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The Mubo Decision PTO (id:#62293)
(Friendly Fire Pack 9 ID:FrF72)
Designer: Andrew Rogers
Starter kit scenario?:    Deluxe scenario?:
In early 1943, the strategic situation in central New Guinea remained unresolved. The Japanese build-up created an expectation that the Japanese would move first. To counter these expectations, Australian commander Lt. Col. Fleay mustered 300 Australian commandos and launched a raid against the key Japanese outpost at Mubo. This village was located approximately 20 kilometers from the Japanese-held coastal village of Salamaua, the scene of an earlier successful ANZAC raid. Fleay sought to surround Mubo and then launch an attack.
Attacker: Australian (2nd Maizuru Special Naval Landing Party)
Defender: Japanese (Winning's Party | Ridley's Party | MacAdie's Party)  
Turns: 5     Players: 2     OBA: None     Night: No
Mubo, New Guinea 1943-01-11
Unit Counts:
Squads: A:13.5 D:14.0
AFVs: A:0 D:0
Guns: A:1 D:1
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, Streams dry. No Quarter in effect.
Map Board(s): 36 47
Errata (source)
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Scenario Comments
Latest Updates:
hoxson1 Modified the misc. rules2017-06-26 16:36:07
JeremyB Rated the scenario2017-04-15 10:22:39
JeremyB Added a playing2017-04-15 10:22:27
hoxson1 Modified the overview2017-02-22 19:22:11
jacksonkwan Added a playing2016-06-19 10:21:51
Last Played:
2017-04-07(D) Jeremy Busby vs Wauford Hayes Japanese win
2015-05-15(A) Michael Rodgers vs Andy Beaton Australian winAustralians slowly moved toward the village aided by decent amounts of smoke and WP. Japanese entered reinforcements from north and south. Lots of CC and casualties. After four turns, the Aussies held the village and there were not enough Japanese to take it back.
2015-04-06(D) Dave Mareske vs Mark Fischer Japanese win
2015-02-22(D) Paolo Cariolato vs Andrea Pagni Australian win
2015-01-07(D) X von Marwitz vs Martin Mayers Australian winAbsolute unmitigated disaster for the Japanese. It was all but over the end of Japanese turn 2. Central stack's leader went berserk and took everyone with him. Still, they rolled so bad that they lost three units despite Morale 10. Two moves of the reinforcement force ran into enemy attacks with a DR of 3 each for some KIAs. Then 3 of four H-t-H's failed miserably. The fourth killed an Australian HS, a 9-1 and 8-1 leader but this was not suffcient to turn the tide after losing 6.5 squad-equivalents and one Japanese leader in the last half-turn.
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(FrF072 The Mubo Decision Scenario Archive.jpg)Map Imagevon Marwitz355

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Avg Rating: 6.71Votes: 14
Views: 0
To-Play list count: 0
Estimated Play time: 3.4 hours
Recorded Games: 9
Archive recorded plays:

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Sunday 22 July 2018 08:51:17 AM  (c)dramsey 2018