' Orchard)
AA Mission 3: Group Able => South! (All American: Gamers Guide)
AAGG2: Historical Gavin Take (All American: Gamers Guide)
AA CG 1: Night Drop (All American: Gamers Guide)
Bocage 1: First Objective (Busting the Bocage)
Bocage 2: Advance to the Blacktop (Busting the Bocage)
Bocage 3: Wintz's Flank (Busting the Bocage)
Bocage 4: 1600 Hours - Stein's Flank (Busting the Bocage)
Bocage 5: Rudder's Line (Busting the Bocage)
Bocage 6: Omaha Lifeline (Busting the Bocage)
CH 4: Steutzpunkt Vierville (Critical Hit # 1)
CH 4a: Dog Green (Critical Hit Online # 2)
CH 24: Those Normandy Nights (Critical Hit # 2)
CH 96: DC Party (Critical Hit # 5.2)
CH102: The Cauquigny Bridgehead (Critical Hit # 6.1)
CH 24a: Those Normandy Nights (Critical Hit # 7.2)
PdH 1: Praise the Lord (Pointe Du Hoc)
PdH 2: Road Warriors (Pointe Du Hoc)
PdH 3: Nowhere to Run, Nowhere to Hide (Pointe Du Hoc)
PdH 4: The Longest Night (Pointe Du Hoc)
PdH CG 1: Pointe Du Hoc (Pointe Du Hoc)
FE37: The Merville Battery (Fanatic Enterprises: Internet)
BTB1: Taking Tailleville (Beyond the Beachhead)
FF12: Easy Out (FireFights! #2)
FT39: Stutzpünkt Riva Bella (Franc-Tireur #8)
MP8: Crater Lake (Melee Pack II)
VV 5: Le Jeux Sont Faits (Vae Victis # 10)
VV22: Coeur de Lion (Vae Victis # 27)
V05: No Easy Victories (View From the Trenches # 8)
V09: Jig Green East: Storming Le Hamel (View From the Trenches # 21)
V16: Commandos Eat Quiche (View From the Trenches # 24)
1003: Gold Beach! (Monster Pack # 1.1)
1003.1: Gold Beach!: Jig Green West (Monster Pack # 1.1)
1003.2: Gold Beach!: Jig Green East (Monster Pack # 1.1)
1003.3: Gold Beach!: Jig Red West (Monster Pack # 1.1)
1003.4: Gold Beach!: Jig Red East (Monster Pack # 1.1)
1003.5: Gold Beach!: King Green West (Monster Pack # 1.1)
1003.6: Gold Beach!: King Green East (Monster Pack # 1.1)
1003.7: Gold Beach!: King Red West (Monster Pack # 1.1)
1003.8: Gold Beach!: King Red East (Monster Pack # 1.1)
JA 2: Le Pleine: The Other Side of Pegasus (Internet)
SK 2: Laying Down the Gauntlet (ASL Digest # 3.10)
PB CG 3: Seizing the Bridge (Rate of Fire #14)
BP 3: Deja Vu? (Internet)
BMW 3.4: Fire on Top Bastion (Single Man Publishing)
HV 1: Brecourt Manor version 1.2 (Internet)
SFS11: Dropping into Hell (Internet)
BtB #1: No Need For Orders (Critical Hit # 7.3)
BtB #2: Shrapnel Motivation (Critical Hit # 7.3)
BtB #3: A Futile Hour (Critical Hit # 7.3)
BtB #4: Rout the Kraut (Critical Hit # 7.3)
BtB #5: Walking Wounded (Critical Hit # 7.3)
Mission 1: Follow Me! (Band Of Brothers)
FT74: Freeing the Roadway (From The Cellar Pack #2)
23: Gak Gak The Ack Ack (Dezign Pak 3)
AP29: Raff's Dilemma (ASL Action Pack # 4 Normandy 1944)
BM1: So Full of Fire (Hürtgen Surprise)
BM2: Brecourt Mop Up (Hürtgen Surprise)
BM3: Normandy Nights (Hürtgen Surprise)
BM4: Advance on Beach Exit 2 (Hürtgen Surprise)
DB066: WN63 (Dispatches from the Bunker #27)
46: "Mad Mike's" Finest Hour (Dezign Pak 4)
TAP #14: Crosshair Alley (Total Axis Pack II: A World Aflame)
BtB 1: Taking Tailleville (Beyond the Beachhead 2)
#1: Plan Two (First Wave at Omaha)
#2: Buying the Farm (First Wave at Omaha)
#3: Ace (First Wave at Omaha)
#5: Texas Tea (First Wave at Omaha)
#7: Off the Beach! (First Wave at Omaha)
#8: Lesson One (First Wave at Omaha)
#9: Frontal at St. Laurent (First Wave at Omaha)
#11: Three Story House (First Wave at Omaha)
#13: Smashing a Breach (First Wave at Omaha)
#4: Trapped Like Rats (First Wave at Omaha)
#6: Sergeants Lead the Way (First Wave at Omaha)
#10: A Brutal Task (First Wave at Omaha)
#12: Rocket Men (First Wave at Omaha)
#14: No Footprints (First Wave at Omaha)
#15: Blood in the Water (First Wave at Omaha)
#16: Black Day for the 116 (First Wave at Omaha)
PdH #7: Beyond the D514 (Pointe Du Hoc Gamers Guide)
PdH #8: No Bars To Be Had (Pointe Du Hoc Gamers Guide)
BOB # 1: On To La Barquette (BoB - Normandy)
BOB # 2: Strayer Forward (BoB - Normandy)
BOB # 3: On To Pouppeville (BoB - Normandy)
BOB # 4: First To Close (BoB - Normandy)
BOB # 5: Three Patrol Action (BoB - Normandy)
AaC # 2: The Cabbage Patch (BoB - Normandy)
BOB Bonus # 2: Those Normandy Nights (BoB - Normandy)
ESG100: Hollis of the Howards (Dezign Pak 8)
WO10: All Along the Merderet (Winter Offensive Bonus Pack 2013)
OE1: No Way Forward (Omaha East)
OE2: Fox Green Stalemate (Omaha East)
OE3: Seasick, Undaunted (Omaha East)
OE4: Company F Scattered (Omaha East)
OE5: On to Le Garde Hameau (Omaha East)
OE6: A Tough Nut to Crack (Omaha East)
OE7: Stalled at the E-3 Draw (Omaha East)
OE8: Breakthrough Alley (Omaha East)
OE9: "Gap Cleared!" (Omaha East)
OE10: "...The Dead and Those That Are Going to Die" (Omaha East)
OE11: Action Between the Draws (Omaha East)
OE12: Halted at Cabourg (Omaha East)
OE13: Colleville Strike I (Omaha East)
OE14: Colleville Strike II (Omaha East)
OE15: South Before Dark (Omaha East)
OE16: Historic Day for the 16th RCT (Omaha East)
#2: Cabbage Patch Stand (Action at Carentan II)
KB II 1: The Milling Crowd (All American I: Kellam’s Bridge (2nd Ed.))
KB II 2: Ambush at Cauquigny (All American I: Kellam’s Bridge (2nd Ed.))
KB II 3: To the Manor Drawn (All American I: Kellam’s Bridge (2nd Ed.))
KB II 11: North to Timmes (All American I: Kellam’s Bridge (2nd Ed.))
KB II 12: All American (All American I: Kellam’s Bridge (2nd Ed.))
FT198: Full of Fire (Deluxe Pack #1)
FrF73: Sledgehammers (Friendly Fire Pack 9)
AP-101: When I Call Roll (ASL Action Pack #11 29 Let's Go!)
S58: Exit No.1 (Special Ops # 6)
S59: Mopping Up (Special Ops # 6)
SS-95: Mass Confusion (SS-BAR Enterprises)
13: Le Manoir (ASL 3a - Yanks (2nd Edition))
14: Silence That Gun (ASL 3a - Yanks (2nd Edition))
17: Lost Opportunities (ASL 3a - Yanks (2nd Edition))
18: The Roadblock (ASL 3a - Yanks (2nd Edition))
19: Backs to the Sea (ASL 3a - Yanks (2nd Edition))
181: Gavin Take (ASL 3a - Yanks (2nd Edition))
182: Strayer's Strays (ASL 3a - Yanks (2nd Edition))
183: The Pouppeville Exit (ASL 3a - Yanks (2nd Edition))
ASL181: Gavin Take (ASL Journal #12)
MM 39: Bicycle Race (March Madness 2017 Hollis Partisans Pack)
Scen2: Commandos Eat Quiche (CanCon 1995)
BV3: Playtest (Generic Playtesting Log)
29: The Globus Raid (ASL 12 - Armies of Oblivion (2nd Edition))
KR #1: WN 33 (King Red + Operation Deadstick)
KR #2: Posted The Letter (King Red + Operation Deadstick)
KR #3: "C" Company's Turn (King Red + Operation Deadstick)
OD #1: Landing Zone 'X' (King Red + Operation Deadstick)
OD #2: Landing Zone 'Y' (King Red + Operation Deadstick)
OD #3: Howard's Bridgehead (King Red + Operation Deadstick)
OD #4: Pine-Coffin's Stand (King Red + Operation Deadstick)
OD #5: On The West Bank (King Red + Operation Deadstick)
OD #6: Are They Panzers? (King Red + Operation Deadstick)
OD #7: Piper's Arrival (King Red + Operation Deadstick)
OD #8: March of the Warwicks (King Red + Operation Deadstick)
WO30: As Luck Would Have It (Winter Offensive Bonus Pack 2019)
#1: Strange Looking Tanks (Gold Beach)
#2: Get Up Them Beaches (Gold Beach)
#3: Fire and Water (Gold Beach)
#4: Angry Bees (Gold Beach)
#5: Through The Tracers (Gold Beach)
#6: To The Sea (Gold Beach)
#7: Resistance To The Last (Gold Beach)
#8: A Magnificent Day's Work (Gold Beach)
#9: 124 Shell Cases (Gold Beach)
#1: The Game's Afoot (Sword Beach)
#2: On, On You Noblest English (Sword Beach)
#3: Close Up To The Seawall (Sword Beach)
#4: Stiffen The Sinews (Sword Beach)
#5: Gentlemen Of England (Sword Beach)
#6: Imitate The Action Of The Tiger (Sword Beach)
#7: War Proof (Sword Beach)
#8: Teach Them War (Sword Beach)
#9: Men of Grosser Blood (Sword Beach)
#10: Cry God, For Harry, England and Saint George (Sword Beach)
#11: Like So Many Alexanders (Sword Beach)
#12: The Blast of War (Sword Beach)
#13: Surprise Thrust (Sword Beach)
#14: Blue Bonnets (Sword Beach)
#1: Will Ye No Come Back Again (Juno Beach)
#2: Charlie One (Juno Beach)
#3: Little Black Devils (Juno Beach)
#4: Code Word: Brandy (Juno Beach)
#5: Je Parle Francais (Juno Beach)
#6: Hello BBC (Juno Beach)
#7: Take No Prisoners (Juno Beach)
#8: Now We Find Out (Juno Beach)
#9: By Sea, By Land (Juno Beach)
#10: Have A Go (Juno Beach)
SFS 1: Fire From The Sky (Unknown)
PdH 6: Lang's Group (Pointe Du Hoc)
O17: White Russians (Special Ops # 9)
AP132: Night of Nights (ASL Action Pack #14 Oktoberfest XXXIV)
D27: Royal Marines (Deluxe Advanced Squad Leader)
#1: Plan Two (Omaha West)
#2: Buying the Farm (Omaha West)
#3: Ace (Omaha West)
#4: Trapped Like Rats (Omaha West)
#5: Texas Tea (Omaha West)
#6: Sergeants Lead The Way (Omaha West)
#7: Off The Beach! (Omaha West)
#8: Lesson One (Omaha West)
#9: Frontal at St. Laurent (Omaha West)
#10: A Brutal Task (Omaha West)
#11: Three Story House (Omaha West)
#12: Rocket Men (Omaha West)
#13: Smashing a Breach (Omaha West)
#14: No Footprints (Omaha West)
#15: Blood In The Water (Omaha West)
#16: Black Day for The 116 (Omaha West)
PdH #1: Praise The Lord (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #2: Road Warriors (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #3: Nowhere to Run, Nowhere to Hide (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #4: The Longest Night (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #6: Lang's Group (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #7: Beyond The D514 (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #8: No Bars To Be Had (Pointe Du Hoc: Retro Bar Gunner Edition)
RM01: Chef-du-Pont (Internet: Rudy Marmaro)
RM03: La Fiere Bridge (Internet: Rudy Marmaro)
MMP03: Lovat First Sight (MMP News)
FF16: Goodbye Marie (FireFights: internet releases)
S59: Mopping Up (ASL Starter Kit Expansion Pack #1 2nd Edition)
#1: Parlez with a French Mademoiselle (Utah Beach)
#2: Position WXYZ (Utah Beach)
#3: Winter's Tanks (Utah Beach)
#4: Cole's Causeway (Utah Beach)
#5: Pouppeville Pause (Utah Beach)
#6: South of Paydirt (Utah Beach)
#7: Roosevelt's Beach (Utah Beach)
#9: MacNeely's Push (Utah Beach)
#10: March Inland (Utah Beach)
#11: No Cake Walk For The Dying (Utah Beach)
CH 4 (ver. 1.1): Stutzpunkt Vierville (Critical Hit Retro Magazine 1)
CH 24: Those Normandy Nights (Critical Hit Retro Magazine 2)
CH 4 (ver. 1.1): Stutzpunkt Vierville (Critical Hit #1 2022 Reprint)
CH 24: Those Normandy Nights (Critical Hit #2 2022 reprint)
ecz4: Flash and Thunder (ECZ Tournament Director's Pack)
CH Bonus: Dog Green (Critical Hit SE 96 2022 Reprint)
SM01: Lost Opportunities (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM02: Seldom Practical (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM03: The Roadblock (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM04: Raff's Dilemma (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM05: Raff's Distress (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM06: Sound and Fury (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM11: Ridgway's Mission (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM CG I: Together We Will Raise This Flag (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM CG III: Krause and Vandervoort (HASL 12 - Drop Zone: Sainte-Mère-Église)
FT325: The Cauquigny Bridgehead (Franc-Tireur#15)
HazMo38: High Ambition (Hazmo Scenario Pack 4: Making the Grade)
ASLN1: The Cauquigney Bridgehead (Critical Hit #8.1)
ASLN49: Assault On Pointe-Du-Hoc (Critical Hit #8.2)
ASLN63: DC Party (Critical Hit #8.2)
HazMo37: Executed Now (Hazmo Scenario Pack 4: Making the Grade)
14: Silence that Gun (ASL 2 - Paratrooper (2nd Edition))
17: Lost Opportunities (ASL 2 - Paratrooper (2nd Edition))
18: The Roadblock (ASL 2 - Paratrooper (2nd Edition))
19: Backs to the Sea (ASL 3 - Yanks)
29: The Globus Raid (ASL 4 - Partisan!)
101: Throwing Down the Gauntlet (ASL 5a - For King and Country)
102: Point of the Sword (ASL 5a - For King and Country)
PB01: Ham and Bloody Jam (HASL 4 - Pegasus Bridge)
PB02: Howard's Men (HASL 4 - Pegasus Bridge)
PB03: Piecemeal (HASL 4 - Pegasus Bridge)
PB04: Killean's Red (HASL 4 - Pegasus Bridge)
PB05: Taylor Made Defense (HASL 4 - Pegasus Bridge)
PB06: It's About Time (HASL 4 - Pegasus Bridge)
PB CG I: Coup de Main (HASL 4 - Pegasus Bridge)
PB CG II: Hold Until Relieved (HASL 4 - Pegasus Bridge)
DASL A09: Royal Marines (AH:ASL Annual `92)
A 76: Night Drop (AH:ASL Annual `95 Winter)
A 79: Mike Red (AH:ASL Annual `95 Winter)
BB02: Throwing Down the Gauntlet (Backblast # 1)
BB03: Point of the Sword (Backblast # 1)
J31: Lovat First Sight (ASL Journal # 2)
PB06a: It's About Time - Historical Variant (ASL Journal # 2)
Mission JM2: Bloody Omaha (ASL Journal # 4)
T01: Gavin Take (Classic ASL)
T05: The Pouppeville Exit (Classic ASL)
G11: Pegasus Bridge (AH:The General # 26.5)
G31: Point of the Sword (AH:The General # 30.6)
T01: Gavin Take (AH:The General # 24.2)
T05: The Pouppeville Exit (AH:The General # 27.2)
T16: Strayer's Strays (AH:The General # 29.1)
S05: Clearing Colleville (ASL Starter Kit #1)
NEWS 1: The Cauquigny Bridgehead (ASL News # 1)
NEWS49: Assault on Pointe-du-Hoc (ASL News # 26)
NEWS63: DC Party (ASL News # 30)
SPB1: Breakfast at the Café Gondree (The Boardgamer # 8.1)
AaC2: The Cabbage Patch (Action At Carentan)
ABS-1: Advance to Contact (Airborne Stand!)
ABS-2: "Hold The Bridge" (Airborne Stand!)
ABS-3: Heim's Causeway Bound (Airborne Stand!)
ABS-11: North To Timmes (Airborne Stand!)
ABS-12: All American (Airborne Stand!)
AA 1: The Milling Crowd (All American I: Kellam's Bridge)
AA 2: Ambush at Cauquigny (All American I: Kellam's Bridge)
AA 3: To the Manor Drawn (All American I: Kellam's Bridge)
AA 11: Absent Friends (All American II: Timmes' Orchard)
AA 12: Westward Ho! (All American II: Timmes' Orchard)
AA 13: South Rampart - Fire! (All American II: Timmes' Orchard)
AA 18: A Bridge So Far. . . (All American II: Timmes' Orchard)
AA 19: Gavin's Train (All American III: Shanley's Hill)
AA 20: You've Killed Us! (All American III: Shanley's Hill)
AA 21: Maloney's Turn (All American III: Shanley's Hill)
AA 22: A Long Way to Berlin (All American III: Shanley's Hill)
AA Mission 1: The Gathering (All American II: Timmes' Orchard)
AA Mission 2: Luftlande! (All American II: Timmes' Orchard)
AA Mission 3: Group Able => South! (All American: Gamers Guide)
AAGG2: Historical Gavin Take (All American: Gamers Guide)
AA CG 1: Night Drop (All American: Gamers Guide)
Bocage 1: First Objective (Busting the Bocage)
Bocage 2: Advance to the Blacktop (Busting the Bocage)
Bocage 3: Wintz's Flank (Busting the Bocage)
Bocage 4: 1600 Hours - Stein's Flank (Busting the Bocage)
Bocage 5: Rudder's Line (Busting the Bocage)
Bocage 6: Omaha Lifeline (Busting the Bocage)
CH 4: Steutzpunkt Vierville (Critical Hit # 1)
CH 4a: Dog Green (Critical Hit Online # 2)
CH 24: Those Normandy Nights (Critical Hit # 2)
CH 96: DC Party (Critical Hit # 5.2)
CH102: The Cauquigny Bridgehead (Critical Hit # 6.1)
CH 24a: Those Normandy Nights (Critical Hit # 7.2)
PdH 1: Praise the Lord (Pointe Du Hoc)
PdH 2: Road Warriors (Pointe Du Hoc)
PdH 3: Nowhere to Run, Nowhere to Hide (Pointe Du Hoc)
PdH 4: The Longest Night (Pointe Du Hoc)
PdH CG 1: Pointe Du Hoc (Pointe Du Hoc)
FE37: The Merville Battery (Fanatic Enterprises: Internet)
BTB1: Taking Tailleville (Beyond the Beachhead)
FF12: Easy Out (FireFights! #2)
FT39: Stutzpünkt Riva Bella (Franc-Tireur #8)
MP8: Crater Lake (Melee Pack II)
VV 5: Le Jeux Sont Faits (Vae Victis # 10)
VV22: Coeur de Lion (Vae Victis # 27)
V05: No Easy Victories (View From the Trenches # 8)
V09: Jig Green East: Storming Le Hamel (View From the Trenches # 21)
V16: Commandos Eat Quiche (View From the Trenches # 24)
1003: Gold Beach! (Monster Pack # 1.1)
1003.1: Gold Beach!: Jig Green West (Monster Pack # 1.1)
1003.2: Gold Beach!: Jig Green East (Monster Pack # 1.1)
1003.3: Gold Beach!: Jig Red West (Monster Pack # 1.1)
1003.4: Gold Beach!: Jig Red East (Monster Pack # 1.1)
1003.5: Gold Beach!: King Green West (Monster Pack # 1.1)
1003.6: Gold Beach!: King Green East (Monster Pack # 1.1)
1003.7: Gold Beach!: King Red West (Monster Pack # 1.1)
1003.8: Gold Beach!: King Red East (Monster Pack # 1.1)
JA 2: Le Pleine: The Other Side of Pegasus (Internet)
SK 2: Laying Down the Gauntlet (ASL Digest # 3.10)
PB CG 3: Seizing the Bridge (Rate of Fire #14)
BP 3: Deja Vu? (Internet)
BMW 3.4: Fire on Top Bastion (Single Man Publishing)
HV 1: Brecourt Manor version 1.2 (Internet)
SFS11: Dropping into Hell (Internet)
BtB #1: No Need For Orders (Critical Hit # 7.3)
BtB #2: Shrapnel Motivation (Critical Hit # 7.3)
BtB #3: A Futile Hour (Critical Hit # 7.3)
BtB #4: Rout the Kraut (Critical Hit # 7.3)
BtB #5: Walking Wounded (Critical Hit # 7.3)
Mission 1: Follow Me! (Band Of Brothers)
FT74: Freeing the Roadway (From The Cellar Pack #2)
23: Gak Gak The Ack Ack (Dezign Pak 3)
AP29: Raff's Dilemma (ASL Action Pack # 4 Normandy 1944)
BM1: So Full of Fire (Hürtgen Surprise)
BM2: Brecourt Mop Up (Hürtgen Surprise)
BM3: Normandy Nights (Hürtgen Surprise)
BM4: Advance on Beach Exit 2 (Hürtgen Surprise)
DB066: WN63 (Dispatches from the Bunker #27)
46: "Mad Mike's" Finest Hour (Dezign Pak 4)
TAP #14: Crosshair Alley (Total Axis Pack II: A World Aflame)
BtB 1: Taking Tailleville (Beyond the Beachhead 2)
#1: Plan Two (First Wave at Omaha)
#2: Buying the Farm (First Wave at Omaha)
#3: Ace (First Wave at Omaha)
#5: Texas Tea (First Wave at Omaha)
#7: Off the Beach! (First Wave at Omaha)
#8: Lesson One (First Wave at Omaha)
#9: Frontal at St. Laurent (First Wave at Omaha)
#11: Three Story House (First Wave at Omaha)
#13: Smashing a Breach (First Wave at Omaha)
#4: Trapped Like Rats (First Wave at Omaha)
#6: Sergeants Lead the Way (First Wave at Omaha)
#10: A Brutal Task (First Wave at Omaha)
#12: Rocket Men (First Wave at Omaha)
#14: No Footprints (First Wave at Omaha)
#15: Blood in the Water (First Wave at Omaha)
#16: Black Day for the 116 (First Wave at Omaha)
PdH #7: Beyond the D514 (Pointe Du Hoc Gamers Guide)
PdH #8: No Bars To Be Had (Pointe Du Hoc Gamers Guide)
BOB # 1: On To La Barquette (BoB - Normandy)
BOB # 2: Strayer Forward (BoB - Normandy)
BOB # 3: On To Pouppeville (BoB - Normandy)
BOB # 4: First To Close (BoB - Normandy)
BOB # 5: Three Patrol Action (BoB - Normandy)
AaC # 2: The Cabbage Patch (BoB - Normandy)
BOB Bonus # 2: Those Normandy Nights (BoB - Normandy)
ESG100: Hollis of the Howards (Dezign Pak 8)
WO10: All Along the Merderet (Winter Offensive Bonus Pack 2013)
OE1: No Way Forward (Omaha East)
OE2: Fox Green Stalemate (Omaha East)
OE3: Seasick, Undaunted (Omaha East)
OE4: Company F Scattered (Omaha East)
OE5: On to Le Garde Hameau (Omaha East)
OE6: A Tough Nut to Crack (Omaha East)
OE7: Stalled at the E-3 Draw (Omaha East)
OE8: Breakthrough Alley (Omaha East)
OE9: "Gap Cleared!" (Omaha East)
OE10: "...The Dead and Those That Are Going to Die" (Omaha East)
OE11: Action Between the Draws (Omaha East)
OE12: Halted at Cabourg (Omaha East)
OE13: Colleville Strike I (Omaha East)
OE14: Colleville Strike II (Omaha East)
OE15: South Before Dark (Omaha East)
OE16: Historic Day for the 16th RCT (Omaha East)
#2: Cabbage Patch Stand (Action at Carentan II)
KB II 1: The Milling Crowd (All American I: Kellam’s Bridge (2nd Ed.))
KB II 2: Ambush at Cauquigny (All American I: Kellam’s Bridge (2nd Ed.))
KB II 3: To the Manor Drawn (All American I: Kellam’s Bridge (2nd Ed.))
KB II 11: North to Timmes (All American I: Kellam’s Bridge (2nd Ed.))
KB II 12: All American (All American I: Kellam’s Bridge (2nd Ed.))
FT198: Full of Fire (Deluxe Pack #1)
FrF73: Sledgehammers (Friendly Fire Pack 9)
AP-101: When I Call Roll (ASL Action Pack #11 29 Let's Go!)
S58: Exit No.1 (Special Ops # 6)
S59: Mopping Up (Special Ops # 6)
SS-95: Mass Confusion (SS-BAR Enterprises)
13: Le Manoir (ASL 3a - Yanks (2nd Edition))
14: Silence That Gun (ASL 3a - Yanks (2nd Edition))
17: Lost Opportunities (ASL 3a - Yanks (2nd Edition))
18: The Roadblock (ASL 3a - Yanks (2nd Edition))
19: Backs to the Sea (ASL 3a - Yanks (2nd Edition))
181: Gavin Take (ASL 3a - Yanks (2nd Edition))
182: Strayer's Strays (ASL 3a - Yanks (2nd Edition))
183: The Pouppeville Exit (ASL 3a - Yanks (2nd Edition))
ASL181: Gavin Take (ASL Journal #12)
MM 39: Bicycle Race (March Madness 2017 Hollis Partisans Pack)
Scen2: Commandos Eat Quiche (CanCon 1995)
BV3: Playtest (Generic Playtesting Log)
29: The Globus Raid (ASL 12 - Armies of Oblivion (2nd Edition))
KR #1: WN 33 (King Red + Operation Deadstick)
KR #2: Posted The Letter (King Red + Operation Deadstick)
KR #3: "C" Company's Turn (King Red + Operation Deadstick)
OD #1: Landing Zone 'X' (King Red + Operation Deadstick)
OD #2: Landing Zone 'Y' (King Red + Operation Deadstick)
OD #3: Howard's Bridgehead (King Red + Operation Deadstick)
OD #4: Pine-Coffin's Stand (King Red + Operation Deadstick)
OD #5: On The West Bank (King Red + Operation Deadstick)
OD #6: Are They Panzers? (King Red + Operation Deadstick)
OD #7: Piper's Arrival (King Red + Operation Deadstick)
OD #8: March of the Warwicks (King Red + Operation Deadstick)
WO30: As Luck Would Have It (Winter Offensive Bonus Pack 2019)
#1: Strange Looking Tanks (Gold Beach)
#2: Get Up Them Beaches (Gold Beach)
#3: Fire and Water (Gold Beach)
#4: Angry Bees (Gold Beach)
#5: Through The Tracers (Gold Beach)
#6: To The Sea (Gold Beach)
#7: Resistance To The Last (Gold Beach)
#8: A Magnificent Day's Work (Gold Beach)
#9: 124 Shell Cases (Gold Beach)
#1: The Game's Afoot (Sword Beach)
#2: On, On You Noblest English (Sword Beach)
#3: Close Up To The Seawall (Sword Beach)
#4: Stiffen The Sinews (Sword Beach)
#5: Gentlemen Of England (Sword Beach)
#6: Imitate The Action Of The Tiger (Sword Beach)
#7: War Proof (Sword Beach)
#8: Teach Them War (Sword Beach)
#9: Men of Grosser Blood (Sword Beach)
#10: Cry God, For Harry, England and Saint George (Sword Beach)
#11: Like So Many Alexanders (Sword Beach)
#12: The Blast of War (Sword Beach)
#13: Surprise Thrust (Sword Beach)
#14: Blue Bonnets (Sword Beach)
#1: Will Ye No Come Back Again (Juno Beach)
#2: Charlie One (Juno Beach)
#3: Little Black Devils (Juno Beach)
#4: Code Word: Brandy (Juno Beach)
#5: Je Parle Francais (Juno Beach)
#6: Hello BBC (Juno Beach)
#7: Take No Prisoners (Juno Beach)
#8: Now We Find Out (Juno Beach)
#9: By Sea, By Land (Juno Beach)
#10: Have A Go (Juno Beach)
SFS 1: Fire From The Sky (Unknown)
PdH 6: Lang's Group (Pointe Du Hoc)
O17: White Russians (Special Ops # 9)
AP132: Night of Nights (ASL Action Pack #14 Oktoberfest XXXIV)
D27: Royal Marines (Deluxe Advanced Squad Leader)
#1: Plan Two (Omaha West)
#2: Buying the Farm (Omaha West)
#3: Ace (Omaha West)
#4: Trapped Like Rats (Omaha West)
#5: Texas Tea (Omaha West)
#6: Sergeants Lead The Way (Omaha West)
#7: Off The Beach! (Omaha West)
#8: Lesson One (Omaha West)
#9: Frontal at St. Laurent (Omaha West)
#10: A Brutal Task (Omaha West)
#11: Three Story House (Omaha West)
#12: Rocket Men (Omaha West)
#13: Smashing a Breach (Omaha West)
#14: No Footprints (Omaha West)
#15: Blood In The Water (Omaha West)
#16: Black Day for The 116 (Omaha West)
PdH #1: Praise The Lord (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #2: Road Warriors (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #3: Nowhere to Run, Nowhere to Hide (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #4: The Longest Night (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #6: Lang's Group (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #7: Beyond The D514 (Pointe Du Hoc: Retro Bar Gunner Edition)
PdH #8: No Bars To Be Had (Pointe Du Hoc: Retro Bar Gunner Edition)
RM01: Chef-du-Pont (Internet: Rudy Marmaro)
RM03: La Fiere Bridge (Internet: Rudy Marmaro)
MMP03: Lovat First Sight (MMP News)
FF16: Goodbye Marie (FireFights: internet releases)
S59: Mopping Up (ASL Starter Kit Expansion Pack #1 2nd Edition)
#1: Parlez with a French Mademoiselle (Utah Beach)
#2: Position WXYZ (Utah Beach)
#3: Winter's Tanks (Utah Beach)
#4: Cole's Causeway (Utah Beach)
#5: Pouppeville Pause (Utah Beach)
#6: South of Paydirt (Utah Beach)
#7: Roosevelt's Beach (Utah Beach)
#9: MacNeely's Push (Utah Beach)
#10: March Inland (Utah Beach)
#11: No Cake Walk For The Dying (Utah Beach)
CH 4 (ver. 1.1): Stutzpunkt Vierville (Critical Hit Retro Magazine 1)
CH 24: Those Normandy Nights (Critical Hit Retro Magazine 2)
CH 4 (ver. 1.1): Stutzpunkt Vierville (Critical Hit #1 2022 Reprint)
CH 24: Those Normandy Nights (Critical Hit #2 2022 reprint)
ecz4: Flash and Thunder (ECZ Tournament Director's Pack)
CH Bonus: Dog Green (Critical Hit SE 96 2022 Reprint)
SM01: Lost Opportunities (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM02: Seldom Practical (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM03: The Roadblock (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM04: Raff's Dilemma (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM05: Raff's Distress (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM06: Sound and Fury (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM11: Ridgway's Mission (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM CG I: Together We Will Raise This Flag (HASL 12 - Drop Zone: Sainte-Mère-Église)
SM CG III: Krause and Vandervoort (HASL 12 - Drop Zone: Sainte-Mère-Église)
FT325: The Cauquigny Bridgehead (Franc-Tireur#15)
HazMo38: High Ambition (Hazmo Scenario Pack 4: Making the Grade)
ASLN1: The Cauquigney Bridgehead (Critical Hit #8.1)
ASLN49: Assault On Pointe-Du-Hoc (Critical Hit #8.2)
ASLN63: DC Party (Critical Hit #8.2)
HazMo37: Executed Now (Hazmo Scenario Pack 4: Making the Grade)
Designer: Jon Mishcon and Joe Suchar
Starter kit scenario?: Deluxe scenario?:
Balance:
AmericanGerman
Overview:
One of the responsibilities of the airborne troops landing behind Utah Beach was the seizure of several key bridges following the D-Day drop. Brigadier General James Gavin found himself as the senior officer near one of these bridges, the one at Chef-du-Pont that led to the causeway over the flooded Merderet marshes. Once Col. Maloney arrived with an extra 75 men, Gavin organized a pickup force to take care of the bridge himself.Attacker: American (507th PIR, 82nd Airborne Division)
Defender: German (Grenadier Regiment 1057, 91st Air Landing Division)
6 turns
Players: 2 OBA: None Night: NoUnit Counts: |
Squads: A:10.0 D:7.0 |
AFVs: A:0 |
AFVs: D:0 |
Guns: A:0 D:0 |
Misc Rules: | None |
Map Board(s): |
Publication | Board |
---|---|
ASL Starter Kit #1 | y |
Overlays: | NONE |
Errata (source)
Players wanting to play this game/Request a match:
Scenario info
Last Played:
Date | Reporter | Opponent | Bal. | Result | Comments | |
---|---|---|---|---|---|---|
2023-09-28 | (A) Klara Kundzicz | vs | Benjamin Steinberg | German win | I conceded, one of the worst scenarios i have ever played! Bad balance and extremly boring! | |
2023-06-22 | (D) Justin DiSabatino | vs | Self | German win | The Germans set up with most of their forces on the east half of the map to counter the larger American force, and only a 4-6-7, 4-4-7, LMG and 8-0 to hold the west. The real challenge was two 4-4-7s in the tree line, which made it difficult for the American forces to enter the board to the east. While both of those squads would end up breaking and/or reduced, they caused huge delays for the Americans as they limited maneuvering. There was some hope for the Americans on the west flank, but at the top of turn 5, the American 9-2 was eliminated on a lucky shot. With no chance for the other American SMCs to reach the exit hex, it was over. | |
2022-04-15 | (A) Alberto Pomar | vs | David | American win | ||
2022-04-10 | (A) Eric Partizan Eric | vs | German win | |||
2022-03-05 | (A) davide galloni | vs | Marco bria | American win | ||
2021-03-28 | (A) Kamil Dziarmaga | vs | German | American win | ||
2021-03-14 | (D) Michal Kostan | vs | [solo] | German win | ||
2021-01-02 | (A) Jacob Elmqvist | vs | David Elmqvist | American win | ||
2020-12-08 | (A) Igor Stolyarenko | vs | Igor Lukyanov | German win | ||
2020-12-08 | (D) Igor Luckyanov | vs | Igor Stolyarenko | German win | ||
2020-12-06 | (A) Jason Mr. | vs | Tony Fermendzin | German win | Americans over extended on either flank and failed a fighting withdrawal and conceded on American turn 4. | |
2020-11-14 | (D) Craig Renier | vs | Mark Dennehy | German win | The scenario opened with the Americans charging forward in the West taking quick advantage of a gaping hole in the German left flank defense. In the East, the American advance on the German right flank was slower. However, the Americans were able to maintain a steady advance through Turn 2 steadily increasing the pressure on the German defense. Continuing on the left, the defense quickly crumbled as the American entered Close Combat against a pinned CX squad who was easily dispatched. The Germans tried to adjust and fall back but they were not well positioned for a withdrawal towards the Exit Hex. In Turn 3, it was beginning to look grim on the right as the Americans were finally able to successfully lay covering smoke allowing a 10-2 leader and squad to dash towards the exit. With no one able to intervene, the Germans watched in dismay as the American troops sprinted past. But the Americans were a little too reckless and stumbled into a leader directed long range 4-1 shot from the German left flank. The Germans rolled snake eyes for a 1KIA eliminating the squad and breaking the 10-2 leader. The Germans, needing to take advantage of the American mishap, again shifted forces from the left to the center. The German leader and squad that had so successfully attacked the American SMC and MMC made the same error, running into a 2-2 shot. Fortunately for the Germans, weapons accuracy was not as good and the force was able to safely continue safely. On the right, the American forces were too strong to risk a move across open ground, even though the German forces were sorely needed to bolster the center. In Turn 4, the Americans were within striking distance of the exit hex when the 10-2 leader on the right rallied, while on the left a good order 9-2 leader with MMC were just 6 hexes away. The 9-2 leader and MMC assault moved into a woods hex towards the nearby goal. But, the German 8-1 leader and MMC with LMG, the same ones who had eliminated the MMC with 10-2 leader, were able to break the American leader and pin the squad. Their commanding officer has completed the Iron Cross citation for their bravery and expects it will be presented by the General soon after the battle comes to a close. Nearby, anxious to make better progress, the Americans advanced into Close Combat with only 3-2 odds. They succeeded without incurring any losses, or worse, the delay of Melee. But, to add insult to injury, in the next Rally Phase, the broken American 9-2 rolled boxcars followed by a 6 for a wound severity check. The squad with him, totally demoralized, quickly broke. On the Axis Turn 4, the Germans were desperate to move the two squads and leader from the East side to the center, closer to the all-important exit hex. The Germans Prep Fired the MMC and MMG, broke an American MMC, retained rate, and pinned a second MMC. The Germans saw a sliver of light, split up forces, and ran for the woods and buildings on the other side of open ground. The Americans, exasperated by the continued setbacks, shot all they could muster from the grain fields, but it was not enough. The Germans made it across winded but unscathed. In the West, what little remained of the German force continued to shift to the center. The Americans caught a glimpse of the German troops as they maneuvered through buildings and across an open road. The Americans tried to stop them by laying down fire, but each shot was narrowly blocked by the edge of a building. On the even of Turn 5, it looked as though the Germans clawed their way back in a position to achieve victory. But the advantage was precarious. Any mistake by either side would turn the tide. The Americans pressed their forces whittling down the few remaining defenders. On Turn 6, the Americans made a final push. But, in the end, the Germans were able to withdraw enough strength to cover the exit hex. The last American squad within reach broke just two hexes away. A hard fought win for the Germans. | |
2020-11-14 | (A) Mark Dennehy | vs | Craig Reiner | German win (VASL Log) | The German gave me an opening at setup so I decided the left flank was going to rush to the exit while the right flank held up the Germans on that side of the map. All went well and even looked good for the Americans as Gavin & a squad broke into the wheat field on the bottom right on turn 3 but a tactical blunder left those units vulnerable and my opponent took advantage of the missed LOS and took out the squad. Another boxcars followed by a 6 took down the broken 9-2 on the left later and in the final turn, another snake eyes on a 2/-2 residual took out the exit squad on the left flank. Excellent fall back defense by the Germans paid off! | |
2020-11-13 | (D) Tony Fermendzin | vs | Steve Boro | German win | See Steve B's report. | |
2020-11-13 | (A) Steve Boro | vs | Tony Fermendzin | German win (VASL Log) | This was the 2nd playing of this scenario for Game of the Month between Tony F and myself. The American forces on the East flank made good progress but the west flank was indecisive and a little shaky. The Germans skillfully avoided significant fire from the advancing Americans and preserved their forces well for the end game. On the last turn the Americans did not have enough units in position to make a serious run at the exit. The game ended with a lone German 8-0 leader defiantly shrugging off all fire directed at him as he blocked the exit hex. | |
2020-11-12 | (D) Craig Renier | vs | Cesar Moreno | American win | American entry was bold and successful. The first line of German defense was essentially eliminated. The American continued to used skillful movement to cause German units to be eliminated due to failure to rout. The advance quickly slowed in Turn 3 when the Germans successfully fell back and established a firm defense. The American bold moves eventually cost him when the German MMG hit the American 10-3 and squads with a low roll. American continued pressure won out when the German MMG malfunctioned leaving the German with few resources against a nearly intact American force. The German conceded at Turn 5. | |
2020-11-12 | (A) César Moreno | vs | Craig Renier | American win (VASL Log) | Americans took some risks at first, and it payed off. First turn, and two german squads plus one leader were eliminated or neutralized. Then I lost steam: a well positioned german defense was blocking my advances, until the german MMG went kaput. I had couple turns to go when germans conceded. | |
2020-11-11 | (D) Jonathan Plott | vs | Chris Anthony | American win | ||
2020-11-11 | (A) Chris Anthony | vs | Jonathan Plott | American win (VASL Log) | The Germans kept the Americans at bay for the first half of the game with a good spread defense that fell back before getting pinned down or engaged by CC. The Americans were able to work the flanks and get close to the exit, but twice the Germans killed both leaders that made a push for the exits. The Americans were down to a push up the middle by Gavin and a platoon, but the Germans held the center with a 4-6-7 , MMG and a 9-1 leader. A very good Defensive Fire roll on turn 5 and failure to rally on turn 6 opened the door for Gavin to run off the board to victory. Note: The Americans were given the balance. | |
2020-11-08 | (A) César Moreno | vs | Juno29 | American win | Juno29 setup his defending forces near the exit point, which allowed me to quickly maneuver and approach the hot area. First german Subsequent Fire, the MMG was destroyed. Then an american lucky potshot broke a german 3 squad stack. All my opponent self-confidence was gone, and he gave up by turn 4. | |
2020-11-07 | (D) Steve Boro | vs | Tony F | American win | See AAR of same game posted by Tony F. Close combat was brutal for the Germans. | |
2020-11-07 | (A) Tony Fermendzin | vs | Steve Boro | American win (VASL Log) | The Germans had the Americans on the ropes but Steve's dice went ice cold just as the Americans started to make their big push on the last few turns. The Americans were able to catch up to the Germans and wipe most of them out in CC. The Germans were down to a 9-1 leader, a squad and a MMG in the end as the Americans made a mad rush to get off the board. The Americans were able to get Gen. Gavin and a squad off on the last turn to squeak out a victory. It was an enjoyable game. A real nail biter at the end. Note: The Americans were given the balance. | |
2020-10-30 | (D) Scott Fischbein | vs | Richard Matheson | German win (VASL Log) | Richard made great early progress across the board, and was in good position to potentially exit a few squads and leaders... Sadly, I was also pretty well positioned to defend the exit hex, with one 467/LMG adjacent and the 9-1/467/MMG combo covering from a few hexes away. He was within striking distance of the end zone when he got hit with a 8 down 2 shot and I rolled a 5 for a K/2, CR-ing his last squad that could have made it off and sealing the fate of the doomed Germans. | |
2020-08-20 | (D) Pascal Boileau | vs | Laurent Tisseyre | American win | A good and quick scenario played by email with the American balance. The American units rushed on both flanks. German MGs broke on turn 3 and squads on turn 5. Therefore, on turn 6, the exit way was freed for the Americans. A well played game by Laurent ! | |
2020-05-08 | (D) Eric Topp | vs | Peter Morris | German win | Americans exited enough units to win but didn't "plug the hole" in Q10 so the Germans won by exiting more "additional" HS | |
2020-04-03 | (A) Tom Kearney | vs | David Gregg | American win | New player development. | |
2020-03-07 | (D) JP Laurio | vs | Arttu | German win | ||
2020-01-30 | (A) Nate Gregg | vs | Chris Gregg | American win | First scenario against my brother. We played while on the phone, and with physical boards. | |
2019-10-30 | (A) Vilis Pavulans | vs | Tomasz Engielski | American win | ||
2017-05-19 | (A) Seumas Hoskins | vs | Dean | American win | Quick game. Germans setup way too far forward and too far to the flanks. US flipped right through and doubletimed to victory. | |
2017-05-18 | (D) Louis Langdeau | vs | Andrew S | American win | Close game. I conceded as the Germans on turn 5, but it still held up until the last few rolls. My right flank collapsed early, but the left and center helped me make a game of it. I'm not a huge fan of the scenario, but that could have been my setup. I mostly felt like it was the job of the Germans to stand in place and wait for the Americans to come to them, and hope that some judicious defensive fire would carry the day. Note: Played with the American balance option. | |
2016-12-31 | (D) Jeff B | vs | Bronson Barnhart | German win | The SK version of Gavin Take, but without hills, much woods cover, bypass, and concealment this one is pretty rough for the Americans. | |
2016-07-26 | (A) Tom Abromaitis | vs | Draw | German win. Solo. | ||
2015-11-08 | (D) Michael Dorosh | vs | Colin Emerson | American win | Good, seemed balanced, came down to last player turn. | |
2015-11-07 | (A) Colin Emerson | vs | Michael Dorosh | American win | Small, short, fun scenario. Kind of a Bogus win, my stacked up broken bodies prevented the Germans from advancing off the Victory Hex | |
2015-11-04 | (D) Dmitry Klyuykov | vs | Ivan | German win | ||
2015-07-10 | (D) JP Laurio | vs | German win | |||
2015-07-02 | (D) JP Laurio | vs | Juha | German win | ||
2015-03-11 | (A) Larry Davidson | vs | Brian Devitt | German win | ||
2015-03-11 | (A) Larry Davidson | vs | Brian Devitt | German win | ||
2014-05-22 | (D) Russell Dewhurst | vs | Steve | German win | ||
2014-02-06 | (D) Merric Blackman | vs | Popey | German win | ||
2013-12-01 | (D) Michael Focht | vs | David Garber | German win | ||
2011-10-10 | (A) O Ramaille | vs | German win | The 507th PIR from the 82nd Airborne just managed to exit Col. Ostberg. His accompanying squad gets pinned at the last meter by the german MMG. Gavin force was still fighting germans in the east without so much progress. Germans were victorious this time. | ||
2011-07-15 | (A) Miikka Sohlman | vs | Viljami Kemppi | American win | ||
2009-11-04 | (A) Aaron Sibley | vs | Daryl Sims | German win | ||
2008-11-14 | (D) Luke Sineath | vs | Stephen Quin-Chee | American win | ||
2007-03-01 | (A) Allen Evenson | vs | Trevor Bender | American win | ||
2007-02-03 | (A) Allen Evenson | vs | Harold Mortimer | German win | 2 players (myself and another inexperienced player) vs experienced German | |
2006-08-12 | (A) Martí Cabré | vs | Gèrman Argerich | German win | ||
2006-02-05 | (D) simon jones | vs | Cryophobia | German win |
View all or balance report
Action | Date |
---|---|
Klara Added a playing | 2023-12-09 17:57:34 |
CWO_19 Added a playing | 2023-07-12 19:22:16 |
Turuk Rated the scenario | 2023-06-22 14:46:46 |
Turuk Added a playing | 2023-06-22 14:46:42 |
semen is not looking to play this any more | 2023-06-20 21:01:28 |
File | Description | User | Views |
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(!usa-germ.png) | Image | hoxson1 | 804 |
Brigadier General James Gavin (gavin 10-2.png) | Image | hoxson1 | 788 |
VASL Log file (S 008 Ad Hoc At Chef-Du-Pont - 661 - final.vlog) | VASL Game Log | scottf2 | 886 |
VASL Log file (S8_TF_v_SB_11072020.vlog) | VASL Game Log | acfe | 692 |
VASL Log file (S8_Ad_Hoc_at_Chef_Du_Pont.vlog) | VASL Game Log | Eaglewso | 666 |
VASL Log file (s8 cesar vs craig.vlog) | VASL Game Log | PezBailarin | 926 |
VASL Log file (FullGame_2020_11_14.vlog) | VASL Game Log | mhlrsym9 | 640 |
VASL Log file (ASLSK_S8_TF v SB_11132020.vlog) | VASL Game Log | SteveB976 | 856 |
(S8.jpg) | Map Image | Twirling | 1246 |
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