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Strongpoint 11 PTO (id:#56445)
Multi-Man Publishing (ASL Journal # 3 ID:J 46)
Designer: Kevin Meyer
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
JapaneseDutch
Overview:
The Japanese offensive against the Dutch East Indies was designed to gain control of the rubber and oil production facilities found on the many scattered islands in the region. The Dutch defense on Tarakan Island was organized by “Fronts” protecting the port area, the airfield, and the main oil wells at Pamoesian on the east side of Tarakan city. This area contained a series of built up strongpoints, centered around automatic weapons in concrete bunkers. The Japanese landed early on the 11th on the east coast of the island and aggressively pushed inland. By mid-morning, they had heavily engaged the line of strongpoints. . .
Attacker: Japanese (1st Battalion, 146th Infantry Regiment)
Defender: Dutch (Infantry Battalion VII)  
Turns: 5.5     Players: 2     OBA: None     Night: No
Tarakan Island, Dutch East Indies 1942-01-11
Unit Counts:
Squads: A:11.0 D:9.0
AFVs: A:0 D:0
Guns: A:0
Type 89 Heavy Grenade-Launcher x 2
D:0
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, LJ (Exc: roads exist). Treat Hill 621 as Palm Trees.
Map Board(s): 2 35
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
TitleAuthorDate
Latest Updates:
ActionDate
hoxson1 Modified the misc. rules2019-01-04 13:11:53
hoxson1 Uploaded the Board image2018-01-11 14:54:23
ppalma Added a playing2017-12-19 19:58:31
Dasvadonya Added a playing2017-04-01 19:58:59
Michael Dorosh Added a playing2017-04-01 15:25:05
Last Played:
2017-12-19(A) patrick palma vs Juan Japanese win
2017-04-01(D) Michael Dorosh vs Colin Emerson Japanese winSeems evenly balanced, did a reverse slope defence and conceded on the second to last player turn when it became apparent the Japanese had effectively secured the hill.
2017-04-01(A) Colin Emerson vs Michael Dorosh Japanese winThink this was my second time playing the Japanese. Dutch deployed most units further back and waited with defenses centered on the single level 2 hill. Managed to get squads around the back of the bunkers. Japanese leaders kept troops motivated. Once Japanese close in things get tough for the Dutch. Good scenario. 2.5 hours
2017-01-30(A) Vic Lauterbach vs MA Japanese winThe outcome of this Banzai charge tutorial depends on how often the Dutch MGs get ROF. In this case, not enough. Banzai charges carried the trenches on the front side of the hill. All leaders on both sides were gone by the end of GT3. With the Japanese in trenches, Dutch fire was ineffective. The Dutch that routed off the hill couldn't get back on it and the last two trenches fell to the Japanese in HtH CC.
2016-06-18(A) Jeff B vs Damon Norko Japanese winHard to gauge this scenario as this one was over in 3 with probably the most extreme diceyness I've ever seen.
View all
Links/References
DescriptionUploaded by
(Public) Scenario Lists that contain this scenario:
DescriptionUploaded by
CASLO (Canadian ASL Open) XXI - May 2017Michael Dorosh
User Files:
FileDescriptionUploaded byViews
(japdutch.png)Imagehoxson1174
Hold the strongpoint! (dutch MG crew east indies.png)Imagehoxson1176
(J46_VASLMap.png)Map ImagewillW298
J46 positions at game end (J46 game end.JPG)Map Imagedieneuner25132
(willw vasl map again.png)Map Imagehoxson186

Quick Map View:

Images:

Hold the strongpoint!
 
Statistics:
Avg Rating: 6.33Votes: 18
Views: 2140
To-Play list count: 4
Estimated Play time: 2.5 hours
Recorded Games: 15
Archive recorded plays:
Japanese12
Dutch3
Drawn:0

ROAR Data:
Strongpoint 11 [Confirmed]
[A] Japanese 50
[D] Dutch 59
Monday 18 March 2019 07:59:24 PM  (c)dramsey 2019