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Deutsch Lesson ETO (id:#63476)
(Friendly Fire Pack 12 ID:FrF100)
Designer: Michael Koch
Starter kit scenario?:    Deluxe scenario?:
It was the second day of Operation Plunder. British and American divisions had crossed the river Rhine in force while airborne troops had landed to establish a bridgehead for them. Then it was time to extend that bridgehead before the Germans could organize a defensive line. In the morning of 25 March, British armored infantry supported by tanks and tank destroyers moved out to open a corridor for following units. The beginning of the attack started well, but then the British ran into an outpost of Fallschirm-Artillerie–Regiment 7.
Attacker: British (No more details)
Defender: German (No more details)  
Turns: 6     Players: 2     OBA: None     Night: No
Mehrhoog, Germany 1945-03-25
Unit Counts:
Squads: A:10.0 D:9.0
AFVs: A:10 D:5
Guns: A:0 D:1
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): 17 y
Overlays: O2 RR3 RR4
Errata (source)
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Scenario Comments
Latest Updates:
hoxson1 Modified the turn count2018-10-23 18:38:54
mtrodgers99 Modified the overlays2018-10-20 17:13:14
mtrodgers99 Modified the maps2018-10-20 17:12:46
mtrodgers99 Updated the Victory Conditions2018-10-20 17:12:31
mtrodgers99 Modified the unit counts2018-10-20 17:12:18
Last Played:
2018-09-13(A) Jeff B vs Magnus Rimvall German winI hit the German front line hard with an aim to break through to the middle woods/buildings. It was a bit costly (one tank stunned, one tank MALF'd, one HT destroyed, and two tied up in CC) but I did manage to do so, though 80% of my squads broke in the bailing out process. I had been very concerned about the captured AT gun, but of course it broke first turn. Germans get a boatload of reinforcements first turn and it was going to be a tough two-front battle, holding them off in the east while trying to break my stragglers through in the west. Long story short, I thought I had positioned myself in the woods with enough points for victory, but the Germans managed to tie up enough of my troops in CC to deny them good order. Very fun scenario.
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Avg Rating: 8.00Votes: 1
Views: 0
To-Play list count: 0
Estimated Play time: 6.3 hours
Recorded Games: 1
Archive recorded plays:

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Tuesday 18 December 2018 10:09:02 AM  (c)dramsey 2018