Stand And Die
Scenario balance report
Games with no balance used/recorded: 109 (16 on the archive and 93 on ROAR)
Attacker wins (Japanese): 57
Defender wins (Chinese): 52
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1000 | 1012 | 48% | 2023-11-30 | Lost |
1109 | 1109 | 50% | 2023-11-19 | Won |
1000 | 1095 | 37% | 2023-11-04 | Lost |
925 | 950 | 46% | 2023-10-02 | Lost |
1113 | 1173 | 41% | 2023-08-16 | Lost |
1012 | 1095 | 38% | 2023-05-28 | Lost |
977 | 977 | 50% | 2022-01-27 | Won |
1198 | 948 | 81% | 2020-12-31 | Won |
1292 | 978 | 86% | 2020-12-31 | Won |
899 | 948 | 43% | 2020-01-31 | Won |
1021 | 1197 | 27% | 2019-04-11 | Won |
1108 | 879 | 79% | 2018-09-13 | Won |
1131 | 1131 | 50% | 2012-04-15 | Lost |
1197 | 985 | 77% | 2010-03-14 | Lost |
957 | 952 | 51% | 2009-07-04 | Lost |
1273 | 1142 | 68% | 2002-03-30 | Lost |
Attacking (7 wins) average ELOs: 1075.8 vs 1035.7 has a 55.74% of winning (if the scenario was perfectly balanced).