Remember me:
Register  Forgot Password?
  Quick Search:  
Shop for Scenarios
Article List
Review Section
Advanced Search
Games Wanted (42)
ASL Events
Scenario Lists
My Page (login req)
VASL Analyser
About the Archive
Site Sponsors
Scenarios: 7678
Users: 2679
Secret Santas:
Play-list Scenarios: 4085
AARs: 121
Articles: 620
Other files: 20460
Ratings: 22597
Module Reviews: 26
Games Logged: 17889
Scenario Lists: 83
Links: 180
Errata: 937
Map Previews: 6006
Roar games logged: 109530
Total Pubs Owned: 95345
Avg Pubs Owned: 137
Rikusentai PTO (id:#56138)
Multi-Man Publishing (HASL 5 - Blood Reef: Tarawa ID:BRT 4)
Prior Publication: Heat of Battle: Blood Reef Tarawa BR6
See Also: Rikusentai by Heat of Battle
Designer: Eddie Zeman and Steve Dethlefsen
Starter kit scenario?:    Deluxe scenario?:
American (USMC)Japanese
One objective the Marines should have captured by D+2 was the junction between Red Beach One and Red Beach Two. But Commander Sugai, second in command on Betio and commander of the Sasebo 7th Rikusentai, had made the area - dubbed the "Pocket" by the Marines - into a fortress. Sugai moved his men defending Black Beach to positions covering the Red Beaches during the lulls in the naval bombardment. His troops were the most disciplined, and deadly, men on the island. In the fight for the beachhead the rikusentai -- Japanese Marines -- had disrupted the landings of four battalions. Now on D+3, the Pocket was still not cleared. What remained of 1/8 and 3/2 Marines were against Sugai and his samurai, to atone for the last three days and to finally even the score from Wake Island.
Attacker: American (USMC) (1st Battalion, 8th Marines and 3rd Battalion, 2nd Marines)
Defender: Japanese (Sasebo, 7th Special Naval Landing Force and 3rd Special Base Force)  
Turns: 6     Players: 2     OBA: American (USMC)     Night: No
The Pocket, Betio Island, Tarawa Atoll, Gilbert Islands 1943-11-23
Unit Counts:
Squads: A:16.0 D:14.0
AFVs: A:5
M4A2 x 1
LVT(A)2 x 2
M3 GMC x 2

Guns: A:0 D:0
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: BRT SSR w D: FB
Map Board(s): MMP: BRT
Overlays: NONE
Errata (source)
In the Japanese set up perimeter “P23-M22-F23-K25-N26-N30-P31-P23” change “F23” to “K23”. In SSR2 add “Ignore the T15.6142 restriction on purchasing pillboxes.”MMP
Players wanting to play this game/Request a match:
Scenario Comments
Latest Updates:
RJenulis Added a playing2019-12-01 01:43:01
hoxson1 Uploaded an Image2017-05-17 13:01:24
jrwusmc Added a playing2016-07-18 10:21:56
hoxson1 Modified the overlays2016-06-18 17:39:20
hoxson1 Uploaded an Image2016-04-20 16:52:57
Last Played:
2016-02-21(A) Jeff Waldon vs Will Willow American (USMC) winVASL
2014-08-07(A) Aaron Sibley vs Jeff Coleman Japanese winSolid Japanesse defense. Marine OBA hurt their own side more than the sons of Nippon.
2013-11-17(D) Vic Lauterbach vs EVL American (USMC) winMarine kill stacks setup next to outer Japanese positions caused all them to fall by the end of GT2. Loses left no Japanese reserves for counterattacks to recover lost positions. Next time I would leave the outer ring of buidings empty and force Marine movement to get Japanese in LOS.
1988-01-01(A) Richard Jenulis vs Mike Zellefrow American (USMC) win[date unknown]
View all
DescriptionUploaded by
(Public) Scenario Lists that contain this scenario:
DescriptionUploaded by
Scenario's Everyone Should Play Once #3Panzer
User Files:
FileDescriptionUploaded byViews
End of GT3 (BRT4 end of GT3.JPG)Imagedieneuner25419
Bloody aftermath Betio Island (Betio Island Nov 1943.png)Imagehoxson1306
(BRT4-Map.png)Map Imagebkemp01466

Quick Map View:


Bloody aftermath Betio Island
End of GT3
Avg Rating: 6.00Votes: 5
Views: 2366
To-Play list count: 2
Estimated Play time: 5.9 hours
Recorded Games: 4
Archive recorded plays:
American (USMC)3

ROAR Data: (updated Nov 2019)
[Log in to Confirm or Edit]
[A] Japanese 1
[D] American 1
Friday 06 December 2019 01:01:20 PM  (c)dramsey 2019