|All American I: Kellam's Bridge|
|Published by: Critical Hit |
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|Kellam's Bridge is the first of three All American modules developed by Critical Hit. It features the US 82nd Airborne division fighting the German defenders around Kellam's Bridge between June 6th and 9th, 1944.
Critical Hit also published the All American Gamer's Guide which includes additional scenarios and a campaign game for tying together all 3 All American modules. Unlike other Critical Hit offerings, the historical backgrounder and scenarios are printed on glossy paper rather than the scenarios being printed on cardstock.
8 pages of historical background
This game was remade in 2003. The 2nd edition includes 12 scenarios printed on cardstock.
Kellam's Bridge / Airborne Stand! is not a complete game. Portions of the ASL game system, Beyond Valor and Yanks, are required to play this module.
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|AA 1: The Milling Crowd||0 ||5.80||La Fiere Manoir, France||ETO||American||German||4.3 hrs||27%|
|AA 2: Ambush at Cauquigny||0 ||5.67||Cauquigny, France||ETO||German||American||3.6 hrs||18%|
|AA 3: To the Manor Drawn||0 ||6.00||La Fiere Manoir, France||ETO||German||American||4.1 hrs||16%|
|AA 4: A Better Spot Than This||0 ||6.00||La Fiere Manoir, France||ETO||German||American||3.7 hrs||10%|
|AA 5: Cloaks of Confusion||0 ||Near Cauquigny, France||ETO||American||German||7.8 hrs||4%|
|AA 6: Go! Go! Go!||0 ||5.00||La Fiere Manoir, France||ETO||American||German||3.5 hrs||6%|
|AA 7: Easy Over||0 ||5.00||La Fiere Manoir, France||ETO||American||German||3 hrs||8%|
|AA 8: Charge the Causeway||0 ||5.00||La Fiere Manoir, France||ETO||American||German||9.5 hrs||4%|
|AA 9: VII Corps Bridgehead||0 ||Around Cauquigny, France||ETO||German||American||1.1 hrs||5%|
|AA 10: Go to Town||0 ||West of Cauquigny, France||ETO||German||American||5.2 hrs||3%|
* Popularity is the sum of Roar and Archive reported playings based as a percentage of the parent publication's total games.
Grey rows indicate Night scenarios.