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ROK on a Roll KW (id:#63454)
(Rally Point #15 ID:RPT148)
Designer: Unknown
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
South Korean / AmericanNorth Korean
Overview:
None.
Attacker: South Korean / American (1st ROK Division and US 6th Tank Battalion)
Defender: North Korean (17th Division , 32nd Division)  
Turns: 5.5     Players: 2     OBA: None     Night: No
Near Kojo-Dong, North Korea 1950-10-19
Unit Counts:
Squads: A:18.0 D:15.0
AFVs: A:5 D:2
SU-76M x 2

Guns: A:2
M2 60mm Mortar x 2
D:3
82mm BM obr. 37 x 1
45mm PTP obr. 42 x 2
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules: American AFV is the M46
Map Board(s): 17z 18
Overlays:
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
TitleAuthorDate
Latest Updates:
ActionDate
sdedier Added a playing2019-07-27 07:33:16
hoxson1 Uploaded an Image2018-09-05 00:58:59
hoxson1 Modified the Unit Elements2018-09-05 00:55:41
hoxson1 Modified the Attacker2018-09-05 00:54:23
JRKrejsa Modified the misc. rules2018-09-03 02:51:57
Last Played:
2019-07-26(D) Stephen dedier vs Holt, Jim North Korean winThis scenario looked tilted toward the ROK at first with the NK not able to start concealed and no good way to attack the thick American armor The ROK is forced to cross open territory as the don't have many turns to accomplish their mission. They only have to keep the NK out of good order in the victory hexes rather than take them. It was a very see-saw battle with a lot of low die rolls and sniper activity. Snipers took out both the ROK 9-2 and the NK 10-0 Commisar. My big mortar malfed right away and was no factor. Jim kept my heavy at bay except for that one turn where it KIA's a squad and leader trying to break across open ground. ROK human bullet takes out one NK AFV, NK AT mines get a tank and another is killed on a PB side shot. NK lost every CC on the first try until the 4th/5th turn when they took out a tank with snakes and also a HS trying to tie me up in one of the 2 lonely victory buildings. In the NK half of turn 5, Jim malfed the gun on the 4th tank that was the best hope to clear the village. With everyone broken and leaderless in that area, he threw in the towel. Very close game with a lot of momentum swings.
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(skusa-nk.png)Imagehoxson168

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Statistics:
Avg Rating: 8.00Votes: 4
Views: 0
To-Play list count: 0
Estimated Play time: 6.3 hours
Recorded Games: 1
Archive recorded plays:
South Korean / American0
North Korean1
Drawn:0

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Tuesday 15 October 2019 04:51:49 AM  (c)dramsey 2019