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Abandon Ship! ETO (id:#59107)
Windy City Wargamers (ASL Open `96 Scenario Pack ID:WCW 5)
(Revision: AH: The General #32-2 G44)
See Also: Abandon Ship! by Avalon Hill Abandon Ship! by Multi-Man Publishing
Designer: Jeff Cabula
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
Overview:
In an effort to determine the strength and location of the Germans before Bastogne, Company I of the 501st Parachute Infantry was ordered into the town of Wardin. Upon reaching the village a roadblock was found, astride the Wardin-Bastogne road. A short firefight ensued, routing the outnumbered German defenders. The paratroopers took possession of the dreary Belgian house and organized a defense. Not long afterwards, the sounds of approaching tank engines grew louder and louder—signaling the arrival of the Panzer Lehr Division. The 130 or so men of Company I were no match for such a force. They fought bravely -- one man knelt with a bazooka in the middle of the street and knocked out the lead tank before return fire cut him down, other men with bazookas accounted for three more – but there were more panzers and too many panzergrenadiers. Captain Wallace gave the order to “Abandon Ship!” He later died leading a small rearguard around the roadblock, keeping an escape route open for his men.
Attacker: German (Panzergrenadier Lehr Regiment 902)
Defender: American (Company I, 3rd Battalion, 501st PIR)  
Turns: 7     Players: 2     OBA: None     Night: No
Wardin, Belgium 1944-12-19
Unit Counts:
Squads: A:14.0 D:11.5
AFVs: A:4
PzKpfw VG x 1
PzKpfw IVJ x 2
JgdPz IV x 1

D:0
Guns: A:0 D:0
M2 60mm Mortar x 1
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: No level 2 building locations. Building U4-V3 is Two Story House (B23.22)
Map Board(s): 24
Overlays: NONE
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
TitleAuthorDate
Latest Updates:
ActionDate
hoxson1 Uploaded the Board image2018-02-28 03:05:28
jrwusmc Added a playing2018-02-05 21:28:54
hoxson1 Modified the misc. rules2016-11-04 15:23:31
hoxson1 Modified the overview2016-11-04 15:04:08
cosarara Added a playing2016-09-09 04:38:24
Last Played:
2018-02-05(A) Jeff Waldon vs Keith Mageau German winVASL-Learning game
2015-10-21(D) Bill Brodie vs Steven Bond American winA fall back defence with the Germans trying to break through the U.S. player using combined arms. The Germans started cautiously, and looked about to crack the line with a Panther until a U.S. half squad took it out with a critical hit with a bazooka in advancing fire. One Pz IV penetrated the U.S. line, but as its MA was malf'ed could not count for victory points. Steve rolled to repair the MA and of course broke it, so then drove it all the way back through the U.S. defence. In the end game Steve managed to grab the road block hex with a leader, squad and MMG on the last German player turn. A fierce counter attack by half a dozen paratrooper squads broke the Germans and advanced into the hex for victory. Three German AFV killed by bazookas and the last one recalled with broken MA. A tight and interesting fight. Give it a go.
2014-11-29(D) nathan wegener vs Peter J American winSLAB game day. Opponent attacked along north edge. I had some effective DFF and broke several squads. Bottled up the attack and was able to withdraw slowly enough to keep Germans at bay.
2014-04-28(D) X von Marwitz vs Ernst Knauth American winThough at first glance this scenario does not look very special and I do not like board 24 particularly, it seems to be one of the remarkably balanced ones which also has its "twin" G44 of the same name published in AH's General Magazine. Regarding the VC, it is good to know that to count as VP the requirement of being situated west of the gully does not only apply to Infantry but to AFVs as well (looked that up on Gamesquad). I had the US in this one and obviously the plan is to delay the German as much as possible. As such, I roughly planned about four "lines" of defence to fall back to consecutively (nice plan that for sure would not have stood the test of reality if it had been put to the test). My first line of defence tried to interfere with the German approaches and/or to scare his infantry to inhibit its movement. This worked out quite well, aided by my opponent moving a bit too much in stacks to gain some ground quickly and by my dice being decent. The German attack came in the form of four stacks, two with Armored Assault, the other two preceded by HS scouts. An effective MTR shot broke one stack and eliminated its leader in German turn 1. A second German stack was broken in US turn 1. The third German stack was caught in the open for a -3 shot during German turn 2 and - broken. This effectively broke up the German assault and thus my opponent conceded as it would have taken too long to get things back in order and the Germans had not yet reached favorable terrain. Hard to evaluate the scenario as a whole, but I think it one can reasonably argue, that it will be a quite interesting fall-back defence action if it developed "normally".
2011-06-07(A) Aaron Sibley vs Mark Moore German win
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FileDescriptionUploaded byViews
map (WCW5 (66x27).png)ImageAquilasol329
(WCW Abandon Ship Scenario Archive.jpg)Imagevon Marwitz337
(!germ-usa.png)Imagehoxson1220
(bazooka.png)Imagehoxson1125
Updated VASL Map (WCW05 Abandon Ship!.vsav.png)Map ImageFre20741267

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Statistics:
Avg Rating: 6.53Votes: 17
Views: 2442
To-Play list count: 2
Estimated Play time: 5.2 hours
Recorded Games: 9
Archive recorded plays:
German4
American5
Drawn:0

ROAR Data:
Abandon Ship [Confirmed]
[A] German 74
[D] American 76
Sunday 18 August 2019 04:15:44 PM  (c)dramsey 2019