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Come Seven Come Eleven PTO (id:#58698)
Partisan Publishing (2005 ASLOK XX 20th Anniversary Scenario Pack ID:10)
Scenario PDF Available: Purchase and download for $1.50
See Also: Come Seven Come Eleven by Coastal Fortress
Designer: Pete Shelling
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanJapanese
Overview:
None.
Attacker: American (Elements of the 306th and 307th Infantry Regiment, 77th Infantry Division and elements of the 776th Amphibian Tank Battalion)
Defender: Japanese (Remnants of the 12th Independent Infantry Regiment)  
Turns: 6.5     Players: 2     OBA: American     Night: No
Ormoc, Leyte 1944-12-10
Unit Counts:
Squads: A:16.0 D:12.0
AFVs: A:4
LVT(A)4 x 4

D:1
Guns: A:0 D:1
Type 93 Twin-Mount High-Angle Machine Gun x 1
Type 89 Heavy Grenade-Launcher x 2
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): 8 49
Overlays: X24 Wd2 O5
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
TitleAuthorDate
Latest Updates:
ActionDate
Hutch Modified the Defender's Guns2017-06-02 22:30:16
Hutch Modified the Defender's Guns2017-06-02 22:29:45
Hutch Modified the Attacker's AFVs2017-06-02 22:29:45
Hutch Modified the unit counts2017-06-02 22:29:45
Hutch Updated the Victory Conditions2017-06-02 22:28:25
Last Played:
2015-02-05(D) X von Marwitz vs Michael Koch DrawThe scenario situation in this one is somewhat unusual: Basically a (partly PTO) city fight with some amphibian US tanks that have the option to go seaborne. The attacking US need to evict the Japanese from two victory buildings without suffering 40 CVP. The Americans are aided by a more or less scripted 100mm Rocket OBA Fire Mission and a module of 80mm Btln. MTR (WP/HE). What is remarkable is that the Japanese have SAN: 7 and Booby Trap Level A, which gives the scenario a special flavor. It is my impression that causing 40 CVP to the US is completely impossible. So it is basically about the buildings. The Japanese won't be able to stand up vs. US firepower, so it is about delaying the US as much as possible. Because it got late, we did not play the scenario to conclusion. It was still undecided during Turn 5, but the US thought it to be tending towards the Japanese side at that time. From my viewpoint, I agreed, though Japanese forces were in the "phase" when falling back becomes increasingly difficult, thus the defence briefly crytallizes before going down. The timetable for the US became tighter but it could have gone both ways, so we called it a draw. The scenario itself is interesting to play, though I would not recommend this scenario for a tournament. Having 2x OBA in it and SAN 7, it might be a little fickle, though for me, the high SAN gave it a special flavor. Up to now, ROAR has it 9-1 in favor of the Japanese.
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Links/References
DescriptionUploaded by
(Public) Scenario Lists that contain this scenario:
DescriptionUploaded by
User Files:
FileDescriptionUploaded byViews
VASL setup and map with overlays added (aslok10.setup)VASL SetupDave492
(!usa-jap.png)Imagehoxson164
Heavy MG covers river crossing - 77th Infantry Division near Ormoc (ormoc 77th.png)Imagehoxson178
(XX10 Come Seven Come Eleven Scenario Archive.jpg)Map Imagevon Marwitz197

Quick Map View:

Images:

Heavy MG covers river crossing - 77th Infantry Division near Ormoc
 
Statistics:
Avg Rating: 6.00Votes: 1
Views: 2513
To-Play list count: 0
Estimated Play time: 6.1 hours
Recorded Games: 1
Archive recorded plays:
American0
Japanese0
Drawn:1

ROAR Data:
Come Seven Come Eleven
[Log in to Confirm or Edit]
[A] Japanese 3
[D] American 2
Wednesday 28 June 2017 04:48:40 AM  (c)dramsey 2017