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HASL 6 - A Bridge Too Far
Published by: Multi-Man Publishing
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Introduction:

Historical Module for Advanced Squad Leader, recreating the struggle of British 1st Airborne Division to hold the bridge in Arnhem during the operation Market Garden.
A historical-accurate mapsheet, 9 scenario campaign game.

Advanced Squad Leader, Beyond Valor: ASL Module 1, Yanks: ASL Module 3, West of Alamein: ASL Module 5 or For King and Country: ASL module 5a required to play.

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Scenarios:

ScenarioPersonal
play count
RatingLocationTheatreAttackerDefenderLengthPopularity*
ABTF 1: The Prize0 6.17Arnhem, The NetherlandsETOGerman (SS)British8.8 hrs15%
ABTF 2: Graebner's Folly0 Arnhem, The NetherlandsETOGerman (SS)British10 hrs4%
ABTF 3: Late for Mass0 6.00Arnhem, The NetherlandsETOBritishGerman (SS)3.2 hrs10%
ABTF 4: First Threat0 6.00Arnhem, The NetherlandsETOGerman (SS)British4.3 hrs21%
ABTF 5: Tigers to the Bridge!0 6.40Arnhem, The NetherlandsETOGerman (SS)British2.6 hrs13%
ABTF 6: Just in Case0 5.00Arnhem, The NetherlandsETOGerman (SS)British5 hrs3%
ABTF 7: Among the Bravest0 5.67Arnhem, The NetherlandsETOBritishGerman (SS)4 hrs17%
ABTF 8: God Save the King!0 5.00Arnhem, The NetherlandsETOGerman (SS)British40.3 hrs7%
ABTF 9: Please Hurry0 Arnhem, The NetherlandsETOGerman (SS)British4.1 hrs2%
ABTF CG 1: Block by Bloody Block0 3.00Arnhem, The NetherlandsETOBritishGerman (SS)2.3 hrs2%
ATFB CG 2: A Dark and Fateful Day0 Arnhem, The NetherlandsETOGerman (SS)British50.6 hrs0%
ATFB CG 3: A Bridge Too Far0 Arnhem, The NetherlandsETOGerman (SS))British6%

 * Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.

 Grey rows indicate Night scenarios.

Monday 20 November 2017 02:33:48 AM  (c)dramsey 2017