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Black Day in Hatten ETO (id:#63435)
(HASL 9 - Hatten in Flames ID:HF1)
Designer: Andy Rogers
Starter kit scenario?:    Deluxe scenario?:
Attacker: American (C Company, 242nd Infantry Regiment, 42nd Infantry Division and B Company, 827th Tank Destroyer Battalion)
Defender: German (Kompanie 3, Bataillon I, Panzergrenadier-Regiment 35, Pranzergrenadier-Division 25)  
Turns: 6     Players: 2     OBA: None     Night: No
Hatten, France 1945-01-09
Unit Counts:
Squads: A:13.0 D:12.0
AFVs: A:3
M18 GMC x 3

Guns: A:0
M2 60mm Mortar x 2
7.5cm leIG 18 x 1
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): Hatten
Errata (source)
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Scenario Comments
Latest Updates:
Uncle_Duke Added a playing2018-11-09 15:39:07
Modoc Added a playing2018-10-28 19:39:42
jrwusmc Added a playing2018-10-28 08:20:03
buser333 Added a playing2018-10-27 09:49:11
cosarara Added a playing2018-10-03 18:11:13
Last Played:
2018-10-28(D) Jeff Waldon vs Keith Mageau American winVASL
2018-10-28(A) Keith Mageau vs Jeff Waldon American win
2018-10-28(A) Keith Mageau vs Jeff Waldon American win
2018-10-26(D) Jeff B vs John Malaska German winSo the map for Hatten is beautiful, but my initial general impression is that it is extremely difficult terrain to defend with all of the orchards. Throw in smoke capability and, in some cases, mist and the job becomes even harder. I do think the Germans have an easier job of it, but think the Americans against an aggressive German attack stand virtually no chance. In this scenario the Americans swept hard up the northern edge while trying to bash their way into town under WP and mist cover. My dummies were effectively placed and I only suffered two broken squads while managing to kill two American HS. We would have almost a game-long stalemate in the south. I tried to keep concealment as long as possible, but it was not easy as every turn I needed to shore up my ranks with replacements after last turn's line got pushed back. I desperately needed my reinforcements as the noose was ever tightening. I was perhaps a bit reckless with them when I moved adjacent to an eastern board edge TD, who managed to blast to bits a squad and my 8-0, despite them being concealed. I felt I really needed to knock out all three TDs though as I figured holding two buildings would prove to be an insurmountable task. For the most part my INF gun was out of the action, though it did provide some protection against further American flanking maneuvers in the south. Turn 4 saw the full weight of the American onslaught start to show it's face, but not without its cost in lives, broken bodies, and a MALFd MA. Turn 5 was brutally deadly for both sides, with the highlight for me being a LMG turning a TD into a burning wreck (a first I am sure) and my other intrepid 8-0 surviving wounded, BH, and heroic amidst a horde of Americans and managing to flame a TD. He lasted until the end, and we both opined that he was likely to survive anything else the war threw at him. My opponent wisely moved his last TD to safety. In the end I was able to surround the L7 building with a wall of bodies, while anybody who approached K5 was gunned down. One more turn and the Americans would have had the game for sure and I feel lucky to have held out with a victory.
2018-10-04(D) Paolo Cariolato vs Federico Corso German winThe scenario is a boring skulking game.
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Avg Rating: 6.92Votes: 12
Views: 0
To-Play list count: 1
Estimated Play time: 4.3 hours
Recorded Games: 8
Archive recorded plays:

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Monday 19 November 2018 08:40:14 AM  (c)dramsey 2018