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Tropic Lightning PTO (id:#61663)
(ASL Journal #10 ID:J159)
Designer: Eric Bongiovanni and Michel Bongiovanni
Starter kit scenario?:    Deluxe scenario?:
Attacker: American (161st Infantry Regiment, 25th Infantry Division)
Defender: Japanese (2nd Mobile Infantry and 7th Tank Regiment, 2nd Armored Division)  
Turns: 6.5     Players: 2     OBA: None     Night: No
San Manuel, Philippines 1945-01-24
Unit Counts:
Squads: A:20.0 D:13.0
AFVs: A:10
M7 HMC x 1
M4 x 2
M5A1 x 5
M3 ht x 2

Type 95 HA-GO x 2
Type 1 HO-NI I x 1
Type 1 CHI-HE x 1
Type 97A CHI-HA x 4
Type 1 HO-KI x 1

Guns: A:0
M2 60mm Mortar x 2
Type 1 Machine-Moved Gun x 1
Type 27 Grenade Launcher x 2
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO (exc: roads and bldgs exist). No Quarter in effect for both sides.
Map Board(s): 35 56
Overlays: X11
Errata (source)
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Scenario Comments
Latest Updates:
hoxson1 Modified the misc. rules2017-10-13 15:11:19
sherersc Rated the scenario2017-09-10 13:20:06
sherersc Added a playing2017-09-10 13:19:01
buser333 Added a playing2017-09-08 08:41:12
hoxson1 Uploaded an Image2016-11-30 19:45:39
Last Played:
2017-09-06(D) Jeff B vs Scott Sherer Japanese winAs I've said before, PTO can be incredibly fun or incredibly boring. This is one of the former. A very dynamic scenario over a large enough area to allow for choices in both defense and attack. Even though I wanted them on, I kept delaying my armor's entry because the Americans did a good job of spreading their forces to cover the entry area. When they were finally forced to come onboard we traded blow for blow like heavyweight boxers. By the end of the game we each had only one mobile vehicle left. Meanwhile the two stone buildings in the south that I thought would be my Alamo were about to fall. Thankfully I had a couple tricks up my sleeve in the form of two HIP half squads and a banzai. One HS took back two stone buildings (one of which was sure to be recaptured) while the charging fanatics took back another. The other HS died a valiant death in CC trying for one more. Both sides had been weakened quite a bit and the Americans just didn't have enough men to oust them. Awesome scenario and game!
2016-11-05(D) X von Marwitz vs John Tait Japanese winPlayed this again as the Japanese. One of my all time favorite PTO scenarios.
2014-04-07(D) X von Marwitz vs Alex Koestler American winThis one appeared to be a very interesting scenario with much toys for both sides. I can very much recommend it as it not only has appeal in regard to the OoBs of both sides but as well regarding the tactical challenges - including a possibly somewhat separate tank battle. Taking the Japanese defenders, I was at first missing the entrenchments oftentimes commonplace for Nippon's sons to build some surprises with. But the year being 1945 does allow them to set up THHs HIP, which might be a good choice. The American firepower in this one is fearsome: About half a dozen tanks with Canister, a 9-2 and a 50Cal, 2 FTs added to what is the usual "US-plenty". Somewhat unusual is that the Japanese have a force of six tanks/assualt guns as well that will enter as reinforcements for their hard pressed infantry rather lavishly equipped with MGs. The US objective in this is building control. The Japanese have to conduct a fallback defense and likely the game will culminate in the struggle for the last two southernmost buildings. Well, it was bloody and came down to the last CC phase. When it was over with a close US win, all my Japanese had left were two broken HS and virtually one single man left standing in the form of a HIP THH that did not see an enemy tank. The Japanese plan was basically to delay the Americans as much as possible in the town, falling back slowly and surviving. On board 35 I devised some devious ambush to forestall a quick flanking move towards the victory buildings in the rear. The fighting was glorious going this way and that. I did trap the US well in my ambush on bd 35, but with a little luck, the US gave as good as they got. In the end, all the Japanese tanks were dead but I took plenty of US AFVs with me, too. In fact, the performance of HIP THHs was quite good as they managed to take out three AFVs. In the end, the only AFVs the US had left was one Stuart and the M7. My highlights in the game were the ambush on bd 35, the taking out of the US 9-2 + 50 Cal., the annihilation of the US's loaded reinforcing halftracks, partly by hidden THHs near the last victory buildings. The last turns started in favor of the Americans and turned to be a little unlucky for the Japanese as they managed to malf their last MMG and create a US Berserker which was the best that could happen to him to freeze one of my two last positions and ultimately caused my valiant defenders to kill themselves with boxcars in forced FPF. Try this one, it will provide you without doubt with plenty of ASL-narrative.
2013-12-14(A) Andy Beaton vs Richard Hooks American winConcentrated on destroying the Japanese armour and then got the armour and reinforcements in behind the Japanese village. I rolled well in the last turns and took advantage of serious American firepower to whittle down the remaining Japanese. Came down to the final CC, but it was 10-1 on a wounded leader and this time the dice did not steal it from me.
2013-07-16(D) Kevin Killeen vs Doyle Motes Japanese win
2013-06-14(A) Christopher Dawson vs Japanese Japanese win
2012-12-23(D) Richard Carter vs Jim Bishop Japanese winThis one is tough on the Americans. No ROAR data yet that I can tell. Ours came down to a last CC, but this was because a whole stack of my units went berserk in one of the stone buildings at the back of the gameboard. I ended up winning because I had a hip'd mmc that came out of hip and stole a building back. Jim only cr'd me in his last CC. The Japanese could have 4 HS spoilers HIP'd meaning the Ami's really have a bug hunt on their hands. I was able to reduce his infantry force quite a bit and he simply could not do it all.
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Type 97A CHI-HA (Type 97A Chi-Ha.png)Imagehoxson145
(J159 Tropic Lightning Scenario Archive.jpg)Map Imagevon Marwitz158

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Type 97A CHI-HA
Avg Rating: 8.17Votes: 12
Views: 0
To-Play list count: 1
Estimated Play time: 9.8 hours
Recorded Games: 7
Archive recorded plays:

ROAR Data:
Tropic Lightning
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[A] American 6
[D] Japanese 9
Saturday 21 October 2017 01:39:00 PM  (c)dramsey 2017