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Defending the Twin Villages ETO (id:#61811)
(Dispatches from the Bunker #36 ID:DB106)
Designer: David Stephenson
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German (SS)American
Overview:
In its second day, the German Wacht am Rhein offensive was already running into delays. The heavily-wooded area east of Rocherath-Krinkelt was the Rollbahn, the planned route of advance for 12th SS-Panzer-Division, and 277th Volks-Grenadier-Division was supposed to quickly open the route. Seeing the slow progress, the I. SS-Panzer-Korps ordered 12th SS-Panzer-Division to help carry the attack and break through to the twin villaghes. Led by Kampfgruppe Muller, the weight of the German attack soon forced the 99th Division's 3/393rd Infantry to pull back, leaving the U.S. 2nd Division's 3/23rd Infantry to hold the line.
Attacker: German (SS) (Elements of Kampfgruppe Muller (SS-Panzer-Grenadier-Regiment 25 and SS-Panzerjager-Abteilung 12), SS-Panzer Division 12 Hitler Jugend)
Defender: American (Elements of Companies I and K, 3rd Battalion, 23rd Infantry, 2nd Infantry Division and elements of the 741st Tank Battalion)  
Turns: 8.5     Players: 2     OBA: None     Night: No
East of Rocherath-Krinkelt, Belgium 1944-12-17
Unit Counts:
Squads: A:18.0 D:13.0
AFVs: A:5
JgdPz IV/70 x 5

D:2
M4A3(76)W x 2

Guns: A:0 D:1
M1 81mm Mortar x 1
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: AFV in a woods-road hex with woods hexes on both sides is vulnerable to Street Fighting
Map Board(s): 32 5
Overlays: Wd12
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
TitleAuthorDate
Latest Updates:
ActionDate
buser333 Added a playing2018-08-10 10:29:42
von Marwitz Uploaded the Board image2018-04-12 16:03:36
Hutch Modified the unit counts2017-10-13 06:37:44
hoxson1 Uploaded an Image2016-09-03 21:17:33
hoxson1 Modified the misc. rules2016-09-03 21:10:42
Last Played:
2018-08-10(D) Jeff B vs Magnus Rimvall American winI played a very strong forward defense, with an evenly distributed force across the wide front the Americans must protect. The Germans can of course pick one area and hit it hard. In our case that was the south and middle. I was actually most afraid of a northern board edge push so I was fine with that. The south was probably the lightest area of my defense so I had to start an immediate withdrawal. The middle was strong (with a MMG and HMG), but they were busted up fairly early, and the winterized streams made for a difficult attack path. Turn 3 saw my middle defenders huddle up for one last stand, while my southern defenders had been routed deep into the forest. We continued to see who would blink first in the north. Turn 4 saw all but one HoB generated leader killed or captured in the middle, and he was good enough to tie up the HS guard in melee, allowing the wagon of prisoners he was guarding to attack (and eventually free themselves). This mess delayed his attack for at least a couple more turns. My meager group of southern defenders spread the line for one last stand in the south, but Turn 5 saw the HS who had gotten behind them rally back after I was unable to eliminate him and cause havoc in my rear. This allowed his buddies to push the front and eventually the last band of Americans in the south were killed and captured as well. By this time though time was of the essence and the southerly route was the furthest from the goal line. His sole northern squad that managed to sneak through was hounded and eventually busted, while his southern horde would have to flat out run just for a chance. Meanwhile his tanks tried to make a break for it, but the first that tried was immobilized, leaving zero to little mathematical chance of a victory for the Germans. Fun scenario.
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User Files:
FileDescriptionUploaded byViews
(ss-usa.png)Imagehoxson1103
(Jagdpanzer IV70 art.png)Imagehoxson1106
(Db106 map snow overlay.png)Map Imagehoxson1106
(DB106 Defending The Twin Villages Scenario Archive.jpg)Map Imagevon Marwitz31

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Statistics:
Avg Rating: 8.00Votes: 1
Views: 0
To-Play list count: 0
Estimated Play time: 8.6 hours
Recorded Games: 1
Archive recorded plays:
German (SS)0
American1
Drawn:0

ROAR Data:
Defending the Twin Villages
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[A] German 0
[D] American 0
Monday 20 August 2018 08:33:09 PM  (c)dramsey 2018