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The Commissar's House ETO (id:#55969)
Multi-Man Publishing (ASL 1 - Beyond Valor (3rd Edition) ID:4)
The Gamer's Armory stocks this product!
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Prior Publication: AH: 1st Edition/MMP: 2nd Edition
See Also: The Commissar's House by Avalon Hill
Designer: Steve Swann
Starter kit scenario?:    Deluxe scenario?:
The Sixth Army was being bled white amidst the ruins. The rifle strength of whole companies was often reduced to little more than a squad in an attempt to take a single house. The battle lines were now drawn through the hallways of individual buildings rather than by street or city blocks. The Germans decided to bring in fresh specialized units for the final assault; five battalions of elite pioneers specially trained in street fighting and veterans of the bitter street battles of Voronezh were summoned to take the last stubborn outposts between the machine shops of the Barrikady Gun Factory and the Volga. However, the pioneers of Major Rettenmaier had never seen a battle the equal of that for the “Commissar’s House”.
Attacker: German (50th Pioneer Battalion / 577th Infantry Regiment, 305th Infantry Division)
Defender: Russian (118th Rifle Regiment, 138th Rifle Division)  
Turns: 8.5     Players: 2     OBA: None     Night: No
The Barrikady, Stalingrad, USSR 1942-11-09
Unit Counts:
Squads: A:25.0 D:25.0
AFVs: A:0 D:0
Guns: A:0 D:0
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: D: BT, FB, Sewer
Map Board(s): 1 20
Overlays: NONE
Errata (source)
In SSR 3, the Russians should have Level A Booby Trap capability — not Level C.MMP
Players wanting to play this game/Request a match:
Scenario Comments
Latest Updates:
igycrctl Added a playing2018-08-03 11:45:23
hoxson1 Uploaded an Image2018-07-24 19:24:39
eyron Added a playing2018-07-02 15:09:35
eyron Rated the scenario2018-06-02 18:05:36
eyron Added a playing2018-06-02 18:05:31
Last Played:
2018-08-03(D) Jonathan Kapleau vs Holland, Donald Russian win
2018-06-30(D) Michal Bonaventura vs kandelabr German win
2018-06-02(D) Michal Bonaventura vs In progress
2018-05-21(D) Louis Langdeau vs Lee M Russian winAnother close run on this scenario. Lee mentioned he's played it a lot, and I can see why. There's a lot of room for different approaches on both the offense and the defense. On this run, I set up with reasonably strong deployments on both my flanks. I also deployed two 447s and a dummy in FF7, Z7, and R7. My intent was to make the Germans deploy slightly backward, push them into the center to rob them of safe rout paths, and buy as much time as possible before Lee got a full surround on Z3. The first turn or two went reasonably well. I broke some units, and my one 628 squad in the chemist's house held out for longer than I thought he would. Around turn 3 though, my left collapsed pretty hard. Troops still managed to fall back in reasonably good order, but Lee snagged a lot of prisoners. Around turn 4, there was another big collapse, this time on my right. Lee maintained his characteristic aggressiveness, and by turn 5 there was a lot of German troops on both sides of the road looking in at the Z3 line of buildings. Unfortunately, over the next two or three turns, Lee's attack stalled out. There were a few clutch rolls on my side that I managed to make, and a few on Lee's that went very badly. It wouldn't have been so crushing, but it was right on the turn before a bunch of sewer troops found their way into Z3, reinforcing what had been a pretty weak ground floor. After a few more turns of assaults, Lee called it.
2018-05-06(A) Louis Langdeau vs Lee M German winLee set up with a good amount of forward positions, with all his MGs in the 20Z3 house facing the main street out front. I set up with the intent to lay down a base of fire from the two story building on board 1, and then push in from the flanks to meet up at 20Z3. I over-committed troops on my left flank, and didn't have a clear plan on how to use them. Because of that, my right flank hit 20Z3 on his own. Despite some good shots and a DC getting laid in one of the hexes, I got thrown back. At this point, my left started to move once I realized I'd need the troops soon, and by turn 6 I was knocking on 20Z3 from my left. My dice heated up at this point, and Lee had some unfortunate rally rolls the turn before my big push. He rolled at least two 12s, and with my rallied troops and new reinforcements sweeping in, I managed to seize and clear the building. Lee had a last ditch attempt with a HIP squad that ran to the 20R7 building, but I was able to kill him with the remainder of my garrison troops in CC. A fun scenario, and the Germans get a lot of gear to play with. I feel like without my run on turn 6 I wouldn't have been able to pull this one off, but still a great time.
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Scenario Misc Rules - Please Comment!richfam
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Avg Rating: 7.14Votes: 49
Views: 6006
To-Play list count: 7
Estimated Play time: 9.9 hours
Recorded Games: 34
Archive recorded plays:

ROAR Data:
The Commissar's House [Confirmed]
[A] Russian 125
[D] German 131
Thursday 20 September 2018 08:16:37 PM  (c)dramsey 2018