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Coal in Their Stockings WTO (id:#62333)
(ASL Action Pack #10 ID:ASL AP100)
Designer: Pete Shelling
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AmericanGerman
Overview:
None.
Attacker: American (Elements of the 82nd Armored Reconnaissance Battalion, 2nd Armored Division)
Defender: German (Elements of Aufklarungs-Abteilung, Panzer-Division 2 and Kampfgruppe Bohm)  
Turns: 6     Players: 2     OBA: None     Night: No
Foy-Notre-Dame, Belgium 1944-12-25
Unit Counts:
Squads: A:9.0 D:8.5
AFVs: A:9
M5A1 x 2
M8 HMC x 2
M8 x 2
M3(MMG) x 1
M3 ht x 1
Jeep(a) 2 x 1

D:4
JgdPz IV x 1
SPW 250/8 x 1
PSW 234/2 x 2

Guns: A:1
M2 60mm Mortar x 1
D:1
8cm GrW 34 x 1
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): 54 67 69 70
Overlays: Hd9 Hd10
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
TitleAuthorDate
Latest Updates:
ActionDate
hoxson1 Uploaded an Image2017-07-11 18:40:16
von Marwitz Added a playing2017-07-07 01:58:08
von Marwitz Added a playing2017-07-06 17:03:00
buser333 Added a playing2016-10-13 23:07:40
hoxson1 Modified the Unit Elements2016-10-04 14:27:41
Last Played:
2017-07-06(A) X von Marwitz vs David Wallace American winThis is a very interesting scenario that requires very careful consideration of one's options. I played the US in this one. The considerations begin with what approach to choose, one has to think through how the victory conditions work, and the numerous different vehicles all have particular strengths and weaknesses. The Germans need to weigh whether they want to keep to hold on to the buildings with all strength or if they want to make a dash for it and try to exit vehicles and if so, when to do it. The US needs to safeguard against this German option and consider how much forces to assign to the purpose. One difficulty for the US is that they do not have much time to lose on one hand and on the other hand the approach-routes are pretty open - a big problem for the typical US force with morale 6 or 7 at best. I tried to sneak up via the hedged enclosures with a blocking force in the East with the plan of breaking through should opportunity arise. In our game, my infantry was quite unlucky and suffered numerous break-results reducing the GO boots on the ground to 1/3. This was of grave concern to me as it cost me time that I didn't have. On top of that, the German aptly maintained concealment with most of his forces, leaving me to guess about which vehiles were of which type and which might be dummies. Things looked quite grim from my perspective. It took me until the end of turn 3 to capture the first stone building and until turn 5 to seriously approach the village at considerable risk. Luckily, the turn 5 appoach worked quite well. However, the decisive turn would be turn 6. The US had to move into the teeth of the German hordes. WP shots and WP infantry-grenades enabled me to get ADJACENT to the second stone building without being shredded to pieces outright. The US advanced into CC with 3x squad, 2xMMG and a 9-1, furthermore, one M8 was in bypass. The German 9-1, 248+HMG got Ambush and withdrew with the plan to avoid bad odds in CC and to paste the stone building with all the German hordes surrounding it. Again, odds looked pretty grim, and by attack after attack, the US defenders where pinned, broken, and reduced. However... As A15.1 tells us: "The cauldron of battle, which destroyed so many units that failed the test of arms, could also forge better soldiers and/or acts of desperation borne of heroism or despair." One squad rolled snakes on a MC, battle hardened to Fanatic and generated a Hero. Eventually, everyone except these two units in the building were broken. Still, they were attacked again had to check morale again, and battle hardened another time, the squad becoming a Fanatic Berserker (what a rarity!). So it would be this berserk fanatic 667 and a Hero to face EVERYBODY in CC. Ambush by the Germans was all but assured, since there was still a BU M8 in bypass of the same building. This M8 was of help because some Germans failed their PAATCs. In the end, there was 1x squad, 2x HS and 3x Leader (one of which a 9-1) in the building that had to take out my valiant defenders. The Germans got Ambush, so the odds were 11:7 i.e. 3:2 @ -2 (Amb+Leadership). The Germans needed 7 to kill everybody and 8 to CR. They rolled 8. Thus my opponent managed to snatch defeat from the jaws of victory with the US remaining in Control of the building and bringing home the win over the Germans by the narrowest of margins with 10 to 9VP in their favor. Very good scenario with good replay value.
2016-10-13(A) Jeff B vs John Fedoriw German winBoth sides are subject to some dicing in this one. The Germans are thinly spread and the Americans, having to push the attack hard, are extremely brittle. Ground snow really hampers their opening vehicular moves.
2016-06-27(A) Andy Beaton vs Jonathan Kay American winAmericans won by concentrating armour on weak points and pummeling them before they could be reinforced. Getting fast vehicles into the backfield helped.
2016-06-10(A) Lionel Colin vs Dave Gillies American winGreat scenario !
2016-06-01(D) Paolo Cariolato vs Pablo Garcia Silva German winGreat Scenario. You must Play it.
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Links/References
DescriptionUploaded by
(Public) Scenario Lists that contain this scenario:
DescriptionUploaded by
User Files:
FileDescriptionUploaded byViews
(usa-germ2.png)Imagehoxson190
75 mm M8 Howitzer Motor Carriage (M8 HMC winter art.png)Imagehoxson140
(AP100 Coal In Their Stockings Scenario Archive.jpg)Map Imagevon Marwitz127

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Images:

75 mm M8 Howitzer Motor Carriage
 
Statistics:
Avg Rating: 7.50Votes: 8
Views: 0
To-Play list count: 0
Estimated Play time: 5.8 hours
Recorded Games: 6
Archive recorded plays:
American4
German2
Drawn:0

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Monday 18 December 2017 06:04:08 AM  (c)dramsey 2017