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The Niscemi-Biscari Highway MTO (id:#62789)
(ASL 3a - Yanks (2nd Edition) ID:ASL 178)
See Also: The Niscemi-Biscari Highway by Avalon Hill
Designer: Adapted by Jim Stahler
Starter kit scenario?:    Deluxe scenario?:
During the initial invasion of Sicily, many American parachute units were given the task of blocking German movement towards the landing beaches. One such, the 3rd Battalion of the 504th Parachute Regiment, landed two miles northwest of Biscari. After gathering as many of the scattered troopers as possible, the understrength battalion moved out towards the town of Niscemi. As they approached the Niscemi-Biscari highway, they encountered and captured two Italian anti-tank guns. With the newly acquired guns to bolster their defenses, the paratroopers dug in on positions covering the main highway. Not long after the Americans had finished laying mines, a German column approached, composed of mixed units of the Hermann Goring Division. Caught by surprise initially, the Germans soon recovered and pressed the attack. . .
Attacker: German (Aufklärungs-Abteilung, Panzer Division "Hermann Göring")
Defender: American (3rd Battalion, 504th Parachute Infantry Regiment, 82nd Airborne Division)  
Turns: 8     Players: 2     OBA: None     Night: No
Northwest of Biscari, Sicily 1943-07-10
Unit Counts:
Squads: A:8.0 D:6.0
AFVs: A:1
PSW 232(8 rad) x 1

Guns: A:0 D:2
Cannone da 47/32 x 2
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: Italian AT guns are subject to Captured use penalties by BOTH sides
Map Board(s): 4 5
Overlays: NONE
Errata (source)
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Scenario Comments
Latest Updates:
Elfego Baca Added a playing2019-03-07 15:02:48
buser333 Added a playing2018-09-21 09:46:57
hoxson1 Uploaded the Board image2018-02-27 20:22:17
hoxson1 Modified the overview2017-12-08 16:51:35
mtrodgers99 Added a playing2017-08-13 19:26:04
Last Played:
2018-09-20(A) Jeff B vs John Malaska German winHaving played and lost this from both sides under the old version, I decided to give it another try with the updated one. The only difference appears to be that the Americans can setup a squad (and any accompanying SMCs/SWs) HIP. I tried to bull my way in through the woods the first time around, ending in a great disaster, so this time I thought I'd try the open ground approach. Since the entry hex could not be fired upon I figured I run in some half squads and safely move in a couple kill stacks to blast any Americans that dared fire at them. My first far-ranging scout ran into a board-edge mine and, since I was quite certain the other would be in the central woods mass, I felt a little relief (especially when he entered and left it without incident). One of the guns was behind the hedge next to the furthest victory building, while the other was boldly positioned forward in the grain where I was approaching. When he whiffed on my AC the gun was soon overwhelmed by my infantry, though the crew did manage to escape. The AC was destined to soon be taken out by a BAZ anyway. My plan at this point was to grab the two furthest victory buildings but, when the Americans repositioned en masse to protect them, I gave up on the idea of taking the far building and switched my sights on the central one. Turn 3 saw the northwestern building secured, while the central building was most certainly next on the following turn. This proved to be true, and I pressed onward toward the third and last building while my superior range, SW, and leadership provided cover from afar. A fortuitous snakeeyes roll on a spraying fire shot ended those dreams however, while some hidden Americans popped up on my left to threaten the northwest building. Suddenly this turned back into a game when his 9-1 and HS survived umpteen shots to get within striking distance. In the end, my lone remaining HS in the northwest victory building rolled a KIA to eliminate the last American push. Great game.
2017-08-13(A) Michael Rodgers vs Keith Hill American winMy last Tussle match was against Keith Hill in 178 THE NISCEMI-BISCARI HIGHWAY. We diced for sides. Having played it now, I believe the Germans need the balance of one less American squad. The Germans must choose one of two entry areas: one in open ground and the other in a woods road. The open ground entry is so frightening that the American can concentrate his forces against the covered entry, which Keith did. I chose the covered entry. I even ran the AC through a woods hex to avoid the two HIP ATG. It did not bog! My infantry, however, had very much trouble passing morale checks and inflicting damage. My forces very slowly worked their way to the nearest building, finding both mine hexes in the process. Amazingly, two HS and a wounded leader took the building from a 747 in CC by snake-eyes. This was after four turns, however, and I did not have enough troops left to attack another building, so I conceded.
2017-05-18(D) Gordon Jupp vs Simon Church American winWon the game on last turn by running a 1/2 squad which had remained HIP throughout into one of the buildings thus recapturing it so that Germans only held one...seemed a bit gamey....
2016-10-08(D) Andy Beaton vs Stephen Frum German winASLOK 2016
2016-10-05(D) Chuck Dye vs RJenulis German winASLOK
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(ASL178 nescemi map.png)Map Imagehoxson1187
(niscemi Batisse map.png)Map Imagehoxson1109

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Avg Rating: 6.10Votes: 10
Views: 0
To-Play list count: 1
Estimated Play time: 3.2 hours
Recorded Games: 6
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Wednesday 18 September 2019 10:15:20 AM  (c)dramsey 2019