A Quick Strike
Scenario balance report
Games with no balance used/recorded: 62 (11 on the archive and 51 on ROAR)
Attacker wins (American): 36
Defender wins (Japanese): 26
Range, where the higher the percentage, the more favourable the attacking side is. The range-width is the confidence value.
ELO vs Outcome
Attacker ELO | Defender ELO | Expected chance to win | Date | Outcome |
---|
1049 | 1015 | 55% | 2021-10-23 | Lost |
1056 | 992 | 59% | 2020-11-03 | Won |
933 | 978 | 44% | 2020-03-22 | Won |
1008 | 1008 | 50% | 2020-03-07 | Won |
1055 | 915 | 69% | 2018-06-09 | Won |
925 | 1204 | 17% | 2018-01-07 | Won |
1133 | 1063 | 60% | 2017-09-24 | Lost |
1137 | 1137 | 50% | 2016-11-12 | Won |
1063 | 896 | 72% | 2016-10-17 | Won |
1087 | 1040 | 57% | 2016-10-07 | Lost |
887 | 989 | 36% | 2016-06-01 | Won |
Attacking (8 wins) average ELOs: 1030.3 vs 1021.5 has a 51.26% of winning (if the scenario was perfectly balanced).