Into the Grinding Mill
Scenario balance report
Games with no balance used/recorded: 31 (8 on the archive and 23 on ROAR)
Attacker wins (Japanese): 10
Defender wins (Chinese): 20
With balance for the attacker (only):
Games played: 1
Attacker wins (Japanese): 0
Defender wins (Chinese): 1
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
924 | 1204 | 17% | 2023-07-28 | Won |
1028 | 1026 | 50% | 2023-06-18 | Lost |
1133 | 1133 | 50% | 2021-08-21 | Won |
1056 | 1007 | 57% | 2021-06-01 | Won |
856 | 1204 | 12% | 2017-12-02 | Lost |
887 | 1030 | 31% | 2015-11-07 | Lost |
943 | 869 | 60% | 2013-01-27 | Lost |
904 | 944 | 44% | 2012-10-28 | Won |
Attacking (4 wins) average ELOs: 966.4 vs 1052.1 has a 37.9% of winning (if the scenario was perfectly balanced).