Username:
Password:
Remember me:
Register  Forgot Password?
  Quick Search:  
Menu
Home
Shop for Scenarios
Article List
Review Section
Advanced Search
Games Wanted (50)
ASL Events
Scenario Lists
Publications
My Page (login req)
Contact
VASL Analyser
About the Archive
Site Sponsors
Stats
   
Scenarios: 6824
Users: 2230
Secret Santas:
Play-list Scenarios: 2966
AARs: 101
Articles: 577
Other files: 14863
Ratings: 17279
Module Reviews: 24
Games Logged: 13641
Scenario Lists: 69
Links: 178
Errata: 796
Map Previews: 3769
Roar games logged: 80464
Total Pubs Owned: 86008
Avg Pubs Owned: 141
ASL 9 - Gung Ho!
Published by: Avalon Hill
(Log in to add this module to your collection
or to see your play details)

Introduction:

You've fought on the Eastern and Western fronts, in the Mediterranean and North African theaters, on the plains of Manchuria and in the jungles of Burma and New Guinea. You've experienced paradrops, glider-borne landings, Stuka attacks and opposed river crossings. Only one major type of WW2 land combat remains unexplored: the classic amphibious assault. Now, in GUNG HO!, this too is added to the combat repertoire of ASL. And what better way to present assault landings than with the introduction of the U.S.Marines. GUNG HO! offers four types of U.S.M.C. squads, reflecting their evolution through the war years, along with the most comprehensive tactical-level amphibious assault rules ever offered in a wargame.

It is all here in the balance of Chapter G: deep and shallow ocean, beaches of variable width and slope, sea walls, piers, beach obstacles, reefs, heavy surf, naval gunfire, and all the important types of landing craft used by the Allies and Japan throughout the war. As if this weren't enough, GUNG HO! also introduces rules and counters for the infamous cave defenses employed by the Japanese, plus new infantry counters for the early U.S. Army in the Phillipines and the entire order of battle of the Chinese Army. Last but not least, two new mapboards, several sheets of overlays and eight scenarios are included.

Contents:

Boards 38, 39
PTO Terrain Overlays [Be1-Be7, Efl1-Efl3, OC1-OC4, P1-P5]
Chapter G (11-18)
5 Counter Sheets
Scenarios 67 - 74

Articles:

No articles entered for this publication. Add one?

Reviews:

No reviews right now, why not write one?

Scenarios:

ScenarioPersonal
play count
RatingLocationTheatreAttackerDefenderLengthPopularity*
67: Cibik's Ridge0 6.69Bougainville, Solomon IslandsPTOJapaneseAmerican (USMC)3.6 hrs40%
68: The Rock0 7.25Corregidor, PhilippinesPTOJapaneseAmerican (USMC)13.1 hrs11%
69: Today We Attack0 6.756 miles north of Toungoo, BurmaCBIChineseJapanese15.8 hrs11%
70: KP 1670 8.673 miles east of Mauban, BataanPTOPhilippine / AmericanJapanese20.4 hrs10%
71: Jungle Citadel0 7.50Bhamo, BurmaCBIChineseJapanese11.4 hrs9%
72: Sea of Tranquility0 8.00Peleliu, Palau IslandsPTOAmerican (USMC)Japanese7.6 hrs5%
73: Hell or High Water0 8.33Cape Torokina, Bougainville, Solomon IslandsPTOAmerican (USMC)Japanese15.1 hrs7%
74: Bloody Red Beach0 8.67Guam, the MarianasPTOAmerican (USMC)Japanese23.9 hrs7%

 * Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.

 Grey rows indicate Night scenarios.

Monday 18 December 2017 05:20:01 PM  (c)dramsey 2017