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First Crack at Hellzapoppin' Ridge PTO (id:#58969)
The Bunker (Dispatches from the Bunker #17 ID:DB036)
See Also: First Crack at Hellzapoppin' Ridge by Multi-Man Publishing
Designer: Vic Provost
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanJapanese
Overview:
The 21st Marines were given the daunting task of clearing the Japanese and their big 150mm guns off the dominant hill NE of the beachhead. Can they take this tough objective?
Attacker: American (Elements of the 21st Marine Regiment, 3rd Marine Division)
Defender: Japanese (Remnants of the 23rd Infantry Rgiment, 6th Infantry Division)  
Turns: 6.5     Players: 2     OBA: None     Night: No
Hellzapoppin' Ridge, Bougainville 1943-12-09
Unit Counts:
Squads: A:15.0 D:7.0
AFVs: A:0 D:0
Guns: A:0
M2 60mm Mortar x 1
D:2
Year-4 Type 15cm Howitzer x 2
Type 89 Heavy Grenade-Launcher x 1
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): 34 39
Overlays:
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
TitleAuthorDate
Latest Updates:
ActionDate
RJenulis Added a playing2019-11-16 20:24:50
hoxson1 Deleted the scenario board image2019-10-05 03:57:35
Uncle_Duke Added a playing2019-01-24 04:13:24
nebel Added a playing2018-09-05 23:21:06
hoxson1 Modified the overview2018-05-07 20:00:34
Last Played:
2019-11-09(A) Richard Jenulis vs Chris Brooks American winWest Coast Rumble 2019 (Round Three). American firepower overwhelm the Japanese left flank. Game over on turn four. I am not certain how the Japanese are meant to standup to the Americans.
2019-01-21(A) Raoul Duke vs TY Japanese winI utterly failed to grok the pacing of the attack, playing it like it was five turns instead of six and a half. This paired with more critical hits in one phase (by 152mm guns, no less) than I've seen in most games to cause close to fifty percent casualties by the end of turn two. Knowing a lost cause when I see one, I conceded. I'd love to give it another go at some point in the future though-- there's a lot of interesting tactical problems here for both sides.
2018-09-05(A) nathan wegener vs Dave Mareske American winDefender was spread out along the ridge in mutually supporting positions. Initial shots were deadly on both sides. Pushed up under the cliff only to discover the HMG which overlooked the valley. My troops went reeling back but the American firepower was able to bust the line in a couple spots and flood the hill. Both his heavy guns had effective shots but then broke securing the win for the USA.
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DescriptionUploaded by
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DescriptionUploaded by
User Files:
FileDescriptionUploaded byViews
(usmc-jap.png)Imagehoxson1216
(us jungle.png)Imagehoxson1180
DB36 Map (VASLMap.png)Map ImageHoulie258
correct map PTO (Hellzapoppin_Ridge.png)Map Imagehoxson1185

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Statistics:
Avg Rating: 5.33Votes: 3
Views: 1611
To-Play list count: 1
Estimated Play time: 3.5 hours
Recorded Games: 3
Archive recorded plays:
American2
Japanese1
Drawn:0

ROAR Data: (updated Nov 2019)
First Crack at Hellzapoppin' Ridge [Confirmed]
[A] Japanese 21
[D] American 25
Thursday 05 December 2019 11:21:42 PM  (c)dramsey 2019