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La Riposte Vaine ETO (id:#63118)
(Rally Point #14 ID:RP 136)
Designer: Evan E. Sherry
Starter kit scenario?:    Deluxe scenario?:
Attacker: French (No more details)
Defender: German (No more details)  
Turns: 5.5     Players: 2     OBA: None     Night: No
Sainte Pierremont, France 1940-05-17
Unit Counts:
Squads: A:11.0 D:12.5
AFVs: A:4 D:0
Guns: A:0 D:0
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): 66
Overlays: St1 Wd4 X7
Errata (source)
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Scenario Comments
Latest Updates:
von Marwitz Added a playing2018-01-19 18:32:38
von Marwitz Uploaded the Board image2018-01-16 17:20:36
Danno Added a playing2018-01-10 15:49:59
dmareske Added a playing2018-01-10 15:05:09
hoxson1 Uploaded an Image2017-12-29 23:27:47
Last Played:
2018-01-19(D) X von Marwitz vs Michael Koch French winAn early war action pitting a tough French force of well led infantry and almost impenetrable tanks against a German pure infantry force. The onboard German force consists mostly of 468 Assault Engineers, but their setup position might be potentially precarious with regard to the French onslaught. One asset the German position does have is that the French MUST cross a single bridge across an (SSR'ed) deep river. They are massively outnumbered and outgunned, though. The Germans do receive reinforcements that enter during German turn 1, but these will only be able to affect the game during turn 3. It is of the utmost importance, that these reinforcements don't waste any time (even against risks) to get forward. I played the Germans in this one and set my onboard force north of the river hoping to slow the French at the bottleneck of the bridge more than by setting up south of the bridge and threatening their approach. The early turns might be a bit frustrating for the Germans, as they will be without doubt on the receiving end. If the French manage to batter the original onboard force before the German reinforcements can effectively support them, then it will be very hard to push the French back to regain control of lost Buildings. At the same time, if the French don't make it across the river by in turn 3 or turn 4 at the latest to meet their objective, then they will be in dire straights. While this scnenario presents an interesting tactical situation, it might be more fun to play as the French. The small German onboard force will be pummeled and it just takes time for the German reinforcements to (possibly) become effective. In my game, the FT did not manage to get off a single shot. The German reinforcements were sorely battered when emerging from the Stream (to which there appears to be little alternative). Towards the end of the MPh of German turn 4, it became obvious, that the Germans would have no chance to make it, so I conceded.
2018-01-10(D) Dave Mareske vs Dan Best French winI set my initial force south of the river and they all were eliminated for their efforts without slowing the French down much. Good DRs by Dan, average to bad by me.
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(RPT136 La Riposte Vaine Scenario Archive.jpg)Map Imagevon Marwitz5

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Avg Rating: 6.67Votes: 3
Views: 0
To-Play list count: 0
Estimated Play time: 3.8 hours
Recorded Games: 2
Archive recorded plays:

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Tuesday 20 March 2018 11:40:06 AM  (c)dramsey 2018