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The Island ETO (id:#62147)
(ASL Starter Kit Historical Module 1: Decision at Elst ID:DaE CG)
See Also: The Island by Avalon Hill
Designer: Ken Dunn
Starter kit scenario?:    Deluxe scenario?:
BritishGerman (SS)
Attacker: British (214th Brigade, 43rd Wessex Division and 4/7 Dragoon Guards, 8th Armoured Brigade)
Defender: German (SS) (SS-Kampfgruppe Knaust)  
Turns: 5-8     Players: 2     OBA: German (SS)     Night: No
Elst, Holland 1944-09-23
Unit Counts:
Squads: A:21.0 D:13.0
AFVs: A:6
Sherman IIC(a) x 1
Sherman III(a) x 5

PzKpfw VG x 2

Guns: A:0
OML 2-in. Mortar x 2
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): DaE
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
Latest Updates:
hoxson1 Uploaded an Image2017-06-14 15:04:16
hoxson1 Modified the Unit Elements2017-06-14 15:03:54
hoxson1 Modified the Defender2017-06-14 15:03:45
Dasvadonya Added a playing2017-01-03 19:02:05
Michael Dorosh Added a playing2016-12-27 15:19:44
Last Played:
2016-12-21(A) Michael Dorosh vs Colin Emerson German (SS) winConceded on second last CG day. Lost lots of tanks, red-chitted my artillery in the last CG date without firing a shot, and rolled poorly on leadership generation - best leader after CG1 was an 8-1(!). Tough opponent, good defensive strategy, and lots of hindrances on the map make it hard to fight at range - 4-5-7 would normally stand off to fight 4-4-7s but very hard to do on this map, particularly with Panthers and Tigers running around. Started off poorly by trying to attack in the north where his reinforcements come on. Good way to ease back into HASL, but the Brit needs to have a clear plan in order to succeed.
2016-12-21(D) Colin Emerson vs Michael Dorosh German (SS) winMy first Campaign game, played over 5 CG dates(1 day idle). First thing about the Elst map is that it seems like you are always shooting through 3-4 hindrances. Orchards and Grain make up a majority of the terrain. You will find some open LOS down the roads but those end up being the death traps. On my very first turn I got to experience the Double Red chit OBA experience....bad rule. It was even worse for my opponent later when he spends valuable Reinforcement Group points on OBA and gets the same result. House rule on the way for that garbage. It's a tough slog for the Brits, advancing through the Polder is very time consuming and tough on tanks for getting bogged, mired, and then immobilized. As the German I deployed as far forward as possible to make the Brits fight for every yard BUT be aware of deadly Prep fire attacks immediately from the Brits 36 FP groups or tanks shooting at you immediately. My opponent had terrible leader generation in between CG dates while I seemed to have abundant leaders all over the map. Interesting to play, plays like a story. Drawing areas of control/frontlines, buying more troops and formulating a new plan, trying to take out that same unit that caused you so much trouble the scenario before. So many cool aspects I'm definitely playing more CG
2015-06-28(D) Gordon Jupp vs Ian Pollard British winGood CG, spoilt by my rolling extremely bad dice in the 4th Scenario and losing all my tanks bar one to malfunctioned MA!
2015-03-07(A) fabrizio da pra vs Ugo Bartolucci In progress
2015-01-16(A) Michael Focht vs Steve Duboyce British win
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DaE Map (DAEMap.jpg)Imagekevin kenneally287

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Avg Rating: 6.33Votes: 6
Views: 0
To-Play list count: 0
Estimated Play time: 7.7 hours
Recorded Games: 6
Archive recorded plays:
German (SS)2

ROAR Data:
The Island
[Log in to Confirm or Edit]
[A] British 15
[D] German 11
Thursday 18 October 2018 08:49:45 PM  (c)dramsey 2018