Welcome to the ASL Scenario Archive
The site for Scenario information, for Advanced Squad Leader.
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|This took me far too long to get around to, but password resets and forgotten user ids (providing you remember the email address you registered with) are now working. Hopefully!|
|seblick wrote on 20th March 2018, 20:13|
|Thank you. Good to go. |
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|Apologies for the delay in getting this completely sorted. I'm now on a fully hosted platform so if you're seeing this message you know you're connecting to the most up-to-date version of the archive. Sorry for the interruption, but carry on enjoying the site now :-)|
|Michael Dorosh wrote on 2nd July 2015, 13:06|
|Thank you for continuing to make this valuable resource available to us.|
|jacksonkwan wrote on 10th July 2015, 21:36|
|Great to see you back! The site seems faster too!! THANKS|
|grumblejones wrote on 12th July 2015, 21:48|
|I can only second what others have said. Your site is a wonderful resource!|
|von Garvin wrote on 2nd July 2018, 20:47|
|This is such an amazing resource. It helped me get into ASL. I am extremely grateful!
|We're back! 10th June 2015, 00:00||Login to comment...|
|Sorry about that... I moved houses and knew there'd be a lapse in internet availability, but that was more problematic than I'd imagined. Anyway - slowly getting back to normal - there'll be some additional outages over the next day or so as my line speed is being upgraded - but hopefully that will see us back to normal again. |
Sorry if I haven't been able to respond to any requests over the last few weeks, I have a little more time now - but I'm still in the boxes everywhere stage of house moves, so it might be a week or so before things really settle down.
Thanks for your patience!
|Scenario of the Month: October|
|The Adriatic Pirates||Indeed one of the best scenarios I played. Adrenaline-filled and lot of fun!
|Raff's Rules||Interesting scenario with quite some variability due to VC and purchasing options. I played the defending Germans in this one. In this late-war action, the Germans have a brittle force that is reinforced by a number of Guns and AA-Guns. The US have a well-led elite infantry force that have to push through and/or eliminate the artillery pieces. The Germans will have no chance to stand up to directly vs. the US firepower. So they have to fight a delaying action having a very careful view on their ELR of 2. In our game, the US attacked along the path that I had anticipated. But they attacked with EVERYTHING along that path - which I had not anticipated. It seemed at first, that despite running into a number of traps I had sprung, that he could break my defence despite getting a beating. But then, the German Sniper wreaked havoc. This allowed the Germans just enough respite to regain their balance. Unfortunately, I malfed both artillery pieces early on and was unable to repair one of them. This is of quite some consequence as those Guns can "fire" for gaining VC if able to. In the end, maybe not being able to do so as intended may have made the difference in this scenario, because close to the end, the VP total was even - except that the US would be able to spike a captured 88 AA-Gun, forcing the weak German to come to the US to try to catch up for these 2VP. Alas, this did not work out after an up to now tenacious German defence that attempted all tricks of the book to stem the US tide, so that my opponent was ready to concede on a number of occasions, of which I talked him out of because I saw hope for the US. It was fun to play despite my Germans having lost in the end. ||von Marwitz|
|Iron Greeting||The Polish advance went very well to the edge of the houses having destroyed the Russian AT gun. Then on turn 3 a lucky shot broken a stack of 3 squads plus leader that was about to take one house, then Russian tanks moved behind and killed the whole stack for failure to rout. The other Russian tanks started a showdown on the Polish tanks that ended with several wrecked tanks. The Russians won the next two infantry CC defending the houses, making impossible for the Poles to win, so I conceded on turn 4.||esparver73|
|Why at Erp||The Fallshirmjägers organized two lines of defense, one to the North and another to the South. The North line of defense successfully delayed the US advance but finally crumbled allowing the GI's to overwhelm the south line of defense (which successfully defended by the way) and win the battle in the last turn.
Tough game for the Germans.||lt_steiner|
|Capital Punishment||Russians caught the Germans by surprise with a right flank rush that captured all the buildings on the north side of the village. Unfortunately, couldn't expand the position in time and had to settle in for a battle of endurance in which my commissars killed as many of my own guys as the Germans did. On the last turn, a captured DC broke the squad that put me under the threshold. Outstanding scenario.||aiabx|
|HS11: The Sand Spit||Matanikau River Mouth, Guadalcanal, Solomon Islands||1942|
|LN2: Hell's Corner||Matanikau River, west of Henderson Field, Guadalcanal, Solomon Islands||1942|
|FE66: Tedium||Budogosh, Russia||1941|
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|This site is fantastic. Thanks to you I'm discovering I have scenarios in old wargaming magazines that I didn't even know about. Kudos! Mark H.|
|Great site! I used CoW for years, and this is even better - thanks! Vic L., Vandalia OH, ASL since 91|
|Tuesday 23 October 2018 07:19:58 PM (c)dramsey 2018|