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Point D'Appui ETO (id:#56528)
Multi-Man Publishing (G.I.'s Dozen ID:U 5)
Prior Publication: SL 307
Designer: Adaptation: Pat Ryan
Starter kit scenario?:    Deluxe scenario?:
As the majority of the 119th Infantry Regiment advanced into North Wuerselen, they left behind a reduced company deployed around a roadblock to protect their line of communication. There seemed little chance of significant action. Suddenly, as light began to fail, armed German halftracks struck at the small American force. . .
Attacker: German (108th Panzer Brigade)
Defender: American (119th Infantry Regiment)  
Turns: 6     Players: 2     OBA: None     Night: No
Bardenberg, Germany 1944-10-09
Unit Counts:
Squads: A:4.5 D:6.0
AFVs: A:6
SPW 251/10 x 1
SPW 250/9 x 1
SPW 251/1 x 4

Guns: A:0 D:0
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: +1 LV hindrance on all but CC attacks to simulate gathering darkness
Map Board(s): 3 6
Overlays: Wd2 OG3 OG4
Errata (source)
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Scenario Comments
Latest Updates:
hoxson1 Uploaded an Image2017-11-13 17:56:38
hoxson1 Uploaded an Image2017-06-19 18:38:27
hoxson1 Uploaded an Image2017-01-04 15:29:07
hoxson1 Modified the misc. rules2017-01-04 15:25:50
Dasvadonya Added a playing2016-11-29 22:39:56
Last Played:
2016-11-29(A) Michael Dorosh vs Colin Emerson American win
2016-11-29(D) Colin Emerson vs Michael Dorosh American winFun balanced small scenario. Germans pushed at the beginning. American bazookas couldn't hit a thing in the early half of the game. A sniper caused Recall on a key AFV near the end of the game. Played in 2.5 hours.
2014-04-12(D) Fred Ingram vs Matt Wood American winASL Open 2014

Came down to the last for phase. I needed to break the infantry in the victory hex and then advance in for control
2014-03-06(A) Fred Ingram vs Chuck Dye German winCame down to a close combat in the victory hex on the last turn. I had a regular halftrack, an 8-1 leader and a 4-4-7 squad in the hex. On the last American advance phase, the 9-2 and a full squad/half squad passed the PAATC and advanced into the hex.

Our analysis was that if the Americans could kill the German infantry, the HT could not control the hex because it is not devoid of enemy units.

Did not matter, the 3-2 (-2) CC roll turned out to be an 11

Interestingly, that HT had been in the victory hex for 3 turn absorbing MMG fire from the 9-2 and the crew watched a few BAZ rounds fly harmlessly overhead. TWO other nearby blazing HT were not so lucky.
2013-09-22(A) Andy Beaton vs Jeremy Brubaker German winA teaching game where I taught Jeremy the valuable lesson that hot dice can blow a small scenario wide open. We'll try something bigger next time.
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FileDescriptionUploaded byViews
(bazooka attack.png)Imagehoxson145
Treat 2 hills as Level 0 Woods (u5 map with SSRs.png)Imagehoxson17
(u05.gif)Map ImageTwirling238
U5 Point D'Appui (U5 Point D'Appui.jpg)Map ImageFre20741150

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Treat 2 hills as Level 0 Woods
Avg Rating: 6.36Votes: 11
Views: 1369
To-Play list count: 1
Estimated Play time: 2.9 hours
Recorded Games: 7
Archive recorded plays:

ROAR Data:
Point d'Appui [Confirmed]
[A] German 24
[D] American 20
Wednesday 24 January 2018 12:58:44 AM  (c)dramsey 2018