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Kraut Corner ETO (id:#60489)
(Beyond the Beachhead 2 ID:BtB 3)
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See Also: Kraut Corner by At the Point Kraut Corner by Heat of Battle
Designer: Chas Smith
Starter kit scenario?:    Deluxe scenario?:
Hill 192 remained a thorn in the U.S. First Army's flank. Its tactical importance lay in giving the Germans observation over the whole countryside from Vire to Caumont, including all approaches to St.-Lo. Any successful attack on St-Lo would have to deal with that position first. By 2nd Division order, the 38th Infantry was assigned the mission of taking Hill 192, attacking on the western slopes on 11 July. Because the 38th Infantry line was curved back on the right, Company E on that wing began its attack at H-30 minutes in an attempt to straighten the regimental line. Company E ran into stiff opposition almost immediately, as it tried to reach the small ridge commanding a draw leading up to the hamlet of Cloville. Here was one of the enemy strongpoints, already known as “Kraut Corner”, fanatically defended by half a company of Germans who had survived the heavy artillery pounding prior to the attack.
Attacker: American (Company E, 2-38th Infantry Regiment and 741st Tank Battalion, 2nd Infantry Division)
Defender: German (Elements of Battalion III, Fallschirmjaeger Regiment 9, Fallschirmjaeger Division 3)  
Turns: 6     Players: 2     OBA: Both     Night: No
North of Cloville, France 1944-07-11
Unit Counts:
Squads: A:12.0 D:6.0
AFVs: A:2
M4 x 1
M4 Tankdozer x 1

Guns: A:0
M2 60mm Mortar x 2
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: secret Infantry flanking force (pick edge to enter)
Map Board(s): BFP-D
Overlays: NONE
Errata (source)
HSR 3 clarification: A dismantled MMG counts as 2PP here.HoB
Players wanting to play this game/Request a match:
Scenario Comments
Latest Updates:
RJenulis Added a playing2019-08-05 20:38:04
hoxson1 Modified the overlays2019-07-02 20:03:34
hoxson1 Modified the misc. rules2019-07-02 20:03:24
hoxson1 Added Errata2018-12-13 13:39:33
asevenson Added a playing2016-12-27 14:02:45
Last Played:
2016-12-26(A) Allen Evenson vs Richard Jenulis American win
2012-07-22(A) Fred Ingram vs Jeff Coleman American winWe gave the Germans the balance in this one due to the ROAR record (The Germans only had to have 5 good order units to win instead of 6). The flanking force was defined as 3 squads and the two crews with bazookas coming in on the opposite board edge. Jeff spread his units out over the entire front, forcing the Americans to do the same on the attack. The first turn had half squads running right at the defense to try & break open some intelligence (with only marginal success). Things were looking pretty good with the rest of the units that advanced. Then, on the turn one German prep fire, the OBA came down on the preregistered hex, catching a large stack in the open behind some bocage (that did not quite get up to the hedge line). Jeff rolls snakes. Death to smoochy all around [8-1, (3) squads with (2) MMG] as even a non critical hit causes KIA's with that result. Not a good way to start the scenario from the American perspective. After discovering that the eastern flank was guarded by mines (and what looked to be a lot of units), I brought the Turn 3 flanking force on to take care of that problem. Unfortunately, the first unit to come on also walked into a minefield in a completely unexpected spot. As it turned out, bringing my units to take on the bulk of his force was a good idea, as the Germans were able to hang on quite well through the thickets of bocage. I had purposely ignored the pillbox in the mid game, since taking it by CC was going to be very difficult. I lost both tanks to great panzerfaust shots, but not till after they had accomplished their primary goals. The turn before it had died, the bulldozer was able to participate in the successful encircling fire on his MMG nest. It all came down to the last turn and a half, when Jeff had 7 VP of units left (3 of them in the pillbox). I tried to CC Jeff's 7-0 radio operator in a wheatfield by the pillbox with a CX 1-2-6 crew - which only resulted in a dead crew. Luckily, I had arranged to have 3 squads with a 50-cal HMG led be a 9-2 in position to hopefully reduce the pillbox (although they were quite vulnerable in an orchard). Finally, the pillbox contents broke, leaving me with the victory.
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Updated VASL Map (BTB03 Kraut Corner.jpg)ImageFre20741286
M4 dozer ripping through bocage (m4 dozer thru bocage.png)Imagehoxson1141
(BtB3-Map.png)Map Imagebkemp01276

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M4 dozer ripping through bocage
Updated VASL Map
Avg Rating: 7.20Votes: 5
Views: 0
To-Play list count: 3
Estimated Play time: 4 hours
Recorded Games: 2
Archive recorded plays:

ROAR Data:
Kraut Corner [Confirmed]
[A] American 17
[D] German 12
Thursday 17 October 2019 01:36:21 AM  (c)dramsey 2019