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Jungle Citadel CBI (id:#61899)
(ASL 13 - Rising Sun ID:71)
Prior Publication: ASL 9 - Gung Ho!
See Also: Jungle Citadel by Avalon Hill
Designer: Brian Martuzas and Bob McNamara
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
ChineseJapanese
Overview:
None.
Attacker: Chinese (114th Infantry Regiment, 38th Infantry Division)
Defender: Japanese (16th Infantry Regiment, 2nd Infantry Division)  
Turns: 12     Players: 2     OBA: Both     Night: No
Bhamo, Burma 1944-12-09
Unit Counts:
Squads: A:22.5 D:13.0
AFVs: A:0 D:0
Guns: A:0
M2 60mm Mortar x 2
D:2
Type 98 High-Angle Machine Cannon x 1
Type 92 Infantry Gun x 1
Type 89 Heavy Grenade-Launcher x 2
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, LJ (Exc: roads exist, no huts), Ov4 w A: Air w D: FB
Map Board(s): 17 22 23
Overlays: O2 O3 O4 X6
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
TitleAuthorDate
Latest Updates:
ActionDate
buser333 Added a playing2017-12-26 16:04:00
buser333 is not looking to play this any more2017-11-09 17:01:49
buser333 is looking to play this scenario2017-10-04 17:07:57
hoxson1 Modified the misc. rules2017-07-28 14:07:24
aiabx Added a playing2017-03-24 20:53:49
Last Played:
2017-12-26(D) Jeff B vs Andreas R. Japanese winThe Chinese had a LOT go wrong for them in this game. 2/3 of the planes dropped bombs on their own men, the onboard radio busted for good early, and there were many times the Japanese rolled hot while the Chinese rolled cold. Despite all of that I was still sweating an early Chinese victory. The main reason being that, with the planes, repositioning was difficult. So what was there on defense was pretty much stuck where it was. If it wasn't for the tunnels I wouldn't have stood a chance. I also made the mistake of setting my phone on the south side of the stream thinking I could move a leader back during the endgame. But the Japanese are fairly short on leaders here and the "extras" got blasted to bits early. The 10-1 did survive to help hold the fort, and the 9-1 and gang held out in the east far longer than I ever could've hoped. The Chinese leaders were just decimated throughout and, when they lost two more on Turn 8, they threw in the towel as they only had one left. I would definitely want to be the Chinese in this if I was playing again. Even though I think my southern defense would've been tough to crack, I would not want to try and hold the fort against ordinary dice rolls. Fun scenario though.
2017-03-24(A) Andy Beaton vs Will Willow Chinese winPanjis and pillboxes slowed down the Chinese too much for the quick VC, but 12 turns gave the Chinese lots of time for a war of attrition and then scooping up the buildings once all the Japanese were dead.
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DescriptionUploaded by
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DescriptionUploaded by
User Files:
FileDescriptionUploaded byViews
(kmt-jap.png)Imagehoxson161
(china vs jap burma.png)Imagehoxson1130
(71 Jungle Citadel.png)Map Imagehipsu188

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Statistics:
Avg Rating: 8.00Votes: 2
Views: 0
To-Play list count: 3
Estimated Play time: 11.4 hours
Recorded Games: 2
Archive recorded plays:
Chinese1
Japanese1
Drawn:0

ROAR Data:
Jungle Citadel [Confirmed]
[A] Chinese 30
[D] Japanese 26
Saturday 21 July 2018 10:45:03 PM  (c)dramsey 2018