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The Mubo Decision PTO (id:#62293)
(Friendly Fire Pack 9 ID:FrF72)
Designer: Andrew Rogers
Starter kit scenario?:    Deluxe scenario?:
In early 1943, the strategic situation in central New Guinea remained unresolved. The Japanese build-up created an expectation that the Japanese would move first. To counter these expectations, Australian commander Lt. Col. Fleay mustered 300 Australian commandos and launched a raid against the key Japanese outpost at Mubo. This village was located approximately 20 kilometers from the Japanese-held coastal village of Salamaua, the scene of an earlier successful ANZAC raid. Fleay sought to surround Mubo and then launch an attack. Australian commandos from the 2/5th and 2/7th Independent Companies were broken into five parties and after a long march through jungle and mountainous terrain sought to attack Mubo from three directions. A reinforced company of naval troops from the 2nd Maizuru SNLP protected this outpost and its neighboring airfield.
Attacker: Australian (Winning's Party | Ridley's Party | MacAdie's Party)
Defender: Japanese (2nd Maizuru Special Naval Landing Party)  
Turns: 5     Players: 2     OBA: None     Night: No
Mubo, New Guinea 1943-01-11
Unit Counts:
Squads: A:13.5 D:14.0
AFVs: A:0 D:0
Guns: A:1
OML 3-in. Mortar x 1
Type 98 High-Angle Machine Cannon x 1
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, Streams dry. No Quarter in effect.
Map Board(s): 36 47
Overlays: NONE
Errata (source)
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Scenario Comments
Latest Updates:
sdedier Added a playing2019-03-07 15:06:48
hoxson1 Modified the overview2019-01-10 12:45:16
hoxson1 Modified the Defender's Guns2019-01-10 12:42:27
hoxson1 Modified the Attacker's Guns2019-01-10 12:42:27
hoxson1 Modified the unit counts2019-01-10 12:42:27
Last Played:
2019-03-06(D) Stephen dedier vs Holt, Jim Japanese winThe Aussies had a good first turn taking out a couple of Japanese HS and flanking the hill position on the South side threatening the Japanese. But they also malfed the big mortar and lost smoke on the small one. All the Japanese reinforcements came on the South as close to the action as possible. I sacrificed a squad and leader (didn't think they would both die) but broke concealment on the Aussies that had flanked me and got behind them. That eventually cost the Aussies 3 squads and a leader killing the advance from that direction. Things started getting tight and the remaining 2 Japanese leaders both rolled 12 on MC killing themselves leaving me with none but with the Japanese striping and reducing instead of breaking I kept close contact. On turn 3 Jim pushed up to force the issue taking a second building but putting his troops at risk. The Japanese took casualties but moved into 3 CC getting 2 Ambush and killing 2.5 more squads without loss. At this point Jim conceded. The Japanese were clustered in the main camp and held high ground on East and West ends making approach but the small forces on either end impossible. The only large Aussie force was on the single hut over the gulley with 2 squads (two others broken and a broken leader) but still needed to get a striped squad out of that hut and deal with the AA gun beside them. Japanese took a lot of casualties in the push of the reinforcements but they got into the battle and made the difference.
2018-08-04(D) nathan wegener vs Scott Martin Japanese winTense smash mouth struggle. Looks tough on Japs but they have the tools to hang on to huts. I was able to distribute enough firepower to delay and hold on.
2017-04-07(D) Jeremy Busby vs Wauford Hayes Japanese win
2015-05-15(A) Michael Rodgers vs Andy Beaton Australian winAustralians slowly moved toward the village aided by decent amounts of smoke and WP. Japanese entered reinforcements from north and south. Lots of CC and casualties. After four turns, the Aussies held the village and there were not enough Japanese to take it back.
2015-04-06(D) Dave Mareske vs Mark Fischer Japanese win
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(FrF072 The Mubo Decision Scenario Archive.jpg)Map Imagevon Marwitz485

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Avg Rating: 6.76Votes: 17
Views: 0
To-Play list count: 0
Estimated Play time: 3.4 hours
Recorded Games: 11
Archive recorded plays:

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Wednesday 18 September 2019 11:53:26 AM  (c)dramsey 2019