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Take That Hill MTO (id:#63376)
(March Madness 2018 Players Pack ID:MM 46)
Designer: Scott Martin
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
GermanAustralian
Overview:
Rethymnon, a town on the north coast of Crete, was important to the military defense of Crete by the British and Commonwealth force because an airport had been completed about 8 kilometres east of the town. The Australian 2/1st and 2/11th Battalions, supported by elements from Australian artillery, medical, engineer and signals units, as well as the Greek 4th and 5th Regiments, took up positions in the hills south of the airfield. This was in anticipation of an airborne German attack. The day before the battle, a lone German plane flow over Rethymnon on a reconnaissance mission. Against orders, a Bren gun position shot it down. A code book and photos of the area from the crashed aircraft were obtained. From the photos, it could be seen that part of the defences were hidden by trees and would not be known by the Germans. The German 2nd Parachute Rifle Regiment, numbering two battalions and with detachments from divisional support troops, were to land and attack Rethymnon. Preceded by heavy aerial bombing, the initial German landing was disorganised, with seven transport Junkers Ju 52s shot down and the paratroopers receiving heavy casualties. However, the paratroopers did manage to capture the hill that 2/1st Battalion was positioned on.
Attacker: German (2nd Fallschirmjager Regiment)
Defender: Australian (19th Australian Birgade)  
Turns: 6     Players: 2     OBA: None     Night: No
Rethymnon, Crete 1941-05-20
Unit Counts:
Squads: A:11.0 D:8.0
AFVs: A:0 D:0
Guns: A:0 D:0
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): 2a
Overlays:
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
TitleAuthorDate
Latest Updates:
ActionDate
peacmyer Rated the scenario2018-05-30 23:48:13
aiabx Added a playing2018-05-16 09:20:12
Danno Added a playing2018-04-22 16:22:42
grumblejones Added a playing2018-03-17 18:24:19
Danno Added a playing2018-03-17 09:55:23
Last Played:
2018-05-15(A) Andy Beaton vs Jeff Wasserman Australian winGermans have a difficult set of VC's which demand fast movement and taking advantage of paratroopers advance fire. But if they don't get the rolls on their fire, they don't have time to do anything but charge straight ahead with predictable results.
2018-04-22(A) Dan Best vs Mike Bistodeau German win
2018-03-16(D) Kermit Mullins vs Dan Best Australian winMarch Madness 2018 Open Play. Highlight of the game was when tossed a DC into a melee from a level above. It was Epic!
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Links/References
DescriptionUploaded by
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DescriptionUploaded by
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FileDescriptionUploaded byViews
(germ-aus.png)Imagehoxson141
(crete fallschirm.png)Imagehoxson148

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Statistics:
Avg Rating: 8.00Votes: 5
Views: 0
To-Play list count: 0
Estimated Play time: 2.6 hours
Recorded Games: 3
Archive recorded plays:
German1
Australian2
Drawn:0

ROAR Data:
The Citadel
[Log in to Confirm or Edit]
[A] Russian 89
[D] German 65
Sunday 19 August 2018 01:34:56 PM  (c)dramsey 2018