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Italian Behemoth E AFR (id:#63547)
(Franc-Tireur #14 ID:LFT230)
Designer: Laurent Closier
Starter kit scenario?:    Deluxe scenario?:
 
Balance:
ItalianSouth African
Overview:
None.
Attacker: Italian (Elements of 21. Divisione Coloniale)
Defender: South African (Elements of C company, 2nd Field Force Battalion, 2nd SA Infantry Brigade Group)  
Turns: 0     Players: 2     OBA: None     Night: No
West of El Sod, Abyssinia 1941-02-15
Unit Counts:
Squads: A:12.0 D:6.0
AFVs: A:4 D:1
Guns: A:0 D:1
Victory Conditions:
Exit VP: Building Control VC: Area Control VC:
Unit Based VC: LOS Style VC: CVP Cap:
Misc Rules:
Map Board(s): 69 61
Overlays:
Errata (source)
Players wanting to play this game/Request a match:
Scenario Comments
TitleAuthorDate
Latest Updates:
ActionDate
Lionelc62 Modified the maps2019-01-18 01:41:53
Lionelc62 is not looking to play this any more2019-01-18 01:41:37
Lionelc62 is looking to play this scenario2019-01-18 01:41:30
Lionelc62 Updated the Victory Conditions2019-01-18 01:41:06
Lionelc62 Modified the unit counts2019-01-18 01:40:37
Last Played:
2019-01-09(D) Paolo Cariolato vs Federico Corso South African winThe scenario was an half delusion, it's quite rewarding for the italian player that must organize an attack, much less for the South African that must prepare himself for the last ditch of the Axis. The foxholes I digged saved my game, but an hit with a MG that destroyed an italian tank was key, as it was a roll of 3 on a 2 flat prep fire that ruined the killer stack of italian, as it was a 2 minus 2 that caused an HoB on an italian squad that was giving my opponent the 16th exit point: as it always happens for the italian it surrender instead. The last 2 turns were exciting and rewarding but in the first 4 and half only the italian player had fun, the SA has too few pieces and must stay out of sight (except for the mortar spotter), deploy and dig foxholes. Federico Exited 15 CVP of which 2 AFV (one with MA malfunctioned) and when I stopped cold his only hope to exit the last point he reverted to take the Hill, was able to enter CC against a crew that held the place but rolled a 7 on a 3:2 melee. The scenario is very demanding on the SA, but not much fun to play, killing L3s is key, but you must also prepare a reverse slope defence. The SA has so few pieces that a couple of bad rolls can ruin a game. I won for the slightest margin but rolled very well in the last 3 turns of the game. For the Chronicle: an italian leader battle hardened and went heroic and another one battle hardened.
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(ital-s afr.png)Imagehoxson110

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Statistics:
Avg Rating: 6.00Votes: 1
Views: 0
To-Play list count: 0
Estimated Play time: 3.2 hours
Recorded Games: 1
Archive recorded plays:
Italian0
South African1
Drawn:0

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Friday 18 January 2019 03:05:33 AM  (c)dramsey 2019