Sand and Blood
Scenario balance report
Games with no balance used/recorded: 28 (8 on the archive and 20 on ROAR)
Attacker wins (American (USMC)): 14
Defender wins (Japanese): 14
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
898 | 898 | 50% | 2024-04-10 | Won |
992 | 1129 | 31% | 2019-08-25 | Lost |
1006 | 1019 | 48% | 2019-03-10 | Lost |
1006 | 1019 | 48% | 2019-03-10 | Lost |
1006 | 1019 | 48% | 2019-03-10 | Lost |
1006 | 1019 | 48% | 2019-03-10 | Lost |
1135 | 895 | 80% | 2017-08-28 | Won |
955 | 1006 | 43% | 2015-03-14 | Won |
Attacking (3 wins) average ELOs: 1000.5 vs 1000.5 has a 50% of winning (if the scenario was perfectly balanced).