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The Block on the Trail to Hell PTO (id:#63037)
(Dispatches from the Bunker #45 ID:DB136)
Designer: Vic Provost
Starter kit scenario?:    Deluxe scenario?:
After the hard fighting on the Numa-Numa Trail earlier in the month, the Marines of the 3rd Division had finally pushed through the Palm Grove, future site of two airstrips the entire operation desperately needed. Their next missions, ordered by General Geiger, were to push east across the Piva River and along the East-West trail, both to expand the beachhead perimeter and to set the stage for the assault on Hellzapoppin’ Ridge. The Japanese were shelling the beachhead from artillery dug in on the ridge, and the only realistic route to there was along the trail. The Japanese were not going to relinquish this trail any easier than the Numa-Numa Trail.
Attacker: American (Elements of 21st Marine Regiment, 3rd Marine Division)
Defender: Japanese (Elements of 23rd Infantry Regiment, 6th Infantry Division)  
Turns: 5.5     Players: 2     OBA: None     Night: No
Bougainville, Solomon Islands 1943-11-20
Unit Counts:
Squads: A:12.0 D:9.0
AFVs: A:0 D:0
Guns: A:0 D:0
Type 89 Heavy Grenade-Launcher x 1
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO, LJ. No Double Time (CX) until LOS with enemy
Map Board(s): 37
Overlays: NONE
Errata (source)
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Scenario Comments
Latest Updates:
hoxson1 Modified the overlays2018-01-16 20:06:54
hoxson1 Modified the misc. rules2018-01-16 20:06:35
hoxson1 Uploaded an Image2018-01-16 20:03:34
hoxson1 Modified the overview2018-01-16 20:02:30
von Marwitz Uploaded the Board image2017-11-17 18:48:47
Last Played:
2017-11-16(D) X von Marwitz vs Michael Koch Japanese winLittle PTO action that is bound to become close and personal. A force of Marines must blast free an area of Japanese GO units. The Marines have serious firepower, 2 DCs and a FT. The Japanese are well equipped with SW, may set up entrenched and have a Bunker with a Tunnel and 2 Trenches. The action takes place on less than a halfboard, so there is not much space to fall back for the Japanese. They have to delay what they can and hope to hang on, using every little dirty trick from the jungle warfare book. I played the Japanese in this one. Throughout the entire game I did not believe I would win this. Interestingly, my opponent had the same feeling for his Marines. The game came down to the last CCPh. The Marines had at least to survive in four locations a round of CC. Of these all but one was in their favor. We played the one in which the Japanese had better chances first: They ambushed the Marine squad and needed a 7 to kill it. The DR result was a 6 for a Japanese win.
2017-10-03(A) Andy Beaton vs Rich Domovic Japanese winASLOK 2017
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FileDescriptionUploaded byViews
(us jungle soldier.png)Imagehoxson140
(DB136 The Block on the Trail to Hell v633.jpg)Map Imagevon Marwitz48

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Avg Rating: 6.67Votes: 3
Views: 0
To-Play list count: 0
Estimated Play time: 2.6 hours
Recorded Games: 2
Archive recorded plays:

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Saturday 21 July 2018 10:54:43 PM  (c)dramsey 2018