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A Hard Rain's Gona Fall PTO (id:#63384)
(Dispatches from the Bunker #46 ID:DB139)
Designer: Murray McCloskey
Starter kit scenario?:    Deluxe scenario?:
Following the rout of Japanese forces at Oivi-Gorari, the Australian spearheads moved north across the Kumusi River and converged on the Japanese beachheads on the Papuan coast. It was from here that the enemy had launched its invasion six months earlier. The Allied command hoped to encounter weak resistance and push the last enemy remnants back into the Solomon Sea. However, the Japanese had prepared several strongpoints from which they would have to be forcibly evicted. A patrol in force the previous day had found the Japanese line entrenched in the jungle. The 2/31st Battalion was sent in the next day. The Diggers, already exhausted by the long, arduous campaign, advanced in stifling heat through the head-high kunai grass.
Attacker: Australian (Elements of the 2/31st Battalion, 25th Brigade)
Defender: Japanese (Elements of the Gona Garrison)  
Turns: 5.5     Players: 2     OBA: None     Night: No
Gona, Papua 1942-11-19
Unit Counts:
Squads: A:14.0 D:10.0
AFVs: A:0 D:0
Guns: A:0 D:0
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO. A: ANZAC troops (A25.44). Australian Elite and 1st Line MMC have Self-Rally capability (A10.63)
Map Board(s): 62
Overlays: NONE
Errata (source)
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Scenario Comments
Latest Updates:
peacmyer Rated the scenario2018-04-15 15:39:40
buser333 Added a playing2018-04-15 08:17:51
ppalma Added a playing2018-04-09 04:02:12
hoxson1 Uploaded the Board image2018-03-26 15:04:37
hoxson1 Uploaded an Image2018-03-26 13:41:23
Last Played:
2018-04-15(A) Jeff B vs Elmo Menon Australian winThis is a prime example of one of my least favorite scenarios - the PTO blockade. What makes this one even worse is the small, but potential, chance for interior jungle straying. The SSR allowing pre-move fire lanes adds to, what I consider to be, a strongly pro-Japanese scenario. For my part, I decided to push hard up the eastern edge. Lack of smoke (read: none) made the initial jump-off considerably challenging. Thankfully my opponent played a fallback defense, otherwise I probably would have had no chance. An infiltration move after a successful ambush (it does help that all Japanese squads are 2nd line) gave me a one extra hex move, and when my opponent broke his gatekeeper MG it allowed me to vacate 3 HS and my 9-2 on Turn 4 for the win.
2018-03-10(A) patrick palma vs Jim Traver Australian win
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FileDescriptionUploaded byViews
(auss-jap new.png)Imagehoxson117
(aussies kunai.png)Imagehoxson119
rows S-FF (gona fall PTO Batisse.jpg)Map Imagehoxson118

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Avg Rating: 5.67Votes: 3
Views: 0
To-Play list count: 0
Estimated Play time: 3 hours
Recorded Games: 2
Archive recorded plays:

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Sunday 22 April 2018 07:47:29 PM  (c)dramsey 2018