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Defiance on Hill 30 ETO (id:#55976)
Multi-Man Publishing (ASL 2 - Paratrooper (2nd Edition) ID:11)
See Also: Historical Defiance on Hill 30 by Critical Hit Defiance on Hill 30 by Multi-Man Publishing
Designer: Don Greenwood
Starter kit scenario?:    Deluxe scenario?:
An ad hoc group of roughly two parachute companies under Lt. Colonel Shanley were stopped cold on their drive toward the bridge at Pont L’Abbe. They fell back to high ground overlooking the Chef-Du-Pont crossing. The key element of the position was a standing patrol in a farm and road junction, blocking the road from the west to the bridge. At dawn on June 8th, the Germans made their most determined effort to take it. . . For two days, Shanley and his men fought off repeated German attempts to overrun the main paratrooper landings and contributed substantially to establishing the Merderet bridgehead. This action has been considered decisive in helping the airborne meet its objectives at Normandy.
Attacker: German (1057th Grenadier Regiment)
Defender: American (2nd Battalion, 508th Parachute Infantry Regiment)  
Turns: 9     Players: 2     OBA: None     Night: No
Near Pont l'Abbe, France 1944-06-08
Unit Counts:
Squads: A:12.0 D:9.0
AFVs: A:0 D:0
Guns: A:0
5cm leGrW 36 x 1
M2 60mm Mortar x 1
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): 2 4
Overlays: NONE
Errata (source)
Add a 3-3-7 HS and replace the 7-0 with an 8-1 in the American at-start OB. American reinforcements now enter on Turn 4 on a dr of 1-3; otherwise they enler on Tum 5.J11
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Scenario Comments
(view)Luke Sineath2013-04-10 21:09:03
Latest Updates:
sdedier Added a playing2019-01-27 06:49:23
asevenson Added a playing2018-12-01 11:46:31
Tomkrny Added a playing2018-10-11 11:21:44
igycrctl Added a playing2018-07-12 15:28:53
Allister01 Added a playing2018-06-14 12:21:03
Last Played:
2019-01-17(D) Stephen dedier vs Murillo, Lindsey American winA tight contest with the Germans methodically driving into the paratroopers and the Americans using concealment and an active mortar to hold them at bay. The Germans finally broke through into the town and began kicking the Americans out of the buildings when the reinforcements arrived to bolster the defense. Lindsey managed to get a hero around behind the Americans which made life tough from a route standpoint and it finally came down to a CC for the last victory building. At the end of the German turn there was a melee but the Americans were able to reinforce in my turn and force the melee to continue denying the Germans the victory.
2018-11-30(A) Allen Evenson vs Arno Lebenhagen American winVASL PBeM. Lost too many units trying to get close enough to make PF effective.
2018-07-12(D) Jonathan Kapleau vs Leoce, Joe German win
2018-07-08(D) Louis Langdeau vs Jason W American winJason's first game of full ASL! I picked this scenario to give him a sampler pack of a bunch of the rules changes, and he was more than game. His opening was pretty solid, but I was able to catch him with a weird LoS to KIA his 8-0. It didn't seem like a big deal at the time, but as the game went on he continued to have broken units without enough leaders to rally them. He pushed forward reasonably well, but I locked him up once he got into the woods outside the village. There, I was able to continually break his forward units when they tried to move in, and by the time my reinforcements arrived it was looking like a done deal. Jason conceded when his last ditch push was thrown back by the newly massed American firepower. A fun game to be sure! I felt like I defended a lot better than my last play in this scenario, and the dice were very kind.
2018-06-09(D) Louis Langdeau vs Andrew S German winGave Andy the balance on this one, since it was his first game of full ASL. I don't think he needed it, since he was nowhere near as rusty as I thought he would be. I set up pretty far forward, with a good amount of dummies trying to keep Andy honest. I overthought my bore sighting, and neither hex came into play. Andy pushed gradually up the middle and my right flank, helped along by my MTR breaking on American turn 2, and not coming back until turn 4. I stayed too far forward for too long, and missed my chance to pull out of LoS once he was in firing positions. Andy punished that heavily, and by turn 4 when my reinforcements arrived, Andy had already seized most of the town. I didn't really have a good plan on my push with reinforcements, and it showed as Andy diced up my new troops with wild abandon. I'd like to try the scenario again some time, as I feel like I didn't give Andy a very good game of it. I definitely didn't think he'd play as well as he did after such a long break! It was six months or more since our last game, which was only SK rules. That didn't show at all, and his advance was extremely competent and well managed.
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Updated VASL Map (ASL 11 Defiance on hill 30.jpg)ImageFre20741725
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(ASL011 Defiance on Hill 30 Scenario Archive.jpg)Map Imagevon Marwitz588

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Avg Rating: 6.84Votes: 73
Views: 8245
To-Play list count: 8
Estimated Play time: 4.4 hours
Recorded Games: 54
Archive recorded plays:

ROAR Data:
Defiance on Hill 30 [Confirmed]
[A] German 189
[D] American 186
Sunday 24 March 2019 03:09:44 AM  (c)dramsey 2019