|Escape From Chosin: Toktong Pass 1950|
|Published by: Critical Hit |
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|Critical Hit's newest Advanced Squad Leader compatible game extension covers the fighting in Korea in 1950.
Two sheets of die-cut variant counters, representing all the SMC and MMC counters, plus AFVs and guns, that you will need to play the game IN NEW FULL COLOR FORMAT, including CCF Buglers, grenade squads, USMC in Winter Uniforms, and much more;
A large historical game map on heavyweight stock;
8 scenarios printed on cardstock
PLUS TWO BONUS scenarios
VARIANT Rules and a PLATOON LEADER campaign game;
The scenarios and CG are fought on a colorful map depicting the rugged terrain found on the Korean Peninsula. This expansion is the first of Critical Hit's products to feature full color counters.
This is not a stand alone game. You must have the ASL Rulebook and any other ASL module (Beyond Valor) for the necessary game markers in order to play.
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|TP01: Here They Come!||0 ||Toktong Pass, Korea||Korea||CCF||USMC||12.4 hrs||0%|
|TP02: Can...hold...if...supplied...||0 ||Toktong Pass, Korea||Korea||CCF||USMC||9.8 hrs||0%|
|TP03: Get that Sniper||0 ||Toktong Pass, Korea||Korea||CCF||USMC||2.5 hrs||0%|
|TP04: Third and Long||0 ||Toktong Pass, Korea||Korea||CCF||USMC||3.7 hrs||50%|
|TP05: "Fox Company, you are surrounded"||0 ||Toktong Pass, Korea||Korea||CCF||USMC||6 hrs||0%|
|TP06: Checkerboard Strike!||0 ||Toktong Pass, Korea||Korea||CCF||USMC||3 hrs||0%|
|TP07: Ridge Runners of Toktong Pass||0 ||Toktong Pass, Korea||Korea||USMC||CCF||7.7 hrs||50%|
|TP08: Attack on Turkey Hill||0 ||Toktong Pass, Korea||Korea||USMC||CCF||3.5 hrs||0%|
|TP09: "Those Magnificent Bastards"||0 ||Toktong Pass, Korea||Korea||CCF||USMC||8.1 hrs||0%|
|TP10: Ridge Runners Mop Up||0 ||Toktong Pass, Korea||Korea||USMC||CCF||8.3 hrs||0%|
* Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.
Grey rows indicate Night scenarios.