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Action at Balberkamp ETO (id:#60778)
(ASL 11 - Doomed Battalions (3rd Edition) ID:141)
Prior Publication: AH:ASL Annual `93b
See Also: Action at Balberkamp by Avalon Hill
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
After the initial landings at Oslo, the Germans began to move northward, through the valley of the Gudbrandsdalen, towards Trondheim. The Norwegians and British forces there attempted numerous blocking actions which were largely unsuccessful. One such was made by elements of Group Ruge outside the village of Balberkamp. Knowing they could not halt panzers, the Norwegians fully expected British reinforcements to come to their aid in their desperate stand. Displaying superb tactical insight, the German commander dispatched a lightly armed company in a wide flanking movement to seize the heights behind the enemy position. Luck was with them, and the Germans were able to establish themselves on the hills just prior to the arrival of the British.
Attacker: German (Infanterie-Division 340)
Defender: Allied (Group Ruge and 1/5th Leicesters, 148th Infantry Brigade)  
Turns: 12.5     Players: 2     OBA: None     Night: No
Balberkamp, Norway 1940-04-22
Unit Counts:
Squads: A:27.0 D:24.0
AFVs: A:3
PzKpfw IB x 1
SPW 251/1 x 1
Opel Blitz x 1

Guns: A:1
7.5cm leIG 18 x 1
5cm leGrW 36 x 2
Boys ATR x 2
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Treat Grain as OG; Bd 6 bldgs Wooden. A: Tr1, secret reinforcement entry
Map Board(s): 2 3 4 5 6
Overlays: NONE
Errata (source)
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Scenario Comments
Latest Updates:
buser333 is looking to play this scenario2017-10-04 17:05:02
hoxson1 Modified the misc. rules2017-08-30 18:36:50
hoxson1 Modified the overview2016-12-12 13:30:49
hoxson1 Modified the overlays2016-05-25 19:52:54
hoxson1 Uploaded an Image2016-04-08 17:54:31
Last Played:
2014-04-27(D) Martí Cabré vs Eoin Corrigan German winA very nice scenario with lots of maneuvering. My Norwegians pulled back well but their fire was so inefficient that the Germans just kept pushing without much cost. The German reinforcements came first taking the village and hills, then the British arrived, took the hills but could not defend them properly and retreated back, then the Germans rushed for the eastern road and CC'd the two HS covering it, covering the adjacent hexes to avoid an ambush withdrawal. One of my HS ambushed but could not withdraw and it was killed for a German win on the last die roll.
2013-06-13(A) Gordon Jupp vs Nick H/Jeremy S German winGreat scenario with lots of possibilities - played as 3 player. The Norwegians withdrew to board 3 and delayed the Germans but both sides reinforcements arrived by Turn 7 - went down to the last CC though with three German leaders and a hero managing to hold 2 Brit squads in melee!
2012-02-02(A) Fred Ingram vs Are Erlandsen Allied win
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(germnorway brit.png)Imagehoxson189
VASL Map (ASL 141 Action at Balberkamp.jpg)Map ImageFre20741197

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Avg Rating: 7.75Votes: 4
Views: 0
To-Play list count: 2
Estimated Play time: 16.6 hours
Recorded Games: 3
Archive recorded plays:

ROAR Data:
Action at Balberkamp [Confirmed]
[A] German 1
[D] Norwegian 2
Saturday 17 March 2018 02:14:12 PM  (c)dramsey 2018