Date | Reporter | | Opponent | Bal. | Result | Comments |
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2023-01-31 | (D) Mark Thompson | vs | American (Chip W) | | American win | CG Date 2 - Midday. The German reinforcements on the plus side included the 5-4-8 group and Pzkw IVs and 150mm rockets on the down-side. The Americans selected all infantry. The German rockets were of little use due to the need to avoid friendly fire, and were unable to interdict the American reinforcements. The German reinforcements made it to the buildings below the crest line just North of the village, but were unable to move further, and were hammered by American arty. All Pzkw IVs were eventually knocked out with only an American half-squad in exchange. This allowed the American's to methodically advance into the heart of the village, with the German conscript squads folding like paper. The Germans conceded the scenario and CG on Turn 5. In retrospect, the way to win as Germans is to hunker down in the Northwest part of the village, place AFVs in buildings, cycle concealment, reinforce there, and avoid the temptation to sortie. The Shermans are too plentiful to engage in open areas and the 75s will win any gun duel. |
2023-01-16 | (D) Mark Thompson | vs | Americans (Chip W) | | German win | CG Date 1-Morning. The Germans eked out a win in the Morning scenario by holding on to all but 2 VP buildings despite losing all tanks and guns - save one Panther and one 20LAA. The Americans expertly used OBA smoke/sM to screen their approach and seized the church and a 1 hex VP building, but lost precious units along the way and were not able to push further into the village before the Americans rolled a 2 in Turn Five RPh to immediately end the scenario. Looking ahead to CG Date 2-Midday, the Americans have some Shermans in place to partially interdict the German armor and infantry reinforcements, but will they have enough infantry - their main challenge in this CG - to seize more VP buildings from their weak but well protected German foe? An interesting wildcard: 50% of the M9 VP building is on fire..... |
2022-12-03 | (D) James Holt | vs | Eric Shipley | | American win | If you are looking for a terrific smash-mouth combined arms CG, in a very manageable size, look no further! This should be on everyone's must-play list. This CG has a little of everything: OBA, lots of leadership, conscripts and PFs, smoke, armor, maneuver, and close-in mayhem. The action in our playing swung back-and-forth. At times, it seemed there were maybe 2-3 squad equivalents left on each side, but the refit phase pumps a few more teaser units into the fray. Halfsquads and surviving vehicle crews can make a measurable difference in this game. A lot can swing on successful OBA (of lack thereof). Strong AFV play helps. You can easily get through the entire CG in about 3 sittings. Don't be put off by the somewhat unsaturated colored map - it fits the setting and the time of year. Just play it! |
2021-01-12 | (A) Andy Goldin | vs | Eric Michael | | German win | A close fought game. The tipping point in my favor was late in the first scenario when I had finally gotten a toe-hold in the town and started killing more of his units than he of mine. By Turn 5 of the second game day I had cleared the Germans out of the town except for two buildings near the eastern crossroad. Eric, my German opponent, took a chance with his only remaining tank and sortied out from hiding, where he destroyed a Stuart and my 9-2, thereby putting me over the victory point cap and earning him a win. Despite my best efforts I suffered serious losses to his hidden AT gun and AA guns, losing 2 Shermans to the 76L, one to a 20L and two reinforcing TDs to the second 20L. Effective use of artillery and using the smoke advantages of the American armor kept me in the game, as did his weakling infantry which I mostly brushed aside. Even so, when you have 4 tanks malf their MA in one game, you are going to have a problem -- as I did.
Highlights for me were getting a critical hit on one of his Panthers and immobilizing the second with arty. And I can't forget how one of my 75mm Shermans scored a low probability TH side shot on one of his Mk4s. The best part was seeing how my Gyro-equipped Stuarts were able to use their speed and size to enter the board, win a gun duel to knock out his JgPz, and get a killing rear shot on a Mk4. Lowlights were definitely malf-ing the MA of five of my tanks (four in the morning, one in the mid-morning scenario) *without* having used IF.
To pull off a win, the American must destroy or drive off the German armor to gain freedom of maneuver while using artillery to mercilessly pound his infantry and attrit them. Once that's mostly complete, the American now has freedom of maneuver to bypass or isolate his infantry. He will have too many holes to plug and will be forced to defend an ever-shrinking perimeter which could get flanked by Shermans at any time.
The American has got to take German units off the board by killing or capturing them. While the artillery does a nice job, you've got to get into the town and cut off rout opportunities and really run up the German body count.
It's a challenging campaign game for both sides, I'll be happy to play again. |
2019-02-11 | (D) Andy Goldin | vs | Eric Michael | | American win | My American opponent was both lucky and good. He used US armor effectively by placing tons of smoke and going into motion at every opportunity. He was lucky in the morning scenario by knocking out one of my Panthers with a CH and my reinforcing JgPz with a low-probability APCR hit. Although I still managed to destroy six Shermans in the first game, the fact that I drew two red chits with my OBA meant that his infantry was able to occupy four victory point buildings around the crossroads in the center of town and win the first game. He used his artillery and tanks to chew up my decent infantry, putting me behind for the second CG. In the second CG playing I got lucky with my artillery draw, and my 105 OBA had some nice effects. The decisive blow was the loss of a reinforcing Panther to another CH (snake eyes against my front target facing) and the other to a malf'd MA, leaving me with only one elite squad and a combination of Conscripts to hold the town. That was game over. For what it's worth, the German player doesn't have enough to defend the whole town and should probably focus on the VP buildings in the center and west, since attempting to defend the eastern part of the town will leave the infantry vulnerable to a player who knows how to use American armor effectively. |
2018-03-25 | (A) Tom Kearney | vs | Lindsey Murillo | | American win | Despite getting mauled in the second scenario the US managed to capture and hold all of the objective buildings. However, the US only had one fully functioning AFV left while six were recalled, and a mere handful of infantry. |
2017-01-14 | (D) Colin Emerson | vs | Michael Dorosh | | German win | Ended on CG date 2.
For the American player, use your AFV's wisely. The Panthers can destroy anything you have. Most Sherman's will burn when hit, giving 7 CVP to the Germans for every kill. It doesn't take long for the Germans to rack up tank kills with Panthers and a HIP AT gun. German conscripts are essentially useless until the fighting gets into the town where range is more to their favor. |
2017-01-14 | (A) Michael Dorosh | vs | Colin Emerson | | German win | Dasvadonya is a dirty, thieving, cheating skunk with bad breath, bad hair, poor manners, an effeminate lisp and bad credit. He also beats me like a rented mule every time we play. Surrendered on Turn 2 of CG date 2 (mid-day) after providing a light show with my burning Shermans and occasionally shelling my own troops with artillery. |
2016-10-04 | (A) JP Laurio | vs | Ron | | American win | GER conceded after the church was about to fall. |
2016-08-01 | (D) Jeff Hew | vs | Perry Pender | | In progress | |
2015-09-29 | (A) nathan wegener | vs | Dave Mareske | | German win | Lost all my infantry in first scenario. |
2015-09-29 | (D) Dave Mareske | vs | Nathan Wegener | | German win | |
2014-02-12 | (D) Chris Brackney | vs | Luke Sineath | | German win | American conceded/quit before Scenario 1 ended. |
2013-08-21 | (D) Jeff T | vs | Jerry | | German win | I held off Jerry in this one, he conceded after the Midday 2nd scenario. The key was a malf'd AT gun in a fortified location that repaired and took out 4 US tanks and held a fragile flank while my OBA disrupted his reinforcing infantry. This is a fun 'starter' CG, recommended. |
2013-01-09 | (A) Jeff T | vs | Jerry | | American win | This one was great. Heavy US vehicle losses in the morning again, but I was again able to push his infantry back with my superior infantry and the OBA. I took 6 buildings in the morning and then the key was that in the Midday refit, I purchased only infantry and OBA to keep my CVP lower. He had 58 CVP after the morning, but without more tanks to add to that Midday, I was assured the campaign would go into the Afternoon where I thought I could wear down his infantry and keep him from counterattacking.
It worked. I had 11 buildings and came within a whisker of having all 12 on the last turn of Midday. He managed to sneak a half-squad back into the church, which was fortified.
The Afternoon was entirely centered around the church as both sides had 100mm OBA and there were tanks firing point blank as it became a wasteland. My 105 rubbled a building behind it with his reinforcements and I pushed back his entire afternoon reinforcement force, they were forced to rout back down the hill broken.
It came down to German turn 5 in the afternoon as Jerry tried to get a gun crew through the rubble and into the victory building to retake it. As it happened, I pinned him adjacent and it ended thereafter. US Victory.
Very fun game and great sportsmanship. I'd recommend this one but caution the US player to be careful with that armor early as the CVP limit will come into play and the German Panthers are far superior to anything the Americans get. Fun stuff. |
2012-09-25 | (A) Jeff T | vs | Jerry | | German win | We made it through a turn of the Midday scenario before I conceded. I misplayed my armor in the morning scenario and Jerry played a solid defense, taking out 11 of 12 tanks in scenario 1. My infantry made good progress and I controlled 7 of 12 buildings, but he got Rockets and Panthers in the refit and nailed a Stuart and the 12th tank from earlier to put him over the CVP limit. We will replay this one as we made a few mistakes. Still, a fun experience. |
2012-07-01 | (A) Chuck Dye | vs | DavidHassler | | American win | |
2011-11-20 | (D) Paolo Cariolato | vs | blind sniper | | German win | The shortest CG in history. It lasted 1 and 1/2 turn, at the end of the american second turn, blind has lost 10 AFV out of 13 and 1 of the surviviors was immobilized in front of the german AT.
Definitely play the americans only if you are VERY proficient with the use of AFV. It's short and sweet but it's also very difficult for the attacker. |
2010-04-17 | (A) Martí Cabré | vs | Xavi Drópez | | German win | |
2010-01-15 | (A) Christopher Dawson | vs | German | | German win | |
2010-01-12 | (D) Jonathan Davis | vs | Ed Fritz, Jr. | | American win | |
2010-01-12 | (A) Edward Fritz | vs | Jon Davis | | American win | Germans resigned partly through scenario 2. Americans took most of the town in scenario 1 and were able to hang on (with no reinforcements) long enough to make the German counterattack ineffective. |
2009-10-26 | (D) Scott Fischbein | vs | Bryant Henley | | German win | Fun campaign game. Bryant took heavy AFV losses during the first scenario, and lost during the second scenario when my CVP total reached 105. |
2009-08-31 | (A) nathan wegener | vs | Peter W | | German win | Gave up after first scenario - too many armor losses |
2009-02-12 | (D) Allen Evenson | vs | Trevor Bender | | American win | My first CG - Germans gave up end of 2nd date - didn't go well. |
2009-01-03 | (A) Paolo Cariolato | vs | Fabrizio Da Pra | | Draw | |