Matsumoto's Charge
Scenario balance report
Games with no balance used/recorded: 50 (6 on the archive and 44 on ROAR)
Attacker wins (Japanese): 14
Defender wins (American): 36
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1009 | 1016 | 49% | 2020-12-12 | Lost |
954 | 1067 | 34% | 2018-07-15 | Won |
1127 | 1062 | 59% | 2009-09-07 | Lost |
992 | 919 | 60% | 2006-07-02 | Lost |
919 | 992 | 40% | 2006-06-11 | Lost |
1096 | 1056 | 56% | 2003-03-29 | Lost |
Attacking (1 wins) average ELOs: 1016.2 vs 1018.7 has a 49.64% of winning (if the scenario was perfectly balanced).