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When I Call Roll ETO (id:#62478)
(ASL Action Pack #11 29 Let's Go! ID:AP-101)
Designer: Ken Dunn
Starter kit scenario?:    Deluxe scenario?:
The “Great Crusade” was underway, but even the lowliest private on Omaha Beach at H-Hour could tell all had not gone according to plan. The Germans manning the Atlantic Wall were not the espected second rate troops, and there were many more of them than anticipated. Once in his landing craft, there was little the average dogface could do except hope. Company D was part of the “Stonewall Brigade” that was to storm Omaha Beach and open the Vierville draw. With high bluffs on either side, the draw was a vital route off the beach for the Americans and thus heavily defended. Prior to loading onto the LCAs, company commander Captain Walter Schilling gave a pep talk that concluded with “When I call roll tonight. . .I want everyone to say “Here!”.” Just before Company D landed, Company A had been slaughtered almost to the man on the tidal flats. The British coxswains could see their bodies floating in the surf, but it was too late to turn aside. It was onto this fatal beach that the ramps were about to drop.
Attacker: American (Elements D Co., II/116th Infantry Regt., 29th Infantry Division)
Defender: German (Elements 11th Co., 726th Grenadier Regt., 352nd Infantry Division)  
Turns: 6.5     Players: 2     OBA: None     Night: No
Dog Green Beach, Vierville-Sur-Mer, Normandy, France 1944-06-06
Unit Counts:
Squads: A:16.0 D:5.0
AFVs: A:7
LCA x 7

Guns: A:0 D:1
5cm PaK 38 x 1
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: A: Seaborne Assault
Map Board(s): 71
Overlays: OB1 OG1
Errata (source)
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Scenario Comments
Latest Updates:
hoxson1 Uploaded an Image2018-10-18 22:21:17
hoxson1 Modified the overview2018-10-18 22:20:31
hoxson1 Modified the misc. rules2018-05-16 04:46:21
hoxson1 Uploaded an Image2017-12-07 13:18:37
sherersc Rated the scenario2017-12-07 13:13:18
Last Played:
2017-12-06(D) Jeff B vs Scott Sherer American winFirst foray into seaborne assaults and it proved to be a great learning scenario. Germans got greedy on Turn 1 and overheated their HMG on a sustained fire shot, eliminating it. Despite this crippling half of their defense, the Americans got absolutely ripped to shreds on Turn 2 unloading from the LC. Turn 3 saw many more Americans shot dead on the beach but, by this time, they had managed to make headway onto the hinterland. They tried miserably to wipe out the pillboxes in CC but the Germans held tough, even advancing a 8-0 leader in with 2 American half squads and tying them up for a half turn. But it was only a matter of time before the Americans completely overwhelmed the Germans and on Turn 4 they surrendered.
2017-12-06(A) Scott Sherer vs Jeff Buser American winVery good scenario to take an initial whack at the seaborne assault rules. Jeff's HMG destruction early in the game was a key factor in the final outcome. Lots of brave American boys will die on the beach...
2017-06-28(A) Jesus Pie vs Martí Cabré American winA good scenario for landing training, but difficult for the German if he don't score early kills. Anyway a fun scenario.
2016-11-19(A) Kermit Mullins vs Dan Best American winMy first ever beach landing scenario. My Americans got drilled badly by bunching up and catching a Snake Eyes right out of the Boat. Juicy Target...indeed. The German Sniper also had a field day on my Americans as well. But seven Squads are off the beach and looking for payback. We'll see how the second half plays out. An amazing scenario that came down to the final CC's and an improbable US Victory.
2016-05-28(D) Jason Wert vs Gabe Wert American winFun intro for Beach Landing.
2015-11-23(D) Gordon Jupp vs Derek Cox American winI wanted to see how a beach landing played out and so suggested this one for our second game of the day. Derek took up the challenge of the landing and showed me how it should be done, disregarding the loss of several landing craft and at least 5 squads he proceeded up the beach and started to dismantle my poorly designed fortification network! He completed the destruction on tuen 5 when I conceded after being reduced to 3 half squads due to the ELR limit TC. A good game however which was a good learning experience and I will definitely play again :)
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Avg Rating: 7.00Votes: 10
Views: 0
To-Play list count: 0
Estimated Play time: 5.1 hours
Recorded Games: 6
Archive recorded plays:

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Saturday 19 January 2019 07:45:06 PM  (c)dramsey 2019