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Martinville Ridge ETO (id:#60491)
(Beyond the Beachhead 2 ID:BtB 5)
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See Also: Attack at Martinville Ridge by Critical Hit Martinville Ridge by Heat of Battle Counterattack on Martinville Ridge by On All Fronts
Designer: Chas Smith
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAmerican
Overview:
After the 2nd Infantry Division captured Hill 102 to the east, 29th Infantry Division could now resume its attacks on the high ground closer to St. lo. They attacked on 16 July through the hedgerows but with little success. Without any adequate gains the attack was called off. At the same time, 2nd Battalion, 116th Regiment was just starting to have some success. Communications was lost, and before word reached them to halt the attack, they penetrated well to the south and was now cut off. I-116 had taken control of Martinville Ridge however, and was ordered to set up a defense there. A different unit would be ordered to attack to relieve the surrounded 2nd Battalion. Rather than attack the cut-off battalion, the Germans opted to attack the ridge itself and prevent any relief attempts.
Attacker: German (Reinforced elements of Fallschirmjaeger Division 3)
Defender: American (Elements of 1st Battalion, 116th Infantry Regiment, 29th Infantry Division)  
Turns: 6     Players: 2     OBA: German     Night: No
Martinville, France 1944-07-16
Unit Counts:
Squads: A:10.0 D:8.0
AFVs: A:3
StuG IIIG x 3

D:0
Guns: A:0 D:0
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Light Bocage. Orchards are considered like Woods for Rout/Rally
Map Board(s): BFP-D
Overlays: BFP-H-1
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
TitleAuthorDate
Latest Updates:
ActionDate
hoxson1 Modified the overview2019-07-02 20:11:33
hoxson1 Modified the misc. rules2019-07-02 20:05:56
Agoldin Added a playing2018-05-26 16:17:39
hoxson1 Uploaded an Image2016-12-09 12:47:45
hoxson1 Modified the Defender2016-12-09 12:47:08
Last Played:
2018-05-26(D) Andy Goldin vs Douglas Bush German winThe bocage, slope and orchard hexes make for some challenging LOS problems. I set up my kill stacks (leader-led HMGs) on the hilltop where LOS was limited and had squads forward (lower on the hill) to delay the Germans. This would have been survivable had either of my HMGs gotten rate, but they didn't. Doug did a good job of using terrain to get in close and prevent getting shot at on the way up. My one good BAZ shot bounced of the front armor of a Stug and I couldn't get in position for another one. Doug's solid play was backed up by dice when he needed it and I was driven off the hill by end end of turn 4. My suicidal counterattack yielded predictable results, and that was the game. The US player needs to make sure he starts everyone in foxholes to avoid the pre-game bombardment, and should probably start further down the hill for better fields of fire. Even with that it's tough to respond to the German Stugs with a single bazooka.
2012-07-10(A) Ian Willey vs James Short German winMy Barrage made a shell hole, that was it even though well placed. Seemed to favour the attacker but James had some iffy dice. Still a fair bit of fun.
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DescriptionUploaded by
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DescriptionUploaded by
User Files:
FileDescriptionUploaded byViews
(!GERM-US.png)Imagehoxson1107
Martinville Ridge (martinville ridge.png)Imagehoxson1139
(BtB5-Map.png)Map Imagebkemp01243

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Images:

Martinville Ridge
 
Statistics:
Avg Rating: 6.50Votes: 2
Views: 0
To-Play list count: 2
Estimated Play time: 3.7 hours
Recorded Games: 2
Archive recorded plays:
German2
American0
Drawn:0

ROAR Data:
Martinville Ridge [Confirmed]
[A] American 2
[D] German 2
Tuesday 15 October 2019 04:47:46 PM  (c)dramsey 2019