Anyway, here's how it went. SP95 sees a mixed force of Gurkhas and Indian troops defending three hills on half-Board 36 as a strong Japanese force including engineers come from Board 37 and the Allied flank to take the hills. I can't remember too many details from the first part of the game (it was a while back!) but was does come back was Aaaron's dire dice and my more successfull dice. He ran out out of WP and broke both flamethrowers early on. Despite this he'd effectively pushed me off the large hill to the north, was threatening the large southern hill and closing on the small hill to the east. As he moved troops southwards my reinforcements arrived and my last ditch defence of the main hill succeeded leaving a SQ and HS holding it and meaning he was would now need to come back and clear them off. That's the situation as we re-started with Allied Turn 4. My defence of hill 507 was looking bad and the H-t-H v my encircled troops looked grim as more squads moved in to kill the supporting Indian troops and leader. I could only really try and pour fire at anything near by and hope for success. I did somedamage but not enough and the DFPH saw the Indian troops in BB4 break and die and the leader charge into the H-t-H only to die with everyone there. In the Japensee turn his main stack in Z1 (Mtr, HMG, MMG) dropped smoke in CC3 and the Japanese moved in for the kill Other troopes move against Hill 502 and despite a MMG and 9-2 I ddin't get the casualties I wanted, only stepping the attacking squads.. Hill 507 fell in CC and things were looking grim for the Gurkhas on 502 as the leader had broken in DFPh and I decided to pull off the creat in the hope of rallying the leader and then advancing back on and hoping for a successfull CC. Japanese Turn 6 saw the Japanese move on to hill 502 and the Gurkhas (with a still broken leader) pour fire onto the hill.This seriously upset them as a squads went berserk and charged down the other side and into the Gurkha hex. Desperately firing the MMG to try and cut them down the Gurkha drew their Kukris and prepared tofight to the end. Japanese now closed in on the last troops on hill 526. I moved the SQ into the foxhole and the HS into the jungle in V5. The Japanese poured smoke in their hex and moved in for the kill as more troops moved across for a final assault bringing a recoveredd DC with them. The Indian troops in the smoke filled Jungle fought valiantly, killing all who came at them. With only two units to move there was little to do for my final turn but I move the HS back in to the foxholes and the Gurkhas ran down the hill emerged in W8 to await the final attack. As the assault began the first HS broke adjacent and then a second toting the DC moved adjacent as well and survived all fire. Over in the foxholes the Indian troops broke the first HS but could do nothing to stop another SQ and HS mving into the smke ready for the kill. In the AdvFPh the DC was tossed in to the open and although only causing a 1MC the Gurkhas paniced and broke. The Japanese moved into the foxholes outnumbering the Indians 3-1 and began the last deadly hand to hand combat of the game. I needed to be in GOOD ORDER to win so I had to kill him at 1-4 and survive his 3-1 at -1 attack. My last comment before the dice fell was 'Roll that 12'. And he did! My Indians crawled out of the foxholes and withdrew back into the jungle to stand victorious still holding hill 526! It was an outlandish victory and not really deserved. My troops had been systematically wiped from each hill in turn and the same should have happened here.