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The Hohenstaufen Hootenanny ETO (id:#63101)
(Schwerpunkt #23 ID:SP 266)
Designer: Evan E. Sherry
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
German (SS)Russian
Overview:
Four Elefants and supporting SS panzer-grenadiers try to exit by attacking through a village held by the Soviet 10th Guards Tank Corps.
Attacker: German (SS) (No more details)
Defender: Russian (No more details)  
Turns: 6.5     Players: 2     OBA: None     Night: No
Chatki, Ukraine 1944-04-08
Unit Counts:
Squads: A:10.0 D:8.5
AFVs: A:4
PzJg Tiger x 4

D:2
Guns: A:0 D:1
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): 17z 63
Overlays:
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
TitleAuthorDate
Latest Updates:
ActionDate
sdedier Added a playing2018-07-15 22:40:38
von_meyer Added a playing2018-07-15 12:21:31
hoxson1 Modified the unit counts2017-12-29 23:09:02
hoxson1 Modified the Attacker's AFVs2017-12-29 23:09:02
hoxson1 Uploaded an Image2017-12-29 23:05:31
Last Played:
2018-07-15(A) Gordon Jupp vs Derek Cox Russian winAn excellent scenario which is definitely worth a play. The VC are unusual and there will be many ways to play this. In our playing the Russian sniper was very active and took out two of the German leaders by T3, but it went down to the last turn and was great fun!
2018-07-14(D) Stephen dedier vs Holt, Jim Russian winThis was a very enjoyable scenario with several swings in momentum. I setup to defend the town and opted not to put my HMG in the steeple but in the graveyard. I put my mortar and ART in the trenches on the 2 L2 hills with a crew and 1.5 squads. My tank I put in the near the entry hexes for the 2nd tank. My strategy was to try and hit the infantry with the art and mortar as they came into town and hope to have the elephants delay long enough there that they had to rush to the edge and I could come in to assist my troops in holding onto the town and victory points for the buildings. That didn't work out. The town mostly fell in 2 turns with failed MC right and left by my elite trops. They did manage to destroy an elephant in VBM for a key win. I managed to force a battle for the steeple until turn 4 and resurected a broken unit outside the town which kept several German squads busy cleaning them up. My sniper proved one of my better team members by breaking and then eliminating the German HS with the shreck. This created a road opening for my tanks. Jim got a bit anxious to get the remaining elephants off knowing my ART really couldn't to anything to them. However, he split the three of them up and I was able to chase one down and kill it from behind and catch another in the next turn killing it from behind. At this point the Germans needed to take one of the hill hexes (they had the steeple and were going to exit one elephant but needed more VP than the Russians). I diverted my tanks onto the hillside in defense of the hilltops for the final German assault. I was able to break 3 squads and a leader that was needed for the MP to keep the Germans from a CC on any one of the hexes. I really thought it was lost when the town fell so quickly. Neither of us are 100% on the spin tactics that can be used against a rear attack in movement or on gun duels and I think both of those tactics can be used effectively in this scenario. It is also extremely helpful that the PF have only a range of 1 in this scenario.
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(ss-soviet.png)Imagehoxson131

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Statistics:
Avg Rating: 9.00Votes: 2
Views: 0
To-Play list count: 0
Estimated Play time: 4.4 hours
Recorded Games: 2
Archive recorded plays:
German (SS)0
Russian2
Drawn:0

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Monday 16 July 2018 10:48:14 AM  (c)dramsey 2018