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Smith & Weston CBI (id:#61913)
(ASL 13 - Rising Sun ID:155)
Prior Publication: AH:ASL Annual `93a
See Also: Smith & Weston by Avalon Hill
Designer: Rick Troha
Starter kit scenario?:    Deluxe scenario?:
Two American platoons, Lt. Logan Weston's Intelligence and Recon platoon and Lt. Warren Smith's rifle platoon of the 3rd Battalion, had been left in place to block the trails leading east to Auche, thus covering the withdrawal of "Merrill's Marauders". On the morning of the 26th, the regimental headquarters and a battalion of the Japanese 114th Infantry Regiment, some 800 jungle-wise troops, moving to outflank the roadblock, struck the two platoons.
Attacker: Japanese (114th Regiment, 18th Infantry Division)
Defender: American (3rd Battalion, 5307th Composite Unit (Provisional))  
Turns: 8     Players: 2     OBA: None     Night: No
Near Warong, Burma 1944-03-26
Unit Counts:
Squads: A:18.0 D:9.0
AFVs: A:0 D:0
Guns: A:0
Type 89 Heavy Grenade-Launcher x 3
M2 60mm Mortar x 1
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, Ov1. A: OB split in two parts w D: Stealthy, up to 2 squads HIP
Map Board(s): 5 34
Overlays: 4
Errata (source)
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Scenario Comments
Latest Updates:
hoxson1 Uploaded an Image2018-02-27 14:33:07
hoxson1 Uploaded an Image2017-08-30 18:54:10
hoxson1 Modified the Unit Elements2017-08-30 18:50:52
hoxson1 Modified the misc. rules2017-07-28 17:49:01
sherersc Rated the scenario2017-01-25 13:35:09
Last Played:
2017-01-25(D) Scott Sherer vs Bill Mitchell American winSeems very hard on the Japanese as they have alot of ground to cover. I think that they have to push hard, take risks early and not be afraid to take casualties/step-reduce. US needs to block paths and keep trying to keep your force intact as long as possible.
2016-10-07(D) Fred Schwarz vs Will Willow American win
2015-06-13(D) Jeff B vs David Huguet Queralto American winA true fighting withdrawal scenario. Though the word "fight" is used loosely here. With the restrictiveness of dense jungle terrain, all the Americans really need do is control the paths and block movement. And, unless they get really unlucky in CC, there simply should not be enough time for the Japanese.
2014-03-19(D) Russell Dewhurst vs Gordon American win
2014-03-10(D) Jesus Pie vs Txema American winTowards the end of the game the Japanese were left short of time and had to take risks. Then the Marauders gave the best of themselves with FF, SFF and even FPF, rolls with DRM - 2 - 4 and an average of 5. Too much for the poor Japanese...
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(merrill badge.png)Imagehoxson164
(smith weston manu batisse maps.jpg)Imagehoxson113
(Smith & Weston.png)Map Imagehipsu258

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Avg Rating: 7.17Votes: 12
Views: 0
To-Play list count: 2
Estimated Play time: 5 hours
Recorded Games: 7
Archive recorded plays:

ROAR Data:
Smith & Weston [Confirmed]
[A] Japanese 49
[D] American 43
Friday 23 March 2018 05:09:13 AM  (c)dramsey 2018