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White Beach Blood Red PTO (id:#61176)
(Peleliu: White Beach One ID:8)
Designer: Larry Winslow
Starter kit scenario?:    Deluxe scenario?:
 
No balance information available
Overview:
None.
Attacker: USMC (1st Marine Regt, 1st Marine Div)
Defender: Japanese (3rd Bn, 2nd Infantry Regiment, 14th IJA Div)  
Turns: 18     Players: 2     OBA: Both     Night: No
Peleliu Island 1944-09-15
Unit Counts:
Squads: A:78.5 D:57.0
AFVs: A:36 D:10
Guns: A:0 D:24
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): Peleliu
Overlays: NONE
Errata (source)
Q: Battalion Reserve elemento of 4th Company, 3rd Battalion, 2nd Infantry Regiment must enter as raiders but they have no tanks: A: Those guys come in on foot, strike the "Riders" reference accordingly. Q: So what is what. Is a 'Marine Bombardment' a 'Naval Bombardment'. So which type of bombardment is the one you are to use on that scenario. The one specified on the scenario card as a 'Naval Bombardment' with the corresponding rules reference (and EXC) or the one designated as a 'Marine Bombardment'. Since a quick scan of the other scenarios failed to locate a 'Marine Bombardment' mentioned I would guess that the Marine Bombardment rules (area) was intended to used as an an EXC to the area specfied in G14.7 Thanks in advance! A: You use the Naval Bombardment rules, modified to fit the SR-stated hex dimensions. You nailed it! Q: By the rules the tank coming from ocean with steep beach and soft sand would auto swamp. A: We just made G13.4221 swamping N/A. Q: Wind direction is stated to be blowing from the West but it could be north-west or south-west. A: Coin toss on the wind direction. Q: If one is to play strictly by the rules, I suppose the LVT4-FL should be made subject to recall. However this can be another instance of divining designer intent from what the rules dictate, we did not make it subject to recall. It is a variant vehicle but in introducing it, it doesn't look as though all the rules implications were caught. As we have seen with Peleliu, I think that is something that got missed in the rules due to the overall complexity of Chapter G. It was obviously intended to be used as in-land fire support not as transport (thus the recall per G14.232). So that is how we played it. A: Blood&Jungle vehicles notes: That product has the LVT4F, and in the vehicle notes for it they specify that vehicle is not subject to recall. It is something CH missed when they introduced it. Q: Casuarian forest is treated as Light Jungle but its not an obstacle to los it just add +2 Hindrance per hex, does it create blind hex as an orchard/palm? A: Casuarian forest generate blind hex.Game Squad posts
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Scenario Comments
TitleAuthorDate
Latest Updates:
ActionDate
hoxson1 Modified the overlays2018-02-14 17:44:06
hoxson1 Set the designer field2018-02-14 17:42:35
hoxson1 Uploaded an Image2016-04-28 14:08:46
fdapra Uploaded the Board image2014-12-12 20:59:10
fdapra Modified the overlays2014-12-12 17:02:19
Last Played:
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(Public) Scenario Lists that contain this scenario:
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User Files:
FileDescriptionUploaded byViews
Scenario 8 Setup (Peleliu Setup white beach red blood.vsav)VASL Setupfdapra173
(usmc-jap.png)Imagehoxson1109
Errata taken from various post on GS (Summary of Peleliu Errata taken from GS.txt)Misc.fdapra191
(Peleliu.jpg)Map Imagefdapra169

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Statistics:
Avg Rating: n/aVotes: 0
Views: 0
To-Play list count: 1
Estimated Play time: 99.6 hours
Recorded Games: 0
Archive recorded plays:
USMC0
Japanese0
Drawn:0

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Wednesday 24 April 2019 06:58:07 AM  (c)dramsey 2019