Didn't Have to Be There
Scenario balance report
Games with no balance used/recorded: 67 (12 on the archive and 55 on ROAR)
Attacker wins (American (USMC)): 34
Defender wins (Japanese): 33
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1088 | 1088 | 50% | 2020-01-04 | Lost |
999 | 1055 | 42% | 2016-02-21 | Won |
1055 | 960 | 63% | 2015-11-28 | Lost |
939 | 977 | 45% | 2015-11-16 | Won |
960 | 1055 | 37% | 2015-11-14 | Lost |
870 | 1228 | 11% | 2014-07-27 | Lost |
1068 | 893 | 73% | 2013-06-06 | Won |
1068 | 893 | 73% | 2013-06-06 | Won |
893 | 1068 | 27% | 2013-03-17 | Won |
893 | 1068 | 27% | 2013-03-17 | Won |
945 | 1137 | 25% | 2000-06-20 | Lost |
1053 | 1087 | 45% | 1988-01-01 | Won |
Attacking (7 wins) average ELOs: 985.9 vs 1042.4 has a 41.94% of winning (if the scenario was perfectly balanced).