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Clash At Ponyri ETO (id:#60122)
(Into The Rubble ID:ITR-4)
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Designer: Chas Smith
Starter kit scenario?:    Deluxe scenario?:
During Operation Citadel, Ponyri Station became key terrain to both sides since the Orel-Kursk railway went right through it. It took the Germans two days to break through the first echelon defenses, but they were eventually attacking the 2nd echelon. The 307th Rifle Division was reinforced with numerous units including the 1442nd Self-Propelled Artillery Regiment with SU-152s and the 129th Tank Brigade, which itself was reinforced by the 51st Tank Brigade and included some American made Stuart tanks. The Germans were able to capture the embankment in the north and establish a foothold in the village. The Germans launched a ferocious attack on the morning of the 7th with two battalions of infantry and 50 AFVs.
Attacker: German (Reinforced elements of 1019th Regiment, 307th Rifle Regiment)
Defender: Russian (Reinforced elements of Infantry Division 292)  
Turns: 7     Players: 2     OBA: Both     Night: No
Ponyri, Russia 1943-07-07
Unit Counts:
Squads: A:23.0 D:22.5
AFVs: A:11
PzKpfw IIIJ x 1
PzKpfw IIIN x 3
PzKpfw IVF1 x 1
PzKpfw IVF2 x 3
StuG IIIG x 3

SU-152 x 2
SU-76M x 2
Stuart III(a) x 2
T-34 M43 x 1

Guns: A:0 D:4
76.2mm P obr. 39 x 1
76.2mm PP obr. 27 x 1
57mm PTP obr. 43 x 1
45mm PTP obr. 32 x 1
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: All buildings are Wooden
Map Board(s): 49 BFP-B
Errata (source)
The ISU 152s should be be SU152sBounding Fire Publications
Players wanting to play this game/Request a match:
Scenario Comments
Battle Setting (view)Panzer2009-01-22 22:12:06
Latest Updates:
esparver73 Added a playing2019-09-29 13:57:53
hoxson1 Modified the misc. rules2018-12-03 17:37:16
hoxson1 Uploaded an Image2018-12-03 17:36:21
chubooga Added a playing2018-08-15 09:24:14
jwert02 Added a playing2017-03-18 14:43:29
Last Played:
2019-09-03(D) Martí Cabré vs Fermín Retamero German winEither my setup was a disaster or the German plan was outstanding or the dice were abysmal, I don't know, but at the end of Turn 1 the German player had taken half my VP buildings and broken two thirds of my units on the map. With reinforcements due on Russian turn 3, the German by then would have taken the whole map, so I conceded on Turn 1. How it went? First he put smoke where he wanted and then the rest of his tanks advanced without problems, my guns failed all the shots and then were KIA'd by CH on AFPh. He stepped on ALL my mines and even exit those hexes with only a couple of units broken. Then all these advanced units made my broken units fail my routs and I had nothing else to defend with. Ugh.
2018-08-15(A) jon smith vs Neil Brunger German winRussians foritified the centre building and packed it with MMC, mines covered the north Russian buildings. Germans pushed the 50mm pzrIII through the track in the woods, creating a trail break for minefields and the inf piled in behind it spreading out through the woods, smoke and firepower contained the Russians in the buildings and the 80mm OBA was called in on the main building on the south edge pummelling defenders in there all game. Russians called in arty into the western push but failed to maintain radio contact and so were unable to move it about. After a devastating ROF tear from Hipped HMG and 9-2 leader at adjacent units in central bulidings the germans pushed armour into the hex and the inf encircled the Russians in there capturing them all. With beserk units, both 152mm breaking their guns and Russian snipers running amoke there was still nothing the Russians could do to prevent the germans taking 5 buildings and the tower with 2 turns to go, and with only 5-6 MMC left with germans having lost 5mmc all game the Russians surrendered.
2017-03-18(D) Jason Wert vs Michael Daschbach Russian winUnbelievably great game with tense action all the way around. Last couple turns were back and forth and ultimately it all came down to the tower. Russians win on lucky PTC to prevent capture of the tower.
2016-07-24(D) Gordon Jupp vs Nick Holmshaw Russian winAnother great game with Nick, ebbed and flowed a bit but my reinforcements and one good round of shooting put paid to the German effort!
2013-03-28(D) Fred Ingram vs Chip Wertenberger Russian winThis scenario really had a fun mix of units and capabilities on both sides. As usual with a scenario this size, just about anything that could happen did happen over the 7 very busy turns. I had lost the tower location on turn 4. The German left me an opening though on turn 5 and I was able to smoke the location and run units up to the ground level, then advance into CC and regain control. The Germans took the last of the 5 victory buildings on turn 7, but lost as the tower could not be retaken (helps to put an Su153 in bypass at ground level to prevent infantry from entering the hex in the movement phase, thus they could not get back up in the tower in the advance phase.) I would play this again as either side.
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(Public) Scenario Lists that contain this scenario:
DescriptionUploaded by
Kursk, The Northern ShoulderTomkrny
User Files:
FileDescriptionUploaded byViews
Clash At Ponyri VASL Setup File (ITR-4)VASL SetupPanzer772
Setup in VASL ready for the dice to roll (VASL ITR4 Setup.jpg)ImagePanzer1109
(itr-4 pic.png)Imagehoxson1295
(itr4 batisse.jpg)Imagehoxson1155
ITR04 Clash at Ponyri (ITR04 Clash at Ponyri.png)Map ImageFre20741500

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Setup in VASL ready for the dice to roll
Avg Rating: 7.11Votes: 9
Views: 0
To-Play list count: 5
Estimated Play time: 14 hours
Recorded Games: 8
Archive recorded plays:

ROAR Data: (updated Nov 2019)
Clash at Ponyri [Confirmed]
[A] Russian 20
[D] German 17
Sunday 08 December 2019 10:26:04 PM  (c)dramsey 2019