homepage
  • Your recently viewed scenarios
    • The 11th Hour
      Bongiovanni played the scenario
      Invisible Foes
      dmareske played the scenario
      A Real Barn Burner
      Bongiovanni played the scenario
      Invisible Foes
      Danno played the scenario
      Slamming of the Door
      Heloanjin played the scenario
      Twilight's Last Gleaming
      von Garvin played the scenario
  • Not Logged In
  • Home
  • Shop for Scenarios
  • Article List
  • Reviews
  • Advanced Search
  • Game Search
  • Maps
  • Scenario Map
  • Games Wanted
  • Publications
  • Scenario Picker
  • Reports
    • Balance
    • Statistics
  • Contact
  • Events
  • Scenario Lists
  • Information
    • REST API
    • Privacy policy
    • Terms and Conditions
  • Login/Register
    • Login
    • Register
A Hard Rain's Gona Fall PTO (id:#63384)
(Dispatches from the Bunker #46 ID: DB139)   [next]   [previous]
Gona, Papua 1942-11-19 (15 others)
GONA4: Early Surprise (Those Ragged Bloody Heroes)
4: Side by Side (ASLOK 2005 - 20th Anniversary Scenario Pack)
SP47: Key to the Gate (Schwerpunkt # 4)
GS5: Outnumbered and Outgunned (Quickfire Challenge 1)
OA25: Side by Side (Out of the Attic #2)
TX-3: Ruined in a Day (Dos Equis Scenarios Especial)
BUNA#1: Duropa Plantation (Bloody Buna: The Papuan Campaign)
BUNA#2: Up From Simemi (Bloody Buna: The Papuan Campaign)
BUNA#3: Halted At The Triangle (Bloody Buna: The Papuan Campaign)
#4: Early Surprise (New Guinea 1: Gona Mission 1942)
RA1: Duropa Dope (Internet: Tom Yetter)
DCRB01: Operation Uranus (Red Banner 2022 Q1)
HazMo28: Righteous Red Scythe (HazMo Scenario Pack 3: City of Steel)
UR #1: Right Wing Rupture (Operation Uranus)
UR #2: Sion's Stand (Operation Uranus)
Designer: Murray McCloskey
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
AustralianJapanese
71.428571428571%

Overview:

Following the rout of Japanese forces at Oivi-Gorari, the Australian spearheads moved north across the Kumusi River and converged on the Japanese beachheads on the Papuan coast. It was from here that the enemy had launched its invasion six months earlier. The Allied command hoped to encounter weak resistance and push the last enemy remnants back into the Solomon Sea. However, the Japanese had prepared several strongpoints from which they would have to be forcibly evicted. A patrol in force the previous day had found the Japanese line entrenched in the jungle. The 2/31st Battalion was sent in the next day. The Diggers, already exhausted by the long, arduous campaign, advanced in stifling heat through the head-high kunai grass.
Attacker: Australian (Elements of the 2/31st Battalion, 25th Brigade)
Defender: Japanese (Elements of the Gona Garrison)  
5.5 turns
    Players: 2     OBA: None     Night: No
Unit Counts:
Squads: A:14.0 D:10.0
AFVs: A:0
AFVs: D:0
Guns: A:0
OML 2-in. Mortar x 2
D:0
Type 89 Heavy Grenade-Launcher x 2

Victory Conditions:

Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: PTO. A: ANZAC troops (A25.44). Australian Elite and 1st Line MMC have Self-Rally capability (A10.63)
Map Board(s):
62 Show/hide map dependencies
PublicationBoard
ASL Action Pack # 762
Overlays: NONE
Errata (source)
In SSR #4 for DB139 ‘A Hard Rains Gona Fall’, the original SSR stated: At the start of each Australian Mph and prior to any move- ment, any Japanese MG may place a FL (A9.22). No initial attack DR is required in this case, however the firing unit, the MG and any Leader directing that MG loses Concealment and a First Fire marker is placed on those units. Just to be clear, after hearing back from Murray, best explanation for the SSR is yes to concealment loss and no to sniper activation or malfunction. The only other effect would be Cowering.from DFTB#47
Players wanting to play this game/Request a match:

Scenario info

  • Recent Playings
  • Latest Updates
  • User Files
  • Public Lists
  • Comments
  • Links/References
Last Played:
DateReporterOpponentBal.ResultTimeComments
2024-03-22(D) Paul Works vs Tom Meier Japanese winJapanese firelanes did not work well and the Aussies got up onto the jungle line (and two of the three main MGs malf'd). However, the Japanese defenders were able to attrit the Australians enough to slow the advance. Did not help to have the Australian 9-2 fail two MCs... Winnable by both sides.
2019-06-22(A) Ian Morris vs Ian Pollard Australian winFirst round at Double One.
2019-06-22(D) Simon Staniforth vs Australian win
2019-06-22(D) Paul Legg vs Peter Catchpole Australian win
2019-03-07(D) Michael Rodgers vs Erik Lindblad Japanese winThe multiple interlocking fire lanes prevented the Aussies from big movement. I think I had good dice; there were quite a few broken and dead Aussie units. In the fourth Japanese turn a low odds CC against his most forward stack went my way to seal the deal; Erik conceded at that point.
2018-04-15(A) Jeff B vs Elmo Menon Australian winThis is a prime example of one of my least favorite scenarios - the PTO blockade. What makes this one even worse is the small, but potential, chance for interior jungle straying. The SSR allowing pre-move fire lanes adds to, what I consider to be, a strongly pro-Japanese scenario. For my part, I decided to push hard up the eastern edge. Lack of smoke (read: none) made the initial jump-off considerably challenging. Thankfully my opponent played a fallback defense, otherwise I probably would have had no chance. An infiltration move after a successful ambush (it does help that all Japanese squads are 2nd line) gave me a one extra hex move, and when my opponent broke his gatekeeper MG it allowed me to vacate 3 HS and my 9-2 on Turn 4 for the win.
2018-04-14(D) Ian Morris vs Derek Cox Australian win
2018-03-10(A) patrick palma vs Jim Traver Australian win
View all or balance report
ActionDate
worksp2018 Added a playing2024-04-05 03:35:50
hoxson1 Linked the scenario to ROAR2021-01-29 22:48:08
Gamer72 Added a playing2020-08-15 19:30:11
Paul Legg Added a playing2020-06-09 23:53:20
Simonstan Added a playing2020-06-08 09:43:49
FileDescriptionUserViews
(auss-jap new.png)Imagehoxson11066
(aussies kunai.png)Imagehoxson11053
rows S-FF (gona fall PTO Batisse.jpg)Map Imagehoxson11067
DescriptionUploaded by
TitleAuthorDate
DescriptionUploaded by

Quick Map View

Location

Not found

Images

 
Statistics:
Avg Rating: 5.78Votes: 9
Views: 4287
To-Play list count: 1
Estimated Play time: 3 hours
Recorded Games: 8
Archive recorded plays:
Australian6
Japanese2
Drawn:0

ROAR Data: (as of today)
A Hard Rain's Gona Fall [Confirmed]
[A] Japanese 9
[D] Australian 4
All Rights Reserved. (c)2022 Dave Ramsey.