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Twilight of the Reich ETO (id:#58799)
Sherry Enterprises (Schwerpunkt # 9 ID:SP97)
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See Also: Twilight of the Reich by Sherry Enterprises
Designer: Evan E. Sherry
Starter kit scenario?:    Deluxe scenario?:
On the final day of the war, some die-hard remnants of the 4th Panzer Division defended a one-mile wide spit of sand called the Frische Nehrung. Now, after years of war, the Third Reich had been reduced to just a few acres of dunes on the Baltic Sea. Oberfeldwebel Hermann Bix commanded one of three operational Jagdpanthers and a small kampfgruppe that had withdrawn to the seventh of ten battle positions. Looking out from the dunes at the shattered hulks of Russian tanks, he could hear the enemy massing for yet another attack. He noticed the Russians building a strange barrier of driftwood but he could not figure out why. Alerted by the sound of an approaching vehicle, Bix surveyed the field again. Suddenly, the Russians dropped the barrier, revealing an ISU-152 pointing straight at him with a gun barrel looking as big as a culvert pipe.
Attacker: Russian (Elements 4th Guards Tank Bde, 2nd Guards Tank Corps & 350th Guards Heavy SP Artillery Regt.)
Defender: German (Remnants Kampfgruppe Bix, 4th Panzer Division)  
Turns: 4.5     Players: 2     OBA: None     Night: No
Frische Nehrung, East Prussia 1945-05-06
Unit Counts:
Squads: A:9.0 D:7.0
AFVs: A:6
ISU-152 x 2
T-34/85 x 4

JgdPz V x 3

Guns: A:0 D:0
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Ov2, Low Dunes, all grain is sand.. A: Russian 4-4-7s have PF capability
Map Board(s): 44 48
Overlays: SD4 SD7
Errata (source)
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Scenario Comments
Latest Updates:
hoxson1 Modified the overview2019-06-18 14:20:59
hoxson1 Updated the Victory Conditions2019-06-18 14:14:46
hoxson1 Modified the misc. rules2019-06-18 14:12:57
hoxson1 Uploaded the Board image2019-01-04 11:58:03
hoxson1 Modified the misc. rules2019-01-04 11:42:57
Last Played:
2017-11-14(A) Jeff B vs Magnus Rimvall Russian winAn interesting scenario, if simply for the fact that probably half the board is, in one fashion or another, covered in sand. And boy is that tricky stuff to drive around in. It proved to be treacherous for the initial German Panther as it immediately failed its first check and bogged, leaving it a sitting duck to be soon dispatched. After that neither of us drove in it unnecessarily, though I did risk it (as well as a PF gauntlet) at the end in my desperate last bid to encircle his two reinforcing Panthers. My infantry were much more vital to the cause than I would've expected, helping to clear the way of opposing infantry and, in the end, taking out the last Panther with a faust of their own. This one was fun, but does seem a bit dicey in how lucky either side is with their PFs.
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With the twilight of the once mighty 3rd Reich, the Germans tunred more desperately to new "wonder Weapons." (picccszn30kv8.jpg)ImageKing Billy359
VASL Map (SP97-VASLMap.png)Map Imagebkemp01275
(twilight reich map sand.png)Map Imagehoxson135

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With the twilight of the once mighty 3rd Reich, the Germans tunred more desperately to new "wonder Weapons."
Avg Rating: 7.00Votes: 1
Views: 1432
To-Play list count: 3
Estimated Play time: 3.6 hours
Recorded Games: 1
Archive recorded plays:

ROAR Data:
Twilight of the Reich
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[A] German 29
[D] Russian 26
Sunday 17 November 2019 03:17:37 AM  (c)dramsey 2019